Player Matchup

Hou Yi
Hou Yi
Fulknier
Hou Yi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,459 Elo+
Party 1
Merlin
Merlin
Vicduh
Merlin
Level 191
God Stats
1W - 1L
1,492 SR
Queue Stats
19W - 13L
1,576 Elo+
Party 1
Khepri
Khepri
xCaldwellx32
Khepri
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,459 Elo+
Party 1
Team Averages
Level 109
1,497 SR
1,498 Elo+

VS

Team Averages
Level 125
1,638 SR
1,368 Elo+
Baron Samedi
Baron Samedi
Goodbat12
Baron Samedi
Level 148
God Stats
17W - 11L
1,629 SR
Queue Stats
180W - 199L
1,453 Elo+
Party 2
Tyr
Tyr
JNiTe_x
Tyr
Level 119
God Stats
0W - 1L
1,763 SR
Queue Stats
12W - 22L
1,260 Elo+
Party 2
Terra
Terra
knittingandnylon
Terra
Level 108
God Stats
3W - 3L
1,521 SR
Queue Stats
617W - 672L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Fulknier
Hou Yi
14
2 / 3 / 4
11,801
738
12,506
9,962
4,247
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Vicduh
Merlin
16
4 / 3 / 3
12,713
795
21,028
10,848
5,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Khepri
15
3 / 5 / 5
12,252
766
7,115
19,213
25,503
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Goodbat12
Baron Samedi
15
4 / 3 / 4
11,875
742
16,123
14,851
8,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
14
4 / 4 / 2
11,966
748
10,929
15,121
11,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

14
3 / 2 / 4
11,352
710
5,417
19,092
17,163
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
9
Kills
11
11
Deaths
9
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Fulknier
Hou Yi
2
3
4
1.33
L
Baron Samedi
Goodbat12
Baron Samedi
4
3
4
2
L
Tyr
4
4
2
1.25
W
Merlin
Vicduh
Merlin
4
3
3
1.83
L
3
2
4
2.5
W
Khepri
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,649
Damage
32,469
40,023
Taken
49,064
35,030
Mitigated
36,688
4,108
Healing
11,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Fulknier
Hou Yi
12,506
5,557
0
1,364
9,962
4,247
978
6,104
3,585
0
37,921
L
Baron Samedi
Goodbat12
Baron Samedi
16,123
648
1,434
4,562
14,851
8,523
0
8,483
6,368
58,390
0
L
Tyr
10,929
853
0
3,209
15,121
11,002
0
7,585
7,536
0
43,136
W
Merlin
Vicduh
Merlin
21,028
1,204
0
920
10,848
5,280
672
4,210
6,381
79,863
0
L
5,417
501
635
1,181
19,092
17,163
0
12,434
6,658
18,244
0
W
Khepri
7,115
751
74
1,750
19,213
25,503
28
11,394
7,641
20,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,766
Gold Earned
35,193
176
Minions Killed
148
0
Camps Cleared
0
818,951
Distance Traveled
833,996
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,801
738
43
3
0
276,826
0
L
Baron Samedi
11,875
742
80
5
0
271,047
8
L
Tyr
11,966
748
51
3
0
285,071
1
W
Merlin
12,713
795
111
7
0
278,603
0
L
Terra
11,352
710
17
1
0
277,878
0
W
Khepri
12,252
766
22
1
0
263,522
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role