Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
JoeyofKings
Anubis
Level 60
God Stats
9W - 4L
1,954 SR
Queue Stats
73W - 76L
1,439 Elo+
Solo
Heimdallr
Heimdallr
REGGIEJONES21
Heimdallr
Level 56
God Stats
19W - 18L
1,444 SR
Queue Stats
97W - 98L
1,400 Elo+
Solo
Zhong Kui
Zhong Kui
XIIIYagami
Zhong Kui
Level 101
God Stats
3W - 4L
1,488 SR
Queue Stats
335W - 372L
1,365 Elo+
Solo
Team Averages
Level 102
1,577 SR
1,441 Elo+

VS

Team Averages
Level 38
1,443 SR
1,349 Elo+
Chaac
Chaac
ITMX JDA
Chaac
Level 14
God Stats
6W - 10L
1,506 SR
Queue Stats
46W - 40L
1,369 Elo+
Party 1
Chang'e
Chang'e
MJWitTheFlu239
Chang'e
Level 40
God Stats
1W - 2L
1,424 SR
Queue Stats
32W - 42L
1,398 Elo+
Solo
Poseidon
Poseidon
banpc
Poseidon
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 25L
1,334 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
fallentree666
Ah Muzen Cab
Level 39
God Stats
1W - 4L
1,316 SR
Queue Stats
16W - 36L
1,266 Elo+
Solo
Kali
Kali
rock5tar2004
Kali
Level 69
God Stats
17W - 9L
1,471 SR
Queue Stats
50W - 43L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 2
7,176
652
4,486
3,932
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
 
Da Ji
10
4 / 0 / 5
6,614
601
6,873
9,269
6,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
11
1 / 2 / 3
6,348
577
4,335
5,346
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
REGGIEJONES21
Heimdallr
10
2 / 3 / 3
6,363
578
5,574
7,281
2,603
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
XIIIYagami
Zhong Kui
12
3 / 0 / 0
7,547
686
4,580
3,754
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ITMX JDA
Chaac
9
0 / 3 / 1
5,164
469
2,602
10,390
5,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 0
4,534
412
1,160
5,465
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Poseidon
banpc
Poseidon
10
2 / 3 / 2
5,934
539
5,252
7,243
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
fallentree666
Ah Muzen Cab
8
0 / 2 / 0
5,069
461
2,034
6,472
1,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 2 / 2
5,337
485
2,470
10,878
3,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
3
5
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
2
4
W
Da Ji
 
Da Ji
4
0
5
6.5
L
Chaac
ITMX JDA
Chaac
0
3
1
0.17
W
Anubis
1
2
3
1.25
L
0
3
0
0
W
Heimdallr
REGGIEJONES21
Heimdallr
2
3
3
1.17
W
Zhong Kui
XIIIYagami
Zhong Kui
3
0
0
3
L
Poseidon
banpc
Poseidon
2
3
2
1
L
Ah Muzen Cab
fallentree666
Ah Muzen Cab
0
2
0
0
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,848
Damage
13,518
29,582
Taken
40,448
16,962
Mitigated
14,052
12,009
Healing
9,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,486
1,758
0
1,447
3,932
1,631
2,919
45
3,887
48,868
5,865
W
Da Ji
 
Da Ji
6,873
1,043
0
3,468
9,269
6,815
234
2,411
6,858
675
23,632
L
Chaac
ITMX JDA
Chaac
2,602
774
0
1,644
10,390
5,004
0
5,981
4,409
0
29,166
W
Anubis
4,335
115
0
2,273
5,346
2,342
664
621
4,725
41,529
0
L
1,160
191
535
1,344
5,465
1,576
0
2,143
3,157
11,568
0
W
Heimdallr
REGGIEJONES21
Heimdallr
5,574
2,227
0
1,690
7,281
2,603
152
3,335
3,946
0
30,916
W
Zhong Kui
XIIIYagami
Zhong Kui
4,580
2,056
0
3,131
3,754
3,571
143
0
3,754
43,283
10,473
L
Poseidon
banpc
Poseidon
5,252
921
0
769
7,243
1,979
0
551
6,524
39,518
0
L
Ah Muzen Cab
fallentree666
Ah Muzen Cab
2,034
635
0
835
6,472
1,876
0
3,162
3,175
0
34,434
L
2,470
1,150
0
4,290
10,878
3,617
0
1,127
9,590
0
24,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,048
Gold Earned
26,038
344
Minions Killed
257
0
Camps Cleared
0
925,426
Distance Traveled
1,051,694
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,176
652
109
10
0
196,471
0
W
Da Ji
6,614
601
32
3
0
219,484
8
L
Chaac
5,164
469
55
5
0
209,870
0
W
Anubis
6,348
577
64
6
0
185,732
0
L
Chang'e
4,534
412
27
2
0
160,793
0
W
Heimdallr
6,363
578
46
4
0
173,299
0
W
Zhong Kui
7,547
686
93
8
0
150,440
0
L
Poseidon
5,934
539
66
6
0
274,837
0
L
Ah Muzen Cab
5,069
461
62
6
0
169,968
0
L
Kali
5,337
485
47
4
0
236,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role