Player Matchup

Horus
Horus
Gold II
Heting
Horus
Gold II
Level 108
God Stats
63W - 49L
1,605 SR
Queue Stats
71W - 65L
1,511 MMR
Party 2
Anubis
Anubis
Gold II
Juaso
Anubis
Gold II
Level 99
God Stats
28W - 25L
1,578 SR
Queue Stats
71W - 65L
1,511 MMR
Party 2
Danzaburou
Danzaburou
Gold II
ikariyo
Danzaburou
Gold II
Level 89
God Stats
62W - 47L
1,588 SR
Queue Stats
71W - 65L
1,511 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 99
1,590 SR
1,511 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,530 SR
1,450 MMR
Ix Chel
Ix Chel
Gold IV
FHEHAWKS15
Ix Chel
Gold IV
Level 154
God Stats
1W - 2L
1,471 SR
Queue Stats
11W - 8L
1,683 MMR
Party 1
Serqet
Serqet
Silver II
Slurrinade
Serqet
Silver II
Level 109
God Stats
6W - 5L
1,458 SR
Queue Stats
21W - 30L
1,237 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
wolverines1257
Kuzenbo
Silver II
Level 116
God Stats
3W - 2L
1,661 SR
Queue Stats
6W - 8L
1,432 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Heting
Horus
13
3 / 0 / 10
9,603
800
10,711
11,027
9,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
Juaso
Anubis
14
4 / 1 / 9
10,115
843
9,688
8,516
4,330
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
ikariyo
Danzaburou
13
6 / 2 / 6
10,320
860
10,992
10,255
4,495
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AgniMorgan Le FayAresIshtarBacchus

VS

Bans
AthenaChironDiscordiaAchillesHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FHEHAWKS15
Ix Chel
12
2 / 2 / 1
9,402
784
9,729
9,235
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Serqet
Slurrinade
Serqet
10
0 / 5 / 1
8,142
679
4,093
11,482
4,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 6 / 1
8,118
677
3,873
14,600
17,156
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
13
Kills
3
3
Deaths
13
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
FHEHAWKS15
Ix Chel
2
2
1
1.25
W
Horus
Heting
Horus
3
0
10
8
W
Anubis
Juaso
Anubis
4
1
9
8.5
L
Serqet
Slurrinade
Serqet
0
5
1
0.1
W
Danzaburou
ikariyo
Danzaburou
6
2
6
4.5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,391
Damage
17,695
29,798
Taken
35,317
18,691
Mitigated
24,670
14,336
Healing
4,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
FHEHAWKS15
Ix Chel
9,729
1,083
1,182
2,443
9,235
2,679
0
1,323
7,573
44,806
0
W
Horus
Heting
Horus
10,711
3,407
561
5,606
11,027
9,866
249
4,390
6,637
0
19,839
W
Anubis
Juaso
Anubis
9,688
473
0
4,738
8,516
4,330
360
4,026
4,322
51,603
0
L
Serqet
Slurrinade
Serqet
4,093
534
0
799
11,482
4,835
0
2,844
8,361
0
24,153
W
Danzaburou
ikariyo
Danzaburou
10,992
4,918
0
3,431
10,255
4,495
2,474
5,768
3,926
0
48,856
L
3,873
1,605
0
0
14,600
17,156
0
5,972
8,234
13,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,038
Gold Earned
25,662
131
Minions Killed
120
0
Camps Cleared
0
670,185
Distance Traveled
671,621
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,402
784
66
6
0
219,345
4
W
Horus
9,603
800
20
2
0
236,227
2
W
Anubis
10,115
843
53
4
0
200,785
0
L
Serqet
8,142
679
40
3
0
236,908
0
W
Danzaburou
10,320
860
58
5
0
233,173
3
L
Kuzenbo
8,118
677
14
1
0
215,368
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role