Player Matchup

Bacchus
Bacchus
Falco183
Bacchus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Artio
Artio
RdBeardDaFeard
Artio
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Merlin
Merlin
Scout666
Merlin
Level 43
God Stats
1W - 2L
1,332 SR
Queue Stats
28W - 35L
1,464 Elo+
Solo
Fafnir
Fafnir
SweetCheetah670
Fafnir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,336 Elo+
Party 3
Chaac
Chaac
Wordeth
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 56
1,466 SR
1,460 Elo+

VS

Team Averages
Level 50
1,490 SR
1,421 Elo+
Odin
Odin
BionicRedeemer
Odin
Level 50
God Stats
4W - 3L
1,483 SR
Queue Stats
230W - 237L
1,440 Elo+
Solo
Ah Puch
Ah Puch
Demortra
Ah Puch
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,341 Elo+
Party 1
Arachne
Arachne
LinkShadowelf
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,465 Elo+
Party 1
Ao Kuang
Ao Kuang
TheSteampunkRift
Ao Kuang
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,457 Elo+
Party 1
Eset
Eset
booros
Eset
Level 49
God Stats
2W - 1L
1,465 SR
Queue Stats
91W - 125L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Falco183
Bacchus
12
1 / 8 / 2
7,816
651
5,375
18,002
23,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
1 / 8 / 3
7,941
662
3,798
16,644
15,473
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
Scout666
Merlin
17
5 / 4 / 4
9,953
829
20,477
7,649
4,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 10 / 4
7,715
643
4,093
20,763
23,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Wordeth
Chaac
12
2 / 10 / 2
7,911
659
9,553
17,685
19,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 24
10,249
854
9,993
12,060
12,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
Demortra
Ah Puch
17
7 / 3 / 21
10,302
859
16,804
11,218
5,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
18
8 / 2 / 22
10,348
862
17,757
15,957
19,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
15 / 2 / 20
11,767
981
16,263
14,768
9,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Eset
booros
Eset
17
7 / 1 / 28
10,553
879
15,616
9,624
4,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
155
9
Kills
40
40
Deaths
10
15
Assists
115
Player
Kills
Deaths
Assists
KDA
W
3
2
24
7.5
W
Ah Puch
Demortra
Ah Puch
7
3
21
5.83
L
Bacchus
Falco183
Bacchus
1
8
2
0.25
W
Arachne
8
2
22
9.5
L
1
8
3
0.31
L
Merlin
Scout666
Merlin
5
4
4
1.75
L
0
10
4
0.2
W
15
2
20
12.5
L
Chaac
Wordeth
Chaac
2
10
2
0.3
W
Eset
booros
Eset
7
1
28
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,296
Damage
76,433
80,743
Taken
63,627
86,642
Mitigated
51,603
6,423
Healing
25,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,993
2,726
781
1,897
12,060
12,163
799
5,641
6,419
1,461
16,892
W
Ah Puch
Demortra
Ah Puch
16,804
537
1,609
2,374
11,218
5,643
990
5,689
5,529
38,917
0
L
Bacchus
Falco183
Bacchus
5,375
707
251
1,231
18,002
23,757
0
9,253
8,089
13,929
0
W
Arachne
17,757
13,741
1,425
4,050
15,957
19,410
1,603
9,653
6,304
0
25,856
L
3,798
826
747
1,176
16,644
15,473
0
11,032
5,117
10,347
0
L
Merlin
Scout666
Merlin
20,477
983
18
449
7,649
4,159
0
5,755
1,781
49,265
0
L
4,093
1,681
226
1,886
20,763
23,675
400
11,783
8,360
11,566
0
W
16,263
5,444
1,591
4,931
14,768
9,710
3,327
7,568
7,200
23,407
0
L
Chaac
Wordeth
Chaac
9,553
1,219
0
439
17,685
19,578
0
10,472
6,607
0
21,469
W
Eset
booros
Eset
15,616
1,815
4,295
2,732
9,624
4,677
374
5,192
4,432
30,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,336
Gold Earned
53,219
197
Minions Killed
124
0
Camps Cleared
0
837,220
Distance Traveled
1,119,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,249
854
19
2
0
188,134
0
W
Ah Puch
10,302
859
37
3
0
221,195
0
L
Bacchus
7,816
651
25
2
0
181,052
0
W
Arachne
10,348
862
17
1
0
211,938
0
L
Artio
7,941
662
26
2
0
149,006
0
L
Merlin
9,953
829
100
8
0
199,084
0
L
Fafnir
7,715
643
21
2
0
137,140
0
W
Ao Kuang
11,767
981
13
1
0
251,398
0
L
Chaac
7,911
659
25
2
0
170,938
0
W
Eset
10,553
879
38
3
0
246,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role