Player Matchup

Charybdis
Charybdis
DaddyDom96
Charybdis
Level 35
God Stats
4W - 4L
1,500 SR
Queue Stats
50W - 75L
1,417 Elo+
Solo
Janus
Janus
FrostyCT44
Janus
Level 6
God Stats
6W - 6L
1,273 SR
Queue Stats
16W - 16L
1,571 Elo+
Party 2
Fafnir
Fafnir
Izvenom13
Fafnir
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 87L
1,512 Elo+
Party 2
Hun Batz
Hun Batz
Resdum
Hun Batz
Level 68
God Stats
2W - 4L
1,369 SR
Queue Stats
113W - 114L
1,513 Elo+
Solo
Ix Chel
Ix Chel
Toki947422
Ix Chel
Level 158
God Stats
28W - 22L
1,591 SR
Queue Stats
256W - 243L
1,441 Elo+
Solo
Team Averages
Level 77
1,447 SR
1,491 Elo+

VS

Team Averages
Level 79
1,525 SR
1,436 Elo+
Janus
Janus
BridledDog5509
Janus
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 72L
1,468 Elo+
Solo
Geb
Geb
QKinzerzQ
Geb
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,404 Elo+
Party 1
Ratatoskr
Ratatoskr
SexyMantis
Ratatoskr
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 28L
1,336 Elo+
Solo
Rama
Rama
bananaguns101
Rama
Level 102
God Stats
7W - 7L
1,670 SR
Queue Stats
22W - 26L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
siktabu
Cthulhu
Level 60
God Stats
23W - 30L
1,455 SR
Queue Stats
138W - 144L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DaddyDom96
Charybdis
9
2 / 1 / 0
4,708
471
4,406
4,662
1,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
11
3 / 1 / 2
6,138
614
5,066
3,601
1,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Izvenom13
Fafnir
9
1 / 0 / 4
5,982
598
1,193
5,276
4,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
Resdum
Hun Batz
10
4 / 0 / 2
6,323
632
3,175
5,200
1,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
Toki947422
Ix Chel
11
1 / 1 / 2
6,065
607
5,288
6,529
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
5,265
527
2,050
6,028
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 2 / 1
4,594
459
1,549
6,531
3,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ratatoskr
SexyMantis
Ratatoskr
9
0 / 2 / 1
4,994
499
411
6,503
2,276
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 2 / 0
5,702
570
4,225
6,278
2,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
siktabu
Cthulhu
9
1 / 3 / 0
5,567
557
4,709
9,117
5,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
3
3
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Charybdis
DaddyDom96
Charybdis
2
1
0
2
W
Janus
3
1
2
4
W
Fafnir
Izvenom13
Fafnir
1
0
4
3
L
0
2
1
0.25
W
Hun Batz
Resdum
Hun Batz
4
0
2
5
L
Ratatoskr
SexyMantis
Ratatoskr
0
2
1
0.25
W
Ix Chel
Toki947422
Ix Chel
1
1
2
2
L
1
2
0
0.5
L
Cthulhu
siktabu
Cthulhu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,128
Damage
12,944
25,268
Taken
34,457
11,485
Mitigated
15,413
10,938
Healing
5,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,050
50
85
291
6,028
2,162
0
3,331
2,697
33,214
0
W
Charybdis
DaddyDom96
Charybdis
4,406
2,525
0
1,121
4,662
1,446
0
515
4,147
0
24,249
W
Janus
5,066
423
0
918
3,601
1,119
471
2,031
1,390
47,765
0
W
Fafnir
Izvenom13
Fafnir
1,193
323
0
2,924
5,276
4,896
0
557
4,719
13,677
0
L
1,549
187
0
396
6,531
3,364
0
1,901
4,630
5,062
0
W
Hun Batz
Resdum
Hun Batz
3,175
454
0
3,064
5,200
1,755
0
469
4,709
0
38,577
L
Ratatoskr
SexyMantis
Ratatoskr
411
65
0
610
6,503
2,276
0
414
6,089
0
30,672
W
Ix Chel
Toki947422
Ix Chel
5,288
613
50
2,861
6,529
2,269
0
3,959
1,995
34,953
0
L
4,225
3,247
0
1,764
6,278
2,173
672
613
5,665
0
39,773
L
Cthulhu
siktabu
Cthulhu
4,709
274
0
1,966
9,117
5,438
0
4,922
3,829
29,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,216
Gold Earned
26,122
252
Minions Killed
249
0
Camps Cleared
0
953,455
Distance Traveled
924,505
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,265
527
73
7
0
184,241
0
W
Charybdis
4,708
471
24
2
0
143,209
1
W
Janus
6,138
614
82
8
0
215,324
2
W
Fafnir
5,982
598
13
1
0
199,537
2
L
Geb
4,594
459
11
1
0
188,942
0
W
Hun Batz
6,323
632
64
6
0
203,635
0
L
Ratatoskr
4,994
499
52
5
0
221,355
0
W
Ix Chel
6,065
607
69
7
0
191,750
0
L
Rama
5,702
570
75
8
0
152,978
0
L
Cthulhu
5,567
557
38
4
0
176,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role