Player Matchup

Ishtar
Ishtar
JimothyDemons
Ishtar
Level 68
God Stats
2W - 1L
1,881 SR
Queue Stats
95W - 89L
1,462 Elo+
Party 1
Ganesha
Ganesha
Michael GLHF
Ganesha
Level 149
God Stats
13W - 11L
1,553 SR
Queue Stats
993W - 988L
1,479 Elo+
Party 1
Mercury
Mercury
SHILN4D
Mercury
Level 141
God Stats
0W - 2L
1,697 SR
Queue Stats
11W - 19L
1,507 Elo+
Solo
Chaac
Chaac
SuPerSnAtCh89
Chaac
Level 168
God Stats
22W - 6L
1,789 SR
Queue Stats
521W - 500L
1,492 Elo+
Party 1
Bacchus
Bacchus
itz rabis
Bacchus
Level 138
God Stats
1W - 1L
1,702 SR
Queue Stats
214W - 205L
1,514 Elo+
Party 1
Team Averages
Level 133
1,724 SR
1,491 Elo+

VS

Team Averages
Level 123
1,425 SR
1,503 Elo+
Chiron
Chiron
BurgMan1911
Chiron
Level 124
God Stats
10W - 6L
1,593 SR
Queue Stats
1,092W - 1,073L
1,576 Elo+
Solo
Sol
Sol
CallMeNumbers1
Sol
Level 101
God Stats
2W - 1L
1,473 SR
Queue Stats
207W - 208L
1,478 Elo+
Solo
Anubis
Anubis
DevotedRain01
Anubis
Level 124
God Stats
2W - 1L
1,276 SR
Queue Stats
260W - 229L
1,530 Elo+
Solo
Pele
Pele
OptimusCrimeXGN
Pele
Level 128
God Stats
1W - 2L
1,285 SR
Queue Stats
248W - 243L
1,421 Elo+
Solo
Nu Wa
Nu Wa
icedrake2002sr
Nu Wa
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,149
858
2,971
4,558
2,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Michael GLHF
Ganesha
12
0 / 1 / 3
5,984
997
2,403
5,277
4,432
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
SHILN4D
Mercury
6
0 / 1 / 1
4,711
785
805
1,611
493
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 1 / 2
6,309
1,052
9,830
4,994
5,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Bacchus
itz rabis
Bacchus
9
1 / 3 / 2
5,503
917
3,799
6,489
6,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
2 / 0 / 7
6,798
1,133
6,895
5,370
2,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 0 / 6
6,352
1,059
5,336
3,466
1,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 1 / 3
5,912
985
1,739
4,137
1,852
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
3 / 1 / 3
6,509
1,085
2,895
5,609
2,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

9
1 / 2 / 4
5,635
939
2,266
3,629
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
3
Kills
9
9
Deaths
4
9
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chiron
2
0
7
5.5
W
2
0
6
5
W
1
1
3
2.5
L
0
3
1
0.17
L
Ganesha
Michael GLHF
Ganesha
0
1
3
1.5
W
3
1
3
4.5
L
Mercury
SHILN4D
Mercury
0
1
1
0.5
L
2
1
2
3
W
1
2
4
1.5
L
Bacchus
itz rabis
Bacchus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,808
Damage
19,131
22,929
Taken
22,211
18,438
Mitigated
8,885
5,296
Healing
11,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
6,895
1,396
955
1,823
5,370
2,327
185
1,143
4,227
0
14,128
W
5,336
1,243
1,100
1,619
3,466
1,329
800
670
2,796
11,300
0
W
1,739
38
1,557
1,621
4,137
1,852
120
1,403
2,734
6,512
0
L
2,971
2,097
666
36
4,558
2,067
0
2,449
2,109
0
7,775
L
Ganesha
Michael GLHF
Ganesha
2,403
0
143
893
5,277
4,432
0
2,425
2,852
13,725
0
W
2,895
714
421
1,433
5,609
2,190
182
1,916
3,693
0
9,392
L
Mercury
SHILN4D
Mercury
805
160
0
250
1,611
493
0
219
1,392
0
3,020
L
9,830
0
625
1,943
4,994
5,058
0
2,191
2,803
0
19,391
W
2,266
727
197
766
3,629
1,187
514
1,070
2,559
5,021
0
L
Bacchus
itz rabis
Bacchus
3,799
76
0
740
6,489
6,388
0
2,057
4,432
4,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,656
Gold Earned
31,206
63
Minions Killed
66
0
Camps Cleared
0
506,709
Distance Traveled
626,972
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,798
1,133
24
4
0
134,589
0
W
Sol
6,352
1,059
12
2
0
135,121
0
W
Anubis
5,912
985
15
3
0
122,119
0
L
Ishtar
5,149
858
20
3
0
88,545
0
L
Ganesha
5,984
997
2
0
0
129,846
0
W
Pele
6,509
1,085
11
2
0
126,981
0
L
Mercury
4,711
785
2
0
0
50,251
0
L
Chaac
6,309
1,052
30
5
0
136,582
0
W
Nu Wa
5,635
939
4
1
0
108,162
0
L
Bacchus
5,503
917
9
2
0
101,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role