Player Matchup

Lancelot
Lancelot
ArchaonTEC
Lancelot
Level 113
God Stats
0W - 2L
1,144 SR
Queue Stats
37W - 39L
1,534 Elo+
Party 2
Mulan
Mulan
Chair6086
Mulan
Level 6
God Stats
0W - 1L
1,731 SR
Queue Stats
1W - 4L
1,652 Elo+
Solo
Cthulhu
Cthulhu
Mendoza218
Cthulhu
Level 8
God Stats
1W - 1L
1,720 SR
Queue Stats
1W - 4L
1,242 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Noevie
Morgan Le Fay
Level 61
God Stats
14W - 21L
1,337 SR
Queue Stats
147W - 156L
1,480 Elo+
Party 2
Skadi
Skadi
PeaceUWU
Skadi
Level 24
God Stats
21W - 32L
1,419 SR
Queue Stats
30W - 50L
1,348 Elo+
Party 2
Team Averages
Level 42
1,470 SR
1,451 Elo+

VS

Team Averages
Level 102
1,570 SR
1,491 Elo+
Cupid
Cupid
Dextter01
Cupid
Level 129
God Stats
1W - 0L
1,726 SR
Queue Stats
11W - 8L
1,620 Elo+
Party 1
Ah Puch
Ah Puch
PipeHHRs19
Ah Puch
Level 87
God Stats
1W - 0L
1,367 SR
Queue Stats
32W - 41L
1,451 Elo+
Party 1
Thor
Thor
SiriuS1507
Thor
Level 145
God Stats
3W - 0L
1,938 SR
Queue Stats
40W - 42L
1,515 Elo+
Party 1
Janus
Janus
Truenos006
Janus
Level 28
God Stats
1W - 1L
1,203 SR
Queue Stats
15W - 26L
1,391 Elo+
Party 1
Kuzenbo
Kuzenbo
dementhorr
Kuzenbo
Level 123
God Stats
2W - 6L
1,614 SR
Queue Stats
41W - 53L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ArchaonTEC
Lancelot
16
1 / 6 / 3
9,987
713
8,843
17,655
11,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Mulan
Chair6086
Mulan
17
2 / 6 / 0
10,075
720
7,075
15,862
14,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Mendoza218
Cthulhu
14
0 / 3 / 1
9,074
648
5,829
14,153
14,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Morgan Le Fay
Noevie
Morgan Le Fay
17
3 / 5 / 2
10,542
753
8,866
12,882
5,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Skadi
PeaceUWU
Skadi
16
0 / 8 / 4
10,057
718
5,609
16,535
6,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Dextter01
Cupid
18
3 / 1 / 17
11,456
818
12,348
12,669
7,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
PipeHHRs19
Ah Puch
18
2 / 1 / 10
11,160
797
16,475
9,350
4,384
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
12 / 2 / 9
12,502
893
18,072
12,688
6,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
18
7 / 3 / 9
11,265
805
12,595
8,654
4,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kuzenbo
dementhorr
Kuzenbo
17
3 / 0 / 12
10,743
767
7,058
12,523
16,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
84
6
Kills
27
28
Deaths
7
10
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Lancelot
ArchaonTEC
Lancelot
1
6
3
0.42
L
Mulan
Chair6086
Mulan
2
6
0
0.33
W
Cupid
Dextter01
Cupid
3
1
17
11.5
L
Cthulhu
Mendoza218
Cthulhu
0
3
1
0.17
L
Morgan Le Fay
Noevie
Morgan Le Fay
3
5
2
0.8
L
Skadi
PeaceUWU
Skadi
0
8
4
0.25
W
Ah Puch
PipeHHRs19
Ah Puch
2
1
10
7
W
12
2
9
8.25
W
Janus
7
3
9
3.83
W
Kuzenbo
dementhorr
Kuzenbo
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,222
Damage
66,548
77,087
Taken
55,884
52,307
Mitigated
38,637
7,678
Healing
15,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
ArchaonTEC
Lancelot
8,843
613
0
2,318
17,655
11,619
0
6,923
10,516
0
23,067
L
Mulan
Chair6086
Mulan
7,075
1,243
0
1,308
15,862
14,255
636
7,817
7,804
0
21,248
W
Cupid
Dextter01
Cupid
12,348
8,219
751
5,135
12,669
7,325
0
3,293
9,098
0
47,150
L
Cthulhu
Mendoza218
Cthulhu
5,829
406
83
612
14,153
14,515
341
7,038
6,900
15,440
0
L
Morgan Le Fay
Noevie
Morgan Le Fay
8,866
754
0
1,556
12,882
5,217
1,739
5,599
7,243
37,435
0
L
Skadi
PeaceUWU
Skadi
5,609
2,383
0
1,801
16,535
6,701
424
7,879
8,454
0
26,127
W
Ah Puch
PipeHHRs19
Ah Puch
16,475
1,245
0
5,298
9,350
4,384
1,706
1,258
8,010
58,043
0
W
18,072
2,837
0
989
12,688
6,273
1,612
4,016
8,147
0
44,180
W
Janus
12,595
813
0
2,223
8,654
4,010
0
3,142
5,398
30,990
0
W
Kuzenbo
dementhorr
Kuzenbo
7,058
2,455
0
1,291
12,523
16,645
257
2,249
10,019
20,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,735
Gold Earned
57,126
217
Minions Killed
280
0
Camps Cleared
0
1,326,651
Distance Traveled
1,443,354
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,987
713
32
2
0
334,866
0
L
Mulan
10,075
720
35
3
0
234,103
0
W
Cupid
11,456
818
65
5
0
277,959
0
L
Cthulhu
9,074
648
21
2
0
263,657
0
L
Morgan Le Fay
10,542
753
77
6
0
263,570
0
L
Skadi
10,057
718
52
4
0
230,455
0
W
Ah Puch
11,160
797
84
6
0
273,698
0
W
Thor
12,502
893
62
4
0
303,971
0
W
Janus
11,265
805
41
3
0
279,869
0
W
Kuzenbo
10,743
767
28
2
0
307,857
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role