Player Matchup

Chaac
Chaac
BridledDog5509
Chaac
Level 134
God Stats
3W - 2L
1,557 SR
Queue Stats
84W - 72L
1,479 Elo+
Solo
Sobek
Sobek
IDesecret
Sobek
Level 121
God Stats
9W - 8L
1,562 SR
Queue Stats
123W - 106L
1,511 Elo+
Solo
Hun Batz
Hun Batz
Resdum
Hun Batz
Level 68
God Stats
2W - 4L
1,501 SR
Queue Stats
113W - 114L
1,525 Elo+
Solo
Vulcan
Vulcan
SHOTPICASSO
Vulcan
Level 120
God Stats
14W - 18L
1,524 SR
Queue Stats
193W - 186L
1,493 Elo+
Solo
Medusa
Medusa
changguito
Medusa
Level 168
God Stats
8W - 11L
1,454 SR
Queue Stats
555W - 560L
1,425 Elo+
Solo
Team Averages
Level 122
1,520 SR
1,486 Elo+

VS

Team Averages
Level 102
1,515 SR
1,448 Elo+
Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Butters052957
Apollo
Level 127
God Stats
2W - 1L
1,406 SR
Queue Stats
38W - 51L
1,435 Elo+
Solo
Pele
Pele
CoatDealer
Pele
Level 108
God Stats
18W - 5L
1,690 SR
Queue Stats
521W - 460L
1,569 Elo+
Party 1
Nu Wa
Nu Wa
SeaDoubloon1995
Nu Wa
Level 40
God Stats
2W - 1L
1,690 SR
Queue Stats
20W - 25L
1,416 Elo+
Solo
Anubis
Anubis
gaidaiman
Anubis
Level 108
God Stats
1W - 1L
1,287 SR
Queue Stats
11W - 10L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,113
568
5,281
9,801
7,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
IDesecret
Sobek
8
2 / 2 / 0
5,190
577
2,478
8,230
6,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Resdum
Hun Batz
10
1 / 2 / 1
5,267
585
2,189
7,811
2,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Vulcan
10
3 / 3 / 0
5,822
647
4,669
5,623
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
changguito
Medusa
6
0 / 2 / 1
4,003
445
2,402
4,118
1,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
2 / 2 / 2
5,938
660
6,450
8,451
3,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 2
4,895
544
3,669
5,243
1,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

12
7 / 0 / 2
7,039
782
8,137
6,591
2,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
1 / 2 / 0
4,445
494
1,972
4,875
1,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
gaidaiman
Anubis
9
1 / 3 / 1
5,479
609
3,507
6,396
2,740
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
7
Kills
11
12
Deaths
7
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
2
2
1.5
L
1
3
1
0.5
W
0
0
2
1
W
7
0
2
8
L
Sobek
IDesecret
Sobek
2
2
0
1
L
Hun Batz
Resdum
Hun Batz
1
2
1
0.75
L
Vulcan
3
3
0
1
W
1
2
0
0.5
L
Medusa
changguito
Medusa
0
2
1
0.25
W
Anubis
gaidaiman
Anubis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,019
Damage
23,735
35,583
Taken
31,556
19,240
Mitigated
11,659
7,569
Healing
8,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,450
1,566
0
2,255
8,451
3,137
577
0
8,451
0
36,277
L
5,281
564
107
1,693
9,801
7,996
0
50
9,713
0
26,624
W
3,669
2,597
0
2,287
5,243
1,745
53
1,148
4,095
0
32,471
W
8,137
2,015
0
1,230
6,591
2,347
657
1,182
5,409
0
48,613
L
Sobek
IDesecret
Sobek
2,478
587
155
3,384
8,230
6,440
51
941
7,116
18,822
0
L
Hun Batz
Resdum
Hun Batz
2,189
385
0
880
7,811
2,260
0
1,515
6,296
0
37,003
L
Vulcan
4,669
2,028
0
800
5,623
1,437
384
2,170
3,453
41,341
0
W
1,972
832
152
289
4,875
1,690
26
774
4,101
21,810
0
L
Medusa
changguito
Medusa
2,402
743
0
550
4,118
1,107
0
526
3,526
0
20,050
W
Anubis
gaidaiman
Anubis
3,507
93
0
2,768
6,396
2,740
173
4,043
2,353
33,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,395
Gold Earned
27,796
250
Minions Killed
280
0
Camps Cleared
0
819,738
Distance Traveled
896,834
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,938
660
55
6
0
183,178
0
L
Chaac
5,113
568
48
5
0
184,827
0
W
Apollo
4,895
544
54
6
0
169,490
0
W
Pele
7,039
782
80
9
0
214,234
0
L
Sobek
5,190
577
29
3
0
176,225
2
L
Hun Batz
5,267
585
68
8
0
202,972
0
L
Vulcan
5,822
647
74
8
0
168,314
0
W
Nu Wa
4,445
494
25
3
0
175,798
0
L
Medusa
4,003
445
31
3
0
87,400
0
W
Anubis
5,479
609
66
7
0
154,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role