Player Matchup

Freya
Freya
Deaminator
Freya
Level 49
God Stats
1W - 1L
1,756 SR
Queue Stats
14W - 15L
1,487 Elo+
Party 3
Neith
Neith
dreamhours
Neith
Level 98
God Stats
15W - 15L
1,509 SR
Queue Stats
338W - 328L
1,479 Elo+
Party 2
Skadi
Skadi
ihydre
Skadi
Level 27
God Stats
8W - 8L
1,536 SR
Queue Stats
9W - 10L
1,495 Elo+
Party 3
Arachne
Arachne
tokeripsmoker
Arachne
Level 140
God Stats
1W - 1L
1,483 SR
Queue Stats
126W - 100L
1,546 Elo+
Solo
Jormungandr
Jormungandr
xAshhh
Jormungandr
Level 118
God Stats
2W - 4L
1,507 SR
Queue Stats
303W - 292L
1,467 Elo+
Party 2
Team Averages
Level 86
1,558 SR
1,495 Elo+

VS

Team Averages
Level 147
1,493 SR
1,483 Elo+
Baron Samedi
Baron Samedi
JiminyCrick3tt
Baron Samedi
Level 172
God Stats
3W - 5L
1,368 SR
Queue Stats
151W - 168L
1,535 Elo+
Party 1
Nu Wa
Nu Wa
Kuinen
Nu Wa
Level 159
God Stats
20W - 16L
1,536 SR
Queue Stats
84W - 97L
1,386 Elo+
Solo
Chronos
Chronos
ROSSTASTIC
Chronos
Level 165
God Stats
40W - 33L
1,565 SR
Queue Stats
630W - 645L
1,484 Elo+
Party 1
Rama
Rama
Sh4dowWolveZ
Rama
Level 170
God Stats
3W - 1L
1,397 SR
Queue Stats
212W - 209L
1,489 Elo+
Party 1
Bakasura
Bakasura
matiaas334
Bakasura
Level 69
God Stats
11W - 7L
1,601 SR
Queue Stats
154W - 141L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
13
2 / 2 / 2
7,520
418
4,249
12,546
4,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Neith
12
1 / 6 / 3
7,835
435
7,501
13,032
4,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
ihydre
Skadi
13
0 / 2 / 0
7,852
436
5,526
14,099
5,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
14
3 / 1 / 3
8,532
474
9,469
16,106
5,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
xAshhh
Jormungandr
13
2 / 5 / 4
8,080
449
8,177
18,118
17,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JiminyCrick3tt
Baron Samedi
13
2 / 3 / 5
9,017
501
6,570
12,297
12,732
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Kuinen
Nu Wa
16
2 / 2 / 10
10,175
565
13,634
8,027
3,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
ROSSTASTIC
Chronos
17
2 / 0 / 4
11,090
616
10,715
9,637
5,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 1
10,267
570
11,446
14,648
6,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
matiaas334
Bakasura
17
5 / 0 / 0
10,200
567
10,045
14,359
7,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
8
Kills
16
16
Deaths
8
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Freya
2
2
2
1.5
W
Baron Samedi
JiminyCrick3tt
Baron Samedi
2
3
5
1.5
W
Nu Wa
Kuinen
Nu Wa
2
2
10
3.5
W
Chronos
ROSSTASTIC
Chronos
2
0
4
4
W
5
3
1
1.83
L
Neith
1
6
3
0.42
L
Skadi
ihydre
Skadi
0
2
0
0
W
Bakasura
matiaas334
Bakasura
5
0
0
5
L
Arachne
3
1
3
4.5
L
Jormungandr
xAshhh
Jormungandr
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,922
Damage
52,410
73,901
Taken
58,968
38,623
Mitigated
35,021
17,089
Healing
28,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
4,249
1,331
0
3,931
12,546
4,217
34
7,932
4,367
47,503
0
W
Baron Samedi
JiminyCrick3tt
Baron Samedi
6,570
427
678
3,479
12,297
12,732
171
3,292
9,004
35,979
0
W
Nu Wa
Kuinen
Nu Wa
13,634
5,309
262
2,311
8,027
3,197
2,816
1,751
6,055
80,134
0
W
Chronos
ROSSTASTIC
Chronos
10,715
4,196
0
5,622
9,637
5,300
3,064
0
9,637
73,761
14,640
W
11,446
9,516
0
5,320
14,648
6,470
536
4,591
10,057
0
83,709
L
Neith
7,501
2,584
0
1,913
13,032
4,850
800
3,262
9,700
0
53,114
L
Skadi
ihydre
Skadi
5,526
2,104
0
3,779
14,099
5,805
0
7,707
6,147
0
60,282
W
Bakasura
matiaas334
Bakasura
10,045
6,385
0
10,647
14,359
7,322
84
2,514
11,789
0
62,819
L
Arachne
9,469
6,442
0
5,584
16,106
5,801
0
6,633
8,940
0
68,346
L
Jormungandr
xAshhh
Jormungandr
8,177
2,067
0
1,882
18,118
17,950
182
4,778
12,570
43,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,819
Gold Earned
50,749
386
Minions Killed
596
0
Camps Cleared
0
1,664,390
Distance Traveled
1,706,411
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,520
418
69
4
0
333,212
0
W
Baron Samedi
9,017
501
47
3
0
303,366
8
W
Nu Wa
10,175
565
126
7
0
294,674
5
W
Chronos
11,090
616
148
8
0
340,772
0
W
Rama
10,267
570
134
7
0
328,005
0
L
Neith
7,835
435
96
5
0
267,877
1
L
Skadi
7,852
436
89
5
0
318,870
0
W
Bakasura
10,200
567
141
8
0
439,594
4
L
Arachne
8,532
474
86
5
0
405,131
0
L
Jormungandr
8,080
449
46
3
0
339,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role