Player Matchup

Sol
Sol
EDOMUS PRIME
Sol
Level 104
God Stats
3W - 7L
1,245 SR
Queue Stats
725W - 748L
1,467 Elo+
Solo
Da Ji
Da Ji
Poison RV
Da Ji
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,463 Elo+
Party 2
Terra
Terra
Tobii Turner
Terra
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,494 Elo+
Solo
Shiva
Shiva
Togbud
Shiva
Level 80
God Stats
2W - 0L
1,729 SR
Queue Stats
36W - 43L
1,392 Elo+
Party 2
Discordia
Discordia
o-_-ar
Discordia
Level 88
God Stats
3W - 0L
1,725 SR
Queue Stats
158W - 156L
1,475 Elo+
Solo
Team Averages
Level 74
1,540 SR
1,458 Elo+

VS

Team Averages
Level 72
1,480 SR
1,446 Elo+
Geb
Geb
DiscipleOfGainz
Geb
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 54L
1,586 Elo+
Solo
Horus
Horus
Liivan_96
Horus
Level 108
God Stats
3W - 3L
1,686 SR
Queue Stats
509W - 562L
1,298 Elo+
Solo
Tyr
Tyr
darcksector666
Tyr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 83L
1,454 Elo+
Party 1
Gilgamesh
Gilgamesh
diegitox66X
Gilgamesh
Level 65
God Stats
0W - 2L
1,262 SR
Queue Stats
59W - 67L
1,446 Elo+
Party 1
Artemis
Artemis
zZeNky_GhOsT-
Artemis
Level 81
God Stats
7W - 4L
1,451 SR
Queue Stats
158W - 162L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 15
12,002
706
18,134
13,684
6,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
Poison RV
Da Ji
16
3 / 5 / 11
10,552
621
9,010
17,061
11,097
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
3 / 2 / 17
12,628
743
10,660
20,289
25,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shiva
Togbud
Shiva
20
11 / 2 / 11
13,852
815
20,446
24,478
35,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
o-_-ar
Discordia
20
4 / 2 / 16
12,737
749
20,880
12,601
7,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 8 / 7
10,590
623
15,409
31,947
21,719
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Horus
Liivan_96
Horus
5
0 / 0 / 0
7,124
419
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

17
2 / 7 / 6
10,211
601
8,952
21,724
28,649
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gilgamesh
diegitox66X
Gilgamesh
19
3 / 6 / 5
10,901
641
10,154
20,500
24,672
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
20
5 / 5 / 5
10,561
621
22,053
14,035
7,805
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
35
25
Kills
12
14
Deaths
26
70
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
8
7
0.69
W
4
3
15
3.83
L
Horus
Liivan_96
Horus
0
0
0
0
W
Da Ji
Poison RV
Da Ji
3
5
11
1.7
W
3
2
17
5.75
W
Shiva
Togbud
Shiva
11
2
11
8.25
L
2
7
6
0.71
L
Gilgamesh
diegitox66X
Gilgamesh
3
6
5
0.92
W
Discordia
o-_-ar
Discordia
4
2
16
6
L
Artemis
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,130
Damage
56,568
88,113
Taken
88,206
85,231
Mitigated
82,845
43,836
Healing
19,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,409
1,474
1,879
9,223
31,947
21,719
0
17,697
13,724
35,862
0
W
18,134
4,432
2,852
4,154
13,684
6,172
3,956
2,354
11,330
31,702
0
L
Horus
Liivan_96
Horus
0
0
0
0
0
0
0
0
0
0
0
W
Da Ji
Poison RV
Da Ji
9,010
1,531
2,273
2,670
17,061
11,097
1,894
2,651
14,410
0
11,495
W
10,660
1,454
7,469
6,159
20,289
25,866
776
3,835
16,454
23,308
0
W
Shiva
Togbud
Shiva
20,446
1,582
5,669
6,401
24,478
35,074
559
3,979
20,499
0
34,389
L
8,952
1,700
1,324
2,935
21,724
28,649
0
11,605
9,470
79
19,082
L
Gilgamesh
diegitox66X
Gilgamesh
10,154
975
1,195
1,338
20,500
24,672
0
12,405
7,645
0
24,368
W
Discordia
o-_-ar
Discordia
20,880
2,653
3,928
2,261
12,601
7,022
1,557
2,669
9,932
59,077
0
L
Artemis
22,053
5,105
312
1,290
14,035
7,805
0
7,967
5,749
0
47,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,771
Gold Earned
49,387
179
Minions Killed
141
0
Camps Cleared
0
1,685,463
Distance Traveled
1,123,096
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,590
623
21
1
0
241,622
0
W
Sol
12,002
706
36
2
0
299,792
0
L
Horus
7,124
419
0
0
0
0
0
W
Da Ji
10,552
621
5
0
0
344,650
0
W
Terra
12,628
743
22
1
0
345,246
0
W
Shiva
13,852
815
35
2
0
364,762
0
L
Tyr
10,211
601
33
2
0
300,359
0
L
Gilgamesh
10,901
641
39
2
0
286,066
0
W
Discordia
12,737
749
81
5
0
331,013
0
L
Artemis
10,561
621
48
3
0
295,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role