Player Matchup

Fenrir
Fenrir
Chives-2000
Fenrir
Level 69
God Stats
3W - 4L
1,336 SR
Queue Stats
36W - 38L
1,414 Elo+
Party 1
Chang'e
Chang'e
FatherOfCabbage
Chang'e
Level 69
God Stats
14W - 13L
1,499 SR
Queue Stats
43W - 47L
1,375 Elo+
Party 1
Sobek
Sobek
Wazoozak
Sobek
Level 132
God Stats
0W - 2L
1,544 SR
Queue Stats
254W - 268L
1,453 Elo+
Party 1
Team Averages
Level 90
1,460 SR
1,414 Elo+

VS

Team Averages
Level 81
1,658 SR
1,411 Elo+
Baron Samedi
Baron Samedi
BatSHADOW777
Baron Samedi
Level 106
God Stats
1W - 0L
1,750 SR
Queue Stats
8W - 3L
1,527 Elo+
Solo
Izanami
Izanami
EmpyreXIII
Izanami
Level 28
God Stats
2W - 0L
1,815 SR
Queue Stats
63W - 84L
1,357 Elo+
Party 2
Kumbhakarna
Kumbhakarna
xxMONEYMIKE420xx
Kumbhakarna
Level 109
God Stats
11W - 13L
1,410 SR
Queue Stats
101W - 125L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
10 / 4 / 0
14,216
790
14,731
19,158
8,860
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 7 / 9
12,709
706
13,371
24,472
14,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Wazoozak
Sobek
15
2 / 6 / 9
12,628
702
13,675
27,876
41,787
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BatSHADOW777
Baron Samedi
16
6 / 5 / 9
13,848
769
22,125
15,699
9,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
EmpyreXIII
Izanami
16
8 / 7 / 9
14,723
818
26,742
18,690
8,734
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kumbhakarna
xxMONEYMIKE420xx
Kumbhakarna
15
3 / 2 / 14
13,345
741
8,398
22,854
30,662
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
49
14
Kills
17
17
Deaths
14
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BatSHADOW777
Baron Samedi
6
5
9
2.1
L
Fenrir
10
4
0
2.5
W
Izanami
EmpyreXIII
Izanami
8
7
9
1.79
L
2
7
9
0.93
L
Sobek
Wazoozak
Sobek
2
6
9
1.08
W
Kumbhakarna
xxMONEYMIKE420xx
Kumbhakarna
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,777
Damage
57,265
71,506
Taken
57,243
64,938
Mitigated
48,469
17,836
Healing
20,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BatSHADOW777
Baron Samedi
22,125
2,903
3,069
4,478
15,699
9,073
424
8,648
7,051
67,576
0
L
Fenrir
14,731
5,165
206
2,226
19,158
8,860
0
7,911
10,957
0
42,077
W
Izanami
EmpyreXIII
Izanami
26,742
18,698
0
3,707
18,690
8,734
2,364
8,707
9,983
0
85,938
L
13,371
911
5,837
7,678
24,472
14,291
0
9,815
14,303
53,369
0
L
Sobek
Wazoozak
Sobek
13,675
477
0
1,889
27,876
41,787
0
12,135
15,133
32,341
908
W
Kumbhakarna
xxMONEYMIKE420xx
Kumbhakarna
8,398
1,019
377
8,385
22,854
30,662
282
10,044
12,810
21,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,553
Gold Earned
41,916
139
Minions Killed
177
0
Camps Cleared
0
933,963
Distance Traveled
903,147
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,848
769
69
4
0
290,403
0
L
Fenrir
14,216
790
49
3
0
327,939
1
W
Izanami
14,723
818
96
5
0
259,400
0
L
Chang'e
12,709
706
69
4
0
287,947
2
L
Sobek
12,628
702
21
1
0
318,077
4
W
Kumbhakarna
13,345
741
12
1
0
353,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role