Player Matchup

Odin
Odin
Bam_Wolfblood
Odin
Level 120
God Stats
4W - 3L
1,483 SR
Queue Stats
207W - 201L
1,541 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DiscoBear45
Ah Muzen Cab
Level 127
God Stats
13W - 6L
1,584 SR
Queue Stats
884W - 891L
1,541 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ImGEEKINOOUUUEE
Morgan Le Fay
Level 88
God Stats
3W - 4L
1,435 SR
Queue Stats
176W - 174L
1,546 Elo+
Solo
Sol
Sol
Sunofamitch
Sol
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Solo
Danzaburou
Danzaburou
TiltedZapFan
Danzaburou
Level 76
God Stats
10W - 4L
1,724 SR
Queue Stats
387W - 391L
1,528 Elo+
Party 1
Team Averages
Level 91
1,545 SR
1,531 Elo+

VS

Team Averages
Level 66
1,481 SR
1,417 Elo+
He Bo
He Bo
 
He Bo
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
AmeOrmr808
Ne Zha
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,264 Elo+
Party 2
Serqet
Serqet
EmiLeo3113
Serqet
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,316 Elo+
Solo
Fenrir
Fenrir
angrytundra66
Fenrir
Level 124
God Stats
0W - 2L
1,300 SR
Queue Stats
38W - 39L
1,498 Elo+
Solo
Atlas
Atlas
youzabish
Atlas
Level 66
God Stats
2W - 2L
1,605 SR
Queue Stats
237W - 225L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 21
9,432
857
7,641
17,631
14,562
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
DiscoBear45
Ah Muzen Cab
18
2 / 0 / 24
10,190
926
12,979
10,740
5,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morgan Le Fay
ImGEEKINOOUUUEE
Morgan Le Fay
16
6 / 3 / 13
9,591
872
11,191
9,448
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 2 / 13
9,765
888
11,610
9,241
4,297
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
TiltedZapFan
Danzaburou
17
11 / 3 / 13
10,683
971
14,438
10,894
5,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
2 / 5 / 4
7,970
725
8,271
10,050
5,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
AmeOrmr808
Ne Zha
13
2 / 7 / 2
7,711
701
4,772
11,670
6,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
EmiLeo3113
Serqet
14
4 / 7 / 4
8,715
792
8,516
12,935
18,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 5 / 4
7,712
701
4,042
14,994
10,976
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Atlas
youzabish
Atlas
15
2 / 4 / 5
8,984
817
12,422
13,945
17,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
31
28
Kills
12
12
Deaths
28
84
Assists
19
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
5
4
0.8
L
Ne Zha
AmeOrmr808
Ne Zha
2
7
2
0.43
W
4
4
21
3.63
W
Ah Muzen Cab
DiscoBear45
Ah Muzen Cab
2
0
24
14
L
Serqet
EmiLeo3113
Serqet
4
7
4
0.86
W
Morgan Le Fay
ImGEEKINOOUUUEE
Morgan Le Fay
6
3
13
4.17
W
5
2
13
5.75
W
Danzaburou
TiltedZapFan
Danzaburou
11
3
13
5.83
L
2
5
4
0.8
L
Atlas
youzabish
Atlas
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,859
Damage
38,023
57,954
Taken
63,594
33,455
Mitigated
58,588
22,781
Healing
11,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,271
479
808
702
10,050
5,227
0
3,442
6,608
21,632
0
L
Ne Zha
AmeOrmr808
Ne Zha
4,772
934
0
346
11,670
6,147
0
2,564
9,106
0
10,566
W
7,641
1,147
1,439
5,957
17,631
14,562
752
7,298
9,637
0
11,985
W
Ah Muzen Cab
DiscoBear45
Ah Muzen Cab
12,979
3,226
1,089
2,195
10,740
5,194
1,985
3,337
7,142
0
30,527
L
Serqet
EmiLeo3113
Serqet
8,516
722
595
1,263
12,935
18,900
0
5,892
7,043
0
8,817
W
Morgan Le Fay
ImGEEKINOOUUUEE
Morgan Le Fay
11,191
687
713
3,153
9,448
4,344
586
2,243
6,762
19,784
0
W
11,610
2,960
1,512
3,096
9,241
4,297
2,743
3,762
5,184
20,789
784
W
Danzaburou
TiltedZapFan
Danzaburou
14,438
6,503
356
3,271
10,894
5,058
658
3,677
6,916
0
25,526
L
4,042
798
347
3,188
14,994
10,976
13
6,363
8,631
0
7,744
L
Atlas
youzabish
Atlas
12,422
4,557
1,378
2,547
13,945
17,338
0
4,031
9,914
26,738
376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,661
Gold Earned
41,092
125
Minions Killed
101
0
Camps Cleared
0
1,097,853
Distance Traveled
1,008,675
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,970
725
39
4
0
189,751
0
L
Ne Zha
7,711
701
9
1
0
186,781
0
W
Odin
9,432
857
5
0
0
223,043
0
W
Ah Muzen Cab
10,190
926
36
3
0
241,056
0
L
Serqet
8,715
792
13
1
0
206,456
0
W
Morgan Le Fay
9,591
872
19
2
0
209,324
0
W
Sol
9,765
888
45
4
0
209,853
0
W
Danzaburou
10,683
971
20
2
0
214,577
0
L
Fenrir
7,712
701
12
1
0
208,924
0
L
Atlas
8,984
817
28
3
0
216,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role