Player Matchup

Zhong Kui
Zhong Kui
HellWarriors13
Zhong Kui
Level 49
God Stats
5W - 6L
1,441 SR
Queue Stats
189W - 230L
1,411 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Misfit I Monky
Morgan Le Fay
Level 158
God Stats
13W - 6L
1,658 SR
Queue Stats
545W - 564L
1,426 Elo+
Solo
Sylvanus
Sylvanus
Sarrutobi
Sylvanus
Level 101
God Stats
5W - 3L
1,564 SR
Queue Stats
235W - 238L
1,468 Elo+
Solo
Chaac
Chaac
VBH_Panama_Trip
Chaac
Level 123
God Stats
4W - 3L
1,568 SR
Queue Stats
89W - 107L
1,420 Elo+
Solo
Ao Kuang
Ao Kuang
sidthefazeeeeeee
Ao Kuang
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 23L
1,389 Elo+
Solo
Team Averages
Level 91
1,546 SR
1,423 Elo+

VS

Team Averages
Level 50
1,574 SR
1,386 Elo+
Ra
Ra
MonsterCat159
Ra
Level 48
God Stats
2W - 3L
1,745 SR
Queue Stats
317W - 336L
1,389 Elo+
Solo
Thoth
Thoth
S4erny
Thoth
Level 27
God Stats
0W - 2L
1,295 SR
Queue Stats
77W - 95L
1,457 Elo+
Party 1
Lancelot
Lancelot
SINAMIN11
Lancelot
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 76L
1,340 Elo+
Solo
Khepri
Khepri
Thorrein
Khepri
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 110L
1,277 Elo+
Solo
Kuzenbo
Kuzenbo
Van4oys
Kuzenbo
Level 28
God Stats
2W - 2L
1,828 SR
Queue Stats
113W - 133L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HellWarriors13
Zhong Kui
19
11 / 2 / 15
11,389
814
29,397
18,593
19,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
Misfit I Monky
Morgan Le Fay
18
4 / 2 / 24
10,809
772
21,917
10,116
4,883
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
Sarrutobi
Sylvanus
16
2 / 2 / 18
9,454
675
7,772
16,133
14,060
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
10 / 1 / 19
10,823
773
20,653
17,358
12,965
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
7 / 3 / 9
10,358
740
9,869
18,591
18,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 5
8,856
633
10,210
15,713
7,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
S4erny
Thoth
14
0 / 6 / 6
8,411
601
12,962
12,257
5,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
SINAMIN11
Lancelot
17
3 / 7 / 3
9,989
714
14,949
19,212
8,712
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Thorrein
Khepri
15
0 / 8 / 6
8,034
574
4,810
23,693
13,612
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Kuzenbo
Van4oys
Kuzenbo
18
4 / 5 / 4
10,367
741
12,087
24,598
33,278
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
33
34
Kills
9
10
Deaths
34
85
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
HellWarriors13
Zhong Kui
11
2
15
9.25
W
Morgan Le Fay
Misfit I Monky
Morgan Le Fay
4
2
24
8
L
2
8
5
0.56
L
Thoth
S4erny
Thoth
0
6
6
0.5
L
Lancelot
SINAMIN11
Lancelot
3
7
3
0.64
W
Sylvanus
Sarrutobi
Sylvanus
2
2
18
5.5
L
Khepri
Thorrein
Khepri
0
8
6
0.38
W
10
1
19
19.5
L
Kuzenbo
Van4oys
Kuzenbo
4
5
4
1.2
W
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,608
Damage
55,018
80,791
Taken
95,473
68,997
Mitigated
68,344
46,689
Healing
20,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
HellWarriors13
Zhong Kui
29,397
5,401
1,592
7,499
18,593
19,052
1,634
8,879
9,518
53,975
0
W
Morgan Le Fay
Misfit I Monky
Morgan Le Fay
21,917
2,636
2,693
1,360
10,116
4,883
454
4,731
5,298
45,915
0
L
10,210
221
2,586
1,227
15,713
7,480
0
11,068
4,600
24,387
0
L
Thoth
S4erny
Thoth
12,962
368
0
359
12,257
5,262
0
8,518
3,691
25,849
0
L
Lancelot
SINAMIN11
Lancelot
14,949
2,343
606
3,754
19,212
8,712
0
13,569
5,364
0
29,709
W
Sylvanus
Sarrutobi
Sylvanus
7,772
1,244
12,950
7,093
16,133
14,060
365
5,783
10,350
13,906
0
L
Khepri
Thorrein
Khepri
4,810
218
564
3,070
23,693
13,612
0
17,186
6,231
9,835
0
W
20,653
727
1,140
6,335
17,358
12,965
487
9,932
7,426
0
35,722
L
Kuzenbo
Van4oys
Kuzenbo
12,087
3,920
2,417
6,294
24,598
33,278
0
17,580
6,632
17,377
0
W
9,869
2,873
728
5,299
18,591
18,037
902
10,461
8,130
15,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,833
Gold Earned
45,657
171
Minions Killed
118
0
Camps Cleared
0
1,297,695
Distance Traveled
1,258,490
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,389
814
58
4
0
208,162
0
W
Morgan Le Fay
10,809
772
63
5
0
301,468
0
L
Ra
8,856
633
29
2
0
240,565
0
L
Thoth
8,411
601
35
3
0
230,182
0
L
Lancelot
9,989
714
25
2
0
272,605
0
W
Sylvanus
9,454
675
5
0
0
236,452
0
L
Khepri
8,034
574
14
1
0
242,313
0
W
Chaac
10,823
773
26
2
0
285,465
0
L
Kuzenbo
10,367
741
15
1
0
272,825
0
W
Ao Kuang
10,358
740
19
1
0
266,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role