Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
GamerNumberOne5
Lancelot
Level 29
God Stats
4W - 5L
1,792 SR
Queue Stats
61W - 50L
1,512 Elo+
Party 1
Thoth
Thoth
JackW_0
Thoth
Level 124
God Stats
0W - 4L
1,484 SR
Queue Stats
331W - 349L
1,445 Elo+
Solo
Sol
Sol
amitlir
Sol
Level 42
God Stats
31W - 25L
1,528 SR
Queue Stats
89W - 91L
1,445 Elo+
Party 1
Team Averages
Level 79
1,561 SR
1,480 Elo+

VS

Team Averages
Level 77
1,442 SR
1,359 Elo+
Janus
Janus
Diseåse
Janus
Level 142
God Stats
2W - 0L
1,398 SR
Queue Stats
74W - 65L
1,459 Elo+
Solo
Skadi
Skadi
FillingNikel58
Skadi
Level 105
God Stats
7W - 6L
1,650 SR
Queue Stats
89W - 109L
1,442 Elo+
Party 2
Poseidon
Poseidon
Mari_Prophet
Poseidon
Level 20
God Stats
2W - 3L
1,440 SR
Queue Stats
2W - 8L
1,223 Elo+
Party 2
Arachne
Arachne
fylyppo_best06
Arachne
Level 63
God Stats
2W - 3L
1,440 SR
Queue Stats
41W - 60L
1,449 Elo+
Party 2
Ymir
Ymir
koulibaly2000
Ymir
Level 55
God Stats
14W - 21L
1,282 SR
Queue Stats
25W - 44L
1,223 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
1 / 0 / 0
5,662
708
2,281
2,678
911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
 
Cthulhu
8
1 / 0 / 0
4,977
622
3,122
3,607
1,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
9
2 / 0 / 0
4,971
621
1,127
4,756
1,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
JackW_0
Thoth
5
0 / 2 / 0
3,729
466
714
2,308
613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
7
0 / 1 / 0
4,386
548
2,530
3,370
1,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Diseåse
Janus
9
1 / 2 / 2
4,895
612
3,255
5,506
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 0
4,151
519
1,467
3,143
1,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poseidon
Mari_Prophet
Poseidon
9
0 / 1 / 0
4,457
557
439
2,579
466
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

7
1 / 0 / 1
4,347
543
1,382
6,314
1,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

7
0 / 0 / 1
4,162
520
678
4,397
2,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
7
4
Kills
3
3
Deaths
4
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
0
0
1
L
Cthulhu
 
Cthulhu
1
0
0
1
W
Janus
Diseåse
Janus
1
2
2
1
W
1
1
0
1
L
Lancelot
2
0
0
2
L
Thoth
JackW_0
Thoth
0
2
0
0
W
Poseidon
Mari_Prophet
Poseidon
0
1
0
0
L
Sol
0
1
0
0
W
1
0
1
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,774
Damage
7,221
16,719
Taken
21,939
5,946
Mitigated
7,617
5,209
Healing
6,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
2,281
630
0
1,296
2,678
911
90
439
2,239
0
34,962
L
Cthulhu
 
Cthulhu
3,122
425
462
1,319
3,607
1,634
0
662
2,927
22,900
0
W
Janus
Diseåse
Janus
3,255
192
0
1,776
5,506
1,799
0
1,693
3,813
33,829
0
W
1,467
574
0
899
3,143
1,068
0
1,898
1,245
0
23,974
L
Lancelot
1,127
361
0
1,120
4,756
1,733
0
460
4,268
0
26,454
L
Thoth
JackW_0
Thoth
714
132
0
478
2,308
613
0
726
1,530
12,574
0
W
Poseidon
Mari_Prophet
Poseidon
439
129
0
1,271
2,579
466
0
0
2,579
26,911
0
L
Sol
2,530
861
0
534
3,370
1,055
0
1,923
1,383
25,381
0
W
1,382
1,105
0
793
6,314
1,941
0
488
5,826
0
27,663
W
678
66
704
1,046
4,397
2,343
0
2,287
2,110
12,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,725
Gold Earned
22,012
219
Minions Killed
209
0
Camps Cleared
0
751,626
Distance Traveled
774,269
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,662
708
58
7
0
167,230
2
L
Cthulhu
4,977
622
43
5
0
172,481
0
W
Janus
4,895
612
62
8
0
151,285
0
W
Skadi
4,151
519
36
5
0
145,550
1
L
Lancelot
4,971
621
49
6
0
200,075
0
L
Thoth
3,729
466
17
2
0
59,091
0
W
Poseidon
4,457
557
49
6
0
152,899
0
L
Sol
4,386
548
52
7
0
152,749
0
W
Arachne
4,347
543
42
5
0
166,181
1
W
Ymir
4,162
520
20
3
0
158,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role