Player Matchup

Kukulkan
Kukulkan
DeathHunter-ALG
Kukulkan
Level 27
God Stats
3W - 10L
1,449 SR
Queue Stats
21W - 41L
1,288 Elo+
Party 1
Bacchus
Bacchus
DeathSurgeon-ALG
Bacchus
Level 89
God Stats
4W - 4L
1,602 SR
Queue Stats
71W - 79L
1,346 Elo+
Party 1
Anubis
Anubis
Martonix
Anubis
Level 45
God Stats
24W - 30L
1,468 SR
Queue Stats
146W - 154L
1,440 Elo+
Solo
Hachiman
Hachiman
Rafik-dz-
Hachiman
Level 25
God Stats
11W - 27L
1,258 SR
Queue Stats
16W - 38L
1,251 Elo+
Party 1
Janus
Janus
Xx_Hatem_Du_16xX
Janus
Level 13
God Stats
1W - 3L
1,230 SR
Queue Stats
4W - 14L
1,209 Elo+
Party 1
Team Averages
Level 40
1,401 SR
1,307 Elo+

VS

Team Averages
Level 110
1,575 SR
1,480 Elo+
Janus
Janus
Cz_gamer_hk
Janus
Level 186
God Stats
19W - 25L
1,502 SR
Queue Stats
1,158W - 1,141L
1,416 Elo+
Solo
Thor
Thor
Liseck
Thor
Level 151
God Stats
4W - 2L
1,487 SR
Queue Stats
392W - 395L
1,496 Elo+
Solo
Erlang Shen
Erlang Shen
X1NEASY
Erlang Shen
Level 63
God Stats
4W - 2L
1,691 SR
Queue Stats
127W - 135L
1,395 Elo+
Solo
Hou Yi
Hou Yi
iolas_23
Hou Yi
Level 46
God Stats
5W - 0L
1,697 SR
Queue Stats
86W - 112L
1,408 Elo+
Solo
Ao Kuang
Ao Kuang
oceashe
Ao Kuang
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 9L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
1 / 8 / 0
7,619
544
3,249
12,267
5,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 4 / 3
6,776
484
4,855
12,381
13,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
Martonix
Anubis
13
4 / 5 / 5
8,025
573
12,063
11,876
5,674
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Rafik-dz-
Hachiman
11
1 / 4 / 2
6,588
471
8,885
11,072
3,516
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
4 / 4 / 4
8,328
595
3,634
8,989
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 7
8,615
615
9,112
8,698
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
Liseck
Thor
14
8 / 4 / 1
8,596
614
6,382
12,456
3,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
X1NEASY
Erlang Shen
12
3 / 2 / 4
7,518
537
8,250
15,042
9,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
iolas_23
Hou Yi
11
1 / 1 / 4
6,757
483
2,918
7,688
2,319
Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
oceashe
Ao Kuang
16
9 / 1 / 4
9,906
708
14,328
15,532
9,191
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
12
Kills
24
25
Deaths
13
14
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
5
7
1.3
L
Kukulkan
1
8
0
0.13
L
2
4
3
0.88
W
Thor
Liseck
Thor
8
4
1
2.13
L
Anubis
Martonix
Anubis
4
5
5
1.3
L
Hachiman
Rafik-dz-
Hachiman
1
4
2
0.5
W
Erlang Shen
X1NEASY
Erlang Shen
3
2
4
2.5
L
4
4
4
1.5
W
Hou Yi
iolas_23
Hou Yi
1
1
4
3
W
Ao Kuang
oceashe
Ao Kuang
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,686
Damage
40,990
56,585
Taken
59,416
30,988
Mitigated
28,032
9,641
Healing
15,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,112
108
0
1,000
8,698
2,730
0
4,937
3,683
58,443
0
L
Kukulkan
3,249
554
0
1,802
12,267
5,007
0
10,084
2,183
47,586
0
L
4,855
599
0
1,468
12,381
13,898
0
922
11,383
18,099
0
W
Thor
Liseck
Thor
6,382
1,495
0
899
12,456
3,956
0
4,885
7,491
0
63,053
L
Anubis
Martonix
Anubis
12,063
713
0
3,186
11,876
5,674
0
5,036
6,690
61,359
0
L
Hachiman
Rafik-dz-
Hachiman
8,885
4,812
0
2,521
11,072
3,516
823
1,869
9,121
0
52,681
W
Erlang Shen
X1NEASY
Erlang Shen
8,250
4,337
233
5,112
15,042
9,836
0
5,074
9,922
0
44,485
L
3,634
459
0
664
8,989
2,893
0
4,908
3,841
46,121
0
W
Hou Yi
iolas_23
Hou Yi
2,918
1,132
0
942
7,688
2,319
824
3,482
4,206
0
32,503
W
Ao Kuang
oceashe
Ao Kuang
14,328
4,052
0
7,317
15,532
9,191
12
5,168
10,313
67,347
7,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,336
Gold Earned
41,392
385
Minions Killed
408
0
Camps Cleared
0
1,380,374
Distance Traveled
1,450,330
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,615
615
115
8
0
301,636
3
L
Kukulkan
7,619
544
104
7
0
269,093
0
L
Bacchus
6,776
484
35
3
0
261,742
3
W
Thor
8,596
614
86
6
0
302,775
2
L
Anubis
8,025
573
72
5
0
323,844
3
L
Hachiman
6,588
471
66
5
0
257,963
0
W
Erlang Shen
7,518
537
55
4
0
296,325
0
L
Janus
8,328
595
108
8
0
267,732
0
W
Hou Yi
6,757
483
43
3
0
263,912
0
W
Ao Kuang
9,906
708
109
8
0
285,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role