Player Matchup

Ares
Ares
Featherstone122
Ares
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 110L
1,644 Elo+
Solo
Izanami
Izanami
TNT AVieI
Izanami
Level 110
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 42L
1,309 Elo+
Solo
Cu Chulainn
Cu Chulainn
WuK0ngg
Cu Chulainn
Level 116
God Stats
93W - 75L
1,626 SR
Queue Stats
264W - 262L
1,475 Elo+
Solo
Kali
Kali
temp-921734
Kali
Level 65
God Stats
36W - 18L
1,666 SR
Queue Stats
127W - 129L
1,482 Elo+
Solo
Hera
Hera
ttvMxWolfgang503
Hera
Level 118
God Stats
2W - 2L
1,187 SR
Queue Stats
190W - 163L
1,506 Elo+
Solo
Team Averages
Level 113
1,496 SR
1,483 Elo+

VS

Team Averages
Level 76
1,596 SR
1,530 Elo+
Janus
Janus
FrostyCT44
Janus
Level 5
God Stats
6W - 6L
1,500 SR
Queue Stats
16W - 16L
1,701 Elo+
Party 2
Arachne
Arachne
Izvenom13
Arachne
Level 118
God Stats
4W - 1L
1,866 SR
Queue Stats
110W - 87L
1,524 Elo+
Party 2
Sun Wukong
Sun Wukong
JsKronos
Sun Wukong
Level 140
God Stats
1W - 2L
1,549 SR
Queue Stats
667W - 621L
1,510 Elo+
Solo
Sobek
Sobek
QKinzerzQ
Sobek
Level 15
God Stats
2W - 7L
1,311 SR
Queue Stats
8W - 14L
1,423 Elo+
Party 1
Rama
Rama
bananaguns101
Rama
Level 102
God Stats
7W - 7L
1,755 SR
Queue Stats
22W - 26L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 6
8,310
554
6,174
11,225
8,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
TNT AVieI
Izanami
12
0 / 2 / 2
7,103
474
3,005
7,018
2,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
WuK0ngg
Cu Chulainn
15
1 / 0 / 2
9,509
634
8,489
9,162
5,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
6 / 2 / 2
9,155
610
6,719
11,947
5,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 3 / 4
9,221
615
7,953
6,624
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
5 / 3 / 2
8,898
593
7,588
8,436
3,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Izvenom13
Arachne
13
2 / 5 / 1
7,845
523
4,690
15,999
6,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
JsKronos
Sun Wukong
10
0 / 1 / 0
6,501
433
3,272
8,702
4,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sobek
QKinzerzQ
Sobek
10
1 / 1 / 2
6,722
448
1,931
9,650
7,216
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 3
8,007
534
7,013
10,873
4,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
13
Kills
9
9
Deaths
13
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
L
Janus
5
3
2
2
L
Arachne
Izvenom13
Arachne
2
5
1
0.5
L
Sun Wukong
JsKronos
Sun Wukong
0
1
0
0
L
Sobek
QKinzerzQ
Sobek
1
1
2
2
W
Izanami
TNT AVieI
Izanami
0
2
2
0.5
W
Cu Chulainn
WuK0ngg
Cu Chulainn
1
0
2
2
L
1
3
3
0.83
W
6
2
2
3.5
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,340
Damage
24,494
45,976
Taken
53,660
24,608
Mitigated
26,338
9,611
Healing
14,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,174
549
0
2,088
11,225
8,932
351
2,672
8,553
29,253
0
L
Janus
7,588
459
0
946
8,436
3,621
0
5,248
3,188
74,931
0
L
Arachne
Izvenom13
Arachne
4,690
3,076
0
4,376
15,999
6,415
506
4,065
11,934
0
59,017
L
Sun Wukong
JsKronos
Sun Wukong
3,272
464
0
2,830
8,702
4,867
0
0
8,702
0
38,052
L
Sobek
QKinzerzQ
Sobek
1,931
249
1,555
2,436
9,650
7,216
216
1,319
8,331
10,107
0
W
Izanami
TNT AVieI
Izanami
3,005
1,991
142
933
7,018
2,560
132
690
6,328
0
45,077
W
Cu Chulainn
WuK0ngg
Cu Chulainn
8,489
2,323
0
2,274
9,162
5,429
396
606
8,556
4,425
79,424
L
7,013
5,802
0
2,503
10,873
4,219
2,419
3,795
7,078
0
70,492
W
6,719
3,862
0
2,628
11,947
5,237
414
2,985
8,962
0
66,575
W
7,953
1,940
0
1,546
6,624
2,450
318
2,566
4,058
78,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,298
Gold Earned
37,973
496
Minions Killed
432
0
Camps Cleared
0
1,559,711
Distance Traveled
1,354,061
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,310
554
31
2
0
320,325
2
L
Janus
8,898
593
124
8
0
284,055
2
L
Arachne
7,845
523
87
6
0
318,584
4
L
Sun Wukong
6,501
433
78
5
0
195,062
0
L
Sobek
6,722
448
5
0
0
296,813
0
W
Izanami
7,103
474
86
6
0
292,610
0
W
Cu Chulainn
9,509
634
146
10
0
292,206
2
L
Rama
8,007
534
138
9
0
259,547
0
W
Kali
9,155
610
94
6
0
343,710
0
W
Hera
9,221
615
139
9
0
310,860
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role