Player Matchup

Sol
Sol
Derm-Blink
Sol
Level 89
God Stats
12W - 8L
1,599 SR
Queue Stats
448W - 453L
1,456 Elo+
Solo
Nox
Nox
MissLanaye
Nox
Level 120
God Stats
2W - 6L
1,037 SR
Queue Stats
92W - 109L
1,440 Elo+
Solo
Baron Samedi
Baron Samedi
galahad791
Baron Samedi
Level 102
God Stats
2W - 1L
1,554 SR
Queue Stats
62W - 63L
1,474 Elo+
Party 2
Fenrir
Fenrir
user01kdog
Fenrir
Level 104
God Stats
10W - 11L
1,416 SR
Queue Stats
87W - 100L
1,439 Elo+
Party 2
Hachiman
Hachiman
ztitan720
Hachiman
Level 108
God Stats
6W - 7L
1,477 SR
Queue Stats
299W - 311L
1,395 Elo+
Party 2
Team Averages
Level 105
1,417 SR
1,441 Elo+

VS

Team Averages
Level 106
1,462 SR
1,481 Elo+
Serqet
Serqet
 
Serqet
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ANGELICLADY
Arachne
Level 155
God Stats
3W - 10L
1,503 SR
Queue Stats
58W - 59L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
JoHnDoE13K
Danzaburou
Level 47
God Stats
14W - 19L
1,456 SR
Queue Stats
21W - 26L
1,447 Elo+
Party 1
Baron Samedi
Baron Samedi
NovaZatox
Baron Samedi
Level 120
God Stats
0W - 1L
1,175 SR
Queue Stats
38W - 39L
1,471 Elo+
Solo
Ymir
Ymir
desenho-ironico
Ymir
Level 86
God Stats
28W - 10L
1,675 SR
Queue Stats
80W - 71L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 6
9,603
1,067
10,552
3,150
1,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 6
9,317
1,035
6,030
5,457
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
galahad791
Baron Samedi
15
1 / 0 / 7
9,501
1,056
9,563
2,944
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
user01kdog
Fenrir
15
3 / 2 / 4
9,720
1,080
5,803
7,620
3,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
ztitan720
Hachiman
15
2 / 3 / 6
9,968
1,108
11,480
8,497
3,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

268

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
1 / 2 / 3
9,082
1,009
8,672
12,329
7,277
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
ANGELICLADY
Arachne
15
3 / 0 / 3
10,286
1,143
4,747
9,728
5,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
JoHnDoE13K
Danzaburou
15
1 / 0 / 3
9,096
1,011
3,076
2,728
1,015
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
NovaZatox
Baron Samedi
14
0 / 3 / 4
8,798
978
4,089
6,866
3,584
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 4 / 4
10,490
1,166
4,247
17,843
21,816
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
24
9
Kills
7
7
Deaths
9
29
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
2
3
1.25
L
Arachne
ANGELICLADY
Arachne
3
0
3
4.5
W
2
0
6
5
L
Danzaburou
JoHnDoE13K
Danzaburou
1
0
3
2.5
W
1
2
6
2
L
Baron Samedi
NovaZatox
Baron Samedi
0
3
4
0.67
L
2
4
4
1
W
Baron Samedi
galahad791
Baron Samedi
1
0
7
4.5
W
Fenrir
user01kdog
Fenrir
3
2
4
2.5
W
Hachiman
ztitan720
Hachiman
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,428
Damage
24,831
27,668
Taken
49,494
11,984
Mitigated
39,145
7,760
Healing
6,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
8,672
1,673
0
952
12,329
7,277
0
5,469
6,813
500
17,594
L
Arachne
ANGELICLADY
Arachne
4,747
2,921
0
2,952
9,728
5,453
0
4,831
4,849
0
32,456
W
10,552
2,965
0
1,013
3,150
1,267
0
1,371
1,779
29,041
1,438
L
Danzaburou
JoHnDoE13K
Danzaburou
3,076
563
0
120
2,728
1,015
0
902
1,739
0
12,673
W
6,030
387
130
874
5,457
2,124
0
2,235
2,580
20,204
0
L
Baron Samedi
NovaZatox
Baron Samedi
4,089
158
722
682
6,866
3,584
0
3,815
3,051
21,319
0
L
4,247
407
0
937
17,843
21,816
0
10,712
6,870
12,493
0
W
Baron Samedi
galahad791
Baron Samedi
9,563
436
2,117
1,156
2,944
1,506
0
1,574
1,370
31,072
0
W
Fenrir
user01kdog
Fenrir
5,803
1,375
0
1,910
7,620
3,941
0
1,248
6,222
0
10,192
W
Hachiman
ztitan720
Hachiman
11,480
7,258
0
560
8,497
3,146
0
2,408
5,907
0
39,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,109
Gold Earned
47,752
236
Minions Killed
183
12
Camps Cleared
4
886,449
Distance Traveled
845,457
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,082
1,009
17
2
1
190,589
0
L
Arachne
10,286
1,143
80
9
2
212,551
0
W
Sol
9,603
1,067
57
6
1
172,752
0
L
Danzaburou
9,096
1,011
34
4
0
184,288
0
W
Nox
9,317
1,035
47
5
2
169,737
0
L
Baron Samedi
8,798
978
30
3
1
98,563
0
L
Ymir
10,490
1,166
22
2
0
159,466
0
W
Baron Samedi
9,501
1,056
53
6
1
187,519
0
W
Fenrir
9,720
1,080
12
1
2
201,722
0
W
Hachiman
9,968
1,108
67
7
6
154,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role