Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
PazztHePazzazz
Cernunnos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,200 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Squishmallow
Morgan Le Fay
Level 29
God Stats
21W - 4L
1,718 SR
Queue Stats
53W - 24L
1,647 Elo+
Party 3
Thor
Thor
Squishmellow
Thor
Level 29
God Stats
6W - 3L
1,548 SR
Queue Stats
48W - 21L
1,628 Elo+
Party 3
Geb
Geb
Tis Logic
Geb
Level 173
God Stats
8W - 3L
1,575 SR
Queue Stats
129W - 108L
1,595 Elo+
Party 2
Team Averages
Level 93
1,568 SR
1,514 Elo+

VS

Team Averages
Level 65
1,405 SR
1,444 Elo+
Apollo
Apollo
Drakemajere
Apollo
Level 126
God Stats
25W - 23L
1,481 SR
Queue Stats
394W - 386L
1,510 Elo+
Solo
Cthulhu
Cthulhu
KiLa ZoMb13
Cthulhu
Level 29
God Stats
29W - 40L
1,409 SR
Queue Stats
60W - 71L
1,416 Elo+
Party 1
Ix Chel
Ix Chel
KomodoDragon12
Ix Chel
Level 132
God Stats
12W - 8L
1,613 SR
Queue Stats
142W - 147L
1,527 Elo+
Solo
Aphrodite
Aphrodite
sarcasticsiren8
Aphrodite
Level 11
God Stats
9W - 16L
1,390 SR
Queue Stats
15W - 19L
1,433 Elo+
Party 1
Chaac
Chaac
sk8dad
Chaac
Level 28
God Stats
18W - 34L
1,131 SR
Queue Stats
38W - 77L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
6 / 0 / 12
9,334
933
12,604
6,228
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
PazztHePazzazz
Cernunnos
9
0 / 0 / 0
5,038
504
0
0
0
Morgan Le Fay
Squishmallow
Morgan Le Fay
17
7 / 0 / 4
9,476
948
10,322
6,676
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
10 / 0 / 8
10,106
1,011
16,663
7,040
3,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

14
1 / 0 / 15
8,393
839
5,309
9,808
9,888
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
13
0 / 6 / 0
7,447
745
4,791
9,802
2,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
KiLa ZoMb13
Cthulhu
13
0 / 4 / 0
7,268
727
6,768
10,125
5,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 6 / 0
7,331
733
5,068
11,133
3,409
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Aphrodite
sarcasticsiren8
Aphrodite
12
0 / 4 / 0
7,164
716
1,382
8,222
6,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
sk8dad
Chaac
12
0 / 4 / 0
6,999
700
2,385
8,595
3,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
0
24
Kills
0
0
Deaths
24
39
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
0
12
12
L
Apollo
0
6
0
0
L
Cthulhu
KiLa ZoMb13
Cthulhu
0
4
0
0
L
0
6
0
0
W
Cernunnos
PazztHePazzazz
Cernunnos
0
0
0
0
W
Morgan Le Fay
Squishmallow
Morgan Le Fay
7
0
4
9
W
10
0
8
14
W
1
0
15
8.5
L
Aphrodite
sarcasticsiren8
Aphrodite
0
4
0
0
L
Chaac
sk8dad
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,898
Damage
20,394
29,752
Taken
47,877
19,000
Mitigated
21,889
4,410
Healing
5,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
12,604
4,950
0
750
6,228
2,549
1,696
3,346
2,882
34,668
0
L
Apollo
4,791
2,629
0
586
9,802
2,996
927
6,896
2,906
0
20,830
L
Cthulhu
KiLa ZoMb13
Cthulhu
6,768
31
295
135
10,125
5,331
0
6,046
4,079
22,875
0
L
5,068
659
160
565
11,133
3,409
0
5,719
5,414
25,341
0
W
Cernunnos
PazztHePazzazz
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
Morgan Le Fay
Squishmallow
Morgan Le Fay
10,322
946
0
938
6,676
3,274
1,359
3,056
3,620
36,548
0
W
16,663
4,499
0
1,730
7,040
3,289
0
3,200
3,840
0
37,669
W
5,309
502
0
992
9,808
9,888
217
3,616
6,192
11,513
0
L
Aphrodite
sarcasticsiren8
Aphrodite
1,382
0
1,302
1,261
8,222
6,403
0
5,606
2,616
4,490
0
L
Chaac
sk8dad
Chaac
2,385
128
0
1,173
8,595
3,750
0
3,968
4,627
0
9,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,347
Gold Earned
36,209
188
Minions Killed
162
0
Camps Cleared
0
831,911
Distance Traveled
896,371
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,334
933
53
5
0
199,799
0
L
Apollo
7,447
745
44
4
0
165,828
1
L
Cthulhu
7,268
727
46
5
0
206,439
0
L
Ix Chel
7,331
733
48
5
0
173,840
5
W
Cernunnos
5,038
504
0
0
0
0
0
W
Morgan Le Fay
9,476
948
64
6
0
203,404
0
W
Thor
10,106
1,011
54
5
0
208,272
0
W
Geb
8,393
839
17
2
0
220,436
0
L
Aphrodite
7,164
716
8
1
0
157,061
0
L
Chaac
6,999
700
16
2
0
193,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role