Player Matchup

Chiron
Chiron
 
Chiron
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Azazle117
Charon
Level 103
God Stats
0W - 1L
1,701 SR
Queue Stats
19W - 18L
1,498 Elo+
Solo
The Morrigan
The Morrigan
Chic tai91000
The Morrigan
Level 174
God Stats
10W - 15L
1,463 SR
Queue Stats
888W - 889L
1,473 Elo+
Solo
Amaterasu
Amaterasu
Papajohnssssss
Amaterasu
Level 42
God Stats
3W - 5L
1,541 SR
Queue Stats
55W - 61L
1,504 Elo+
Solo
Ao Kuang
Ao Kuang
海神唐三
Ao Kuang
Level 109
God Stats
70W - 96L
1,341 SR
Queue Stats
566W - 572L
1,457 Elo+
Solo
Team Averages
Level 111
1,509 SR
1,486 Elo+

VS

Team Averages
Level 92
1,381 SR
1,499 Elo+
Medusa
Medusa
 
Medusa
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
B0MBEX
Merlin
Level 117
God Stats
3W - 3L
1,421 SR
Queue Stats
114W - 105L
1,527 Elo+
Solo
Ganesha
Ganesha
D4NKM3M32
Ganesha
Level 76
God Stats
44W - 43L
1,502 SR
Queue Stats
301W - 288L
1,466 Elo+
Solo
Fenrir
Fenrir
LivingLife1345
Fenrir
Level 46
God Stats
1W - 2L
1,286 SR
Queue Stats
40W - 55L
1,475 Elo+
Solo
Ah Puch
Ah Puch
Lloyd0689
Ah Puch
Level 79
God Stats
10W - 23L
1,195 SR
Queue Stats
819W - 847L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
0 / 1 / 2
8,822
980
12,497
8,030
3,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
Azazle117
Charon
13
0 / 2 / 1
8,361
929
4,841
7,933
3,637
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
Chic tai91000
The Morrigan
14
0 / 3 / 2
9,051
1,006
4,456
11,549
4,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Amaterasu
Papajohnssssss
Amaterasu
15
1 / 3 / 3
9,227
1,025
7,086
11,713
7,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
海神唐三
Ao Kuang
14
3 / 3 / 0
9,504
1,056
8,026
11,654
6,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

226

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
1 / 0 / 6
8,998
1,000
7,224
5,839
2,544
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
B0MBEX
Merlin
15
4 / 1 / 5
9,971
1,108
10,760
7,105
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ganesha
D4NKM3M32
Ganesha
15
0 / 1 / 8
10,181
1,131
8,898
11,632
7,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
7 / 2 / 3
11,073
1,230
10,086
11,017
4,574
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Lloyd0689
Ah Puch
15
0 / 0 / 7
9,162
1,018
10,945
5,198
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
4
Kills
12
12
Deaths
4
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
1
2
1
W
Medusa
 
Medusa
1
0
6
4
L
Charon
Azazle117
Charon
0
2
1
0.25
W
Merlin
B0MBEX
Merlin
4
1
5
6.5
L
The Morrigan
Chic tai91000
The Morrigan
0
3
2
0.33
W
Ganesha
D4NKM3M32
Ganesha
0
1
8
4
W
7
2
3
4.25
W
Ah Puch
Lloyd0689
Ah Puch
0
0
7
3.5
L
Amaterasu
Papajohnssssss
Amaterasu
1
3
3
0.83
L
Ao Kuang
海神唐三
Ao Kuang
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,906
Damage
47,913
50,879
Taken
40,791
24,512
Mitigated
19,642
7,539
Healing
6,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
12,497
1,090
725
1,148
8,030
3,000
0
4,576
3,454
0
27,767
W
Medusa
 
Medusa
7,224
3,465
0
172
5,839
2,544
0
1,469
4,178
0
26,547
L
Charon
Azazle117
Charon
4,841
618
0
0
7,933
3,637
0
4,989
2,944
9,801
272
W
Merlin
B0MBEX
Merlin
10,760
861
0
670
7,105
3,047
0
2,088
4,891
29,998
0
L
The Morrigan
Chic tai91000
The Morrigan
4,456
1,323
0
1,371
11,549
4,273
0
8,259
3,264
42,834
997
W
Ganesha
D4NKM3M32
Ganesha
8,898
306
606
2,176
11,632
7,351
0
6,674
4,638
25,110
67
W
10,086
2,084
0
1,535
11,017
4,574
0
4,572
6,007
0
21,651
W
Ah Puch
Lloyd0689
Ah Puch
10,945
61
0
1,549
5,198
2,126
0
1,456
3,645
30,967
0
L
Amaterasu
Papajohnssssss
Amaterasu
7,086
2,999
0
3,002
11,713
7,278
0
5,706
6,007
0
12,977
L
Ao Kuang
海神唐三
Ao Kuang
8,026
988
0
1,293
11,654
6,324
0
6,980
4,674
19,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,965
Gold Earned
49,385
192
Minions Killed
194
5
Camps Cleared
9
873,641
Distance Traveled
936,800
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,822
980
30
3
0
216,880
0
W
Medusa
8,998
1,000
50
6
1
190,928
0
L
Charon
8,361
929
12
1
0
130,468
0
W
Merlin
9,971
1,108
43
5
2
173,659
0
L
The Morrigan
9,051
1,006
100
11
0
167,222
0
W
Ganesha
10,181
1,131
3
0
0
190,961
0
W
Fenrir
11,073
1,230
34
4
4
208,491
0
W
Ah Puch
9,162
1,018
64
7
2
172,761
0
L
Amaterasu
9,227
1,025
21
2
1
189,229
0
L
Ao Kuang
9,504
1,056
29
3
4
169,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role