Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
JokerNoseExtrem
Arachne
Level 172
God Stats
233W - 146L
1,597 SR
Queue Stats
492W - 491L
1,493 Elo+
Party 1
Jormungandr
Jormungandr
ToraNoAshi
Jormungandr
Level 142
God Stats
19W - 13L
1,574 SR
Queue Stats
114W - 117L
1,456 Elo+
Party 1
Surtr
Surtr
amz_750
Surtr
Level 41
God Stats
118W - 132L
1,440 SR
Queue Stats
119W - 136L
1,377 Elo+
Solo
Team Averages
Level 127
1,522 SR
1,465 Elo+

VS

Team Averages
Level 111
1,490 SR
1,535 Elo+
Rama
Rama
 
Rama
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
HakiBro
The Morrigan
Level 124
God Stats
2W - 2L
1,272 SR
Queue Stats
593W - 589L
1,484 Elo+
Solo
Zhong Kui
Zhong Kui
JMSV
Zhong Kui
Level 109
God Stats
7W - 7L
1,502 SR
Queue Stats
54W - 57L
1,468 Elo+
Solo
Aphrodite
Aphrodite
RunnO
Aphrodite
Level 67
God Stats
2W - 2L
1,700 SR
Queue Stats
5W - 5L
1,762 Elo+
Solo
Thanatos
Thanatos
borce20
Thanatos
Level 103
God Stats
14W - 14L
1,478 SR
Queue Stats
75W - 50L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
1 / 2 / 4
9,360
493
15,053
6,879
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
 
Danzaburou
15
0 / 4 / 0
8,634
454
4,565
12,120
4,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

15
4 / 5 / 2
9,273
488
9,488
18,844
7,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
ToraNoAshi
Jormungandr
14
2 / 2 / 0
9,059
477
6,699
16,772
18,255
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
amz_750
Surtr
13
0 / 3 / 1
8,631
454
11,889
17,821
10,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
3 / 0 / 6
10,295
542
13,847
12,524
5,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
HakiBro
The Morrigan
15
4 / 4 / 3
9,608
506
8,006
9,209
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Zhong Kui
JMSV
Zhong Kui
17
3 / 0 / 4
10,438
549
16,421
20,214
17,759
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
RunnO
Aphrodite
13
1 / 1 / 6
8,983
473
3,050
10,185
9,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
borce20
Thanatos
16
5 / 3 / 3
10,069
530
11,073
21,008
10,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
7
Kills
16
16
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
4
1.5
L
Danzaburou
 
Danzaburou
0
4
0
0
W
Rama
 
Rama
3
0
6
6
W
The Morrigan
HakiBro
The Morrigan
4
4
3
1.38
W
Zhong Kui
JMSV
Zhong Kui
3
0
4
5
L
4
5
2
1
W
Aphrodite
RunnO
Aphrodite
1
1
6
4
L
Jormungandr
ToraNoAshi
Jormungandr
2
2
0
1
L
Surtr
amz_750
Surtr
0
3
1
0.17
W
Thanatos
borce20
Thanatos
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,694
Damage
52,397
72,436
Taken
73,140
43,523
Mitigated
47,572
19,650
Healing
49,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
15,053
1,664
124
1,599
6,879
2,684
7
2,479
4,400
74,919
0
L
Danzaburou
 
Danzaburou
4,565
697
182
5,343
12,120
4,439
796
1,841
10,279
0
66,086
W
Rama
 
Rama
13,847
11,390
0
5,668
12,524
5,672
1,983
3,837
8,439
0
94,624
W
The Morrigan
HakiBro
The Morrigan
8,006
1,552
0
1,014
9,209
4,121
177
3,242
5,717
62,033
3,187
W
Zhong Kui
JMSV
Zhong Kui
16,421
2,673
0
15,618
20,214
17,759
0
3,022
16,972
93,108
0
L
9,488
6,267
0
5,521
18,844
7,412
294
4,312
14,532
0
74,428
W
Aphrodite
RunnO
Aphrodite
3,050
777
6,020
4,803
10,185
9,840
244
5,078
4,751
21,920
0
L
Jormungandr
ToraNoAshi
Jormungandr
6,699
995
200
2,256
16,772
18,255
0
4,471
12,301
41,011
447
L
Surtr
amz_750
Surtr
11,889
5,614
0
4,425
17,821
10,733
0
11,505
6,316
783
66,286
W
Thanatos
borce20
Thanatos
11,073
4,133
0
16,569
21,008
10,180
422
6,062
14,650
0
105,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,957
Gold Earned
49,393
477
Minions Killed
592
0
Camps Cleared
0
1,821,217
Distance Traveled
1,835,028
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,360
493
122
6
0
366,438
0
L
Danzaburou
8,634
454
108
6
0
347,851
0
W
Rama
10,295
542
145
8
0
358,834
4
W
The Morrigan
9,608
506
119
6
0
367,032
2
W
Zhong Kui
10,438
549
169
9
0
340,971
3
L
Arachne
9,273
488
99
5
0
431,709
0
W
Aphrodite
8,983
473
35
2
0
373,335
5
L
Jormungandr
9,059
477
61
3
0
389,824
6
L
Surtr
8,631
454
87
5
0
285,395
0
W
Thanatos
10,069
530
124
7
0
394,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role