Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
XBuubuu
Hachiman
Level 197
God Stats
104W - 111L
1,500 SR
Queue Stats
373W - 373L
1,559 Elo+
Solo
Artio
Artio
supportkitty
Artio
Level 159
God Stats
154W - 124L
1,703 SR
Queue Stats
428W - 280L
1,701 Elo+
Solo
Team Averages
Level 196
1,568 SR
1,587 Elo+

VS

Team Averages
Level 125
1,625 SR
1,562 Elo+
Chaac
Chaac
Frankinpooh
Chaac
Level 129
God Stats
108W - 96L
1,547 SR
Queue Stats
405W - 397L
1,617 Elo+
Party 1
Anubis
Anubis
Renegaderevolvr
Anubis
Level 127
God Stats
60W - 44L
1,585 SR
Queue Stats
215W - 221L
1,512 Elo+
Party 1
Hun Batz
Hun Batz
joesamy2
Hun Batz
Level 119
God Stats
14W - 5L
1,743 SR
Queue Stats
151W - 135L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 3 / 2
8,367
761
5,840
7,594
4,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
XBuubuu
Hachiman
11
2 / 6 / 1
8,489
772
11,156
12,344
3,861
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 2 / 2
8,465
770
7,366
15,521
15,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 6
8,673
788
9,746
8,077
7,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 2 / 4
9,235
840
11,608
8,287
4,351
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
joesamy2
Hun Batz
12
3 / 3 / 7
9,013
819
9,047
12,163
9,662
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
11
11
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
3
2
0.67
W
3
0
6
6
W
5
2
4
3.5
L
Hachiman
XBuubuu
Hachiman
2
6
1
0.42
W
Hun Batz
joesamy2
Hun Batz
3
3
7
2.17
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,362
Damage
30,401
35,459
Taken
28,527
23,697
Mitigated
22,011
10,330
Healing
7,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,840
455
1,052
1,547
7,594
4,009
333
1,533
5,867
38,853
0
W
9,746
1,398
0
3,487
8,077
7,998
134
3,071
4,761
0
23,865
W
11,608
690
0
3,297
8,287
4,351
737
4,282
3,547
43,435
0
L
Hachiman
XBuubuu
Hachiman
11,156
5,243
0
2,035
12,344
3,861
0
4,694
7,446
0
41,758
W
Hun Batz
joesamy2
Hun Batz
9,047
1,634
0
470
12,163
9,662
612
5,167
6,535
0
25,227
L
7,366
612
1,309
4,387
15,521
15,827
54
5,698
8,992
11,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,321
Gold Earned
26,921
132
Minions Killed
101
0
Camps Cleared
0
642,343
Distance Traveled
663,131
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,367
761
67
6
0
202,188
2
W
Chaac
8,673
788
22
2
0
241,987
6
W
Anubis
9,235
840
54
5
0
198,999
1
L
Hachiman
8,489
772
57
5
0
190,046
0
W
Hun Batz
9,013
819
25
2
0
222,145
0
L
Artio
8,465
770
8
1
0
250,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role