Player Matchup

Anubis
Anubis
Dañtë
Anubis
Level 148
God Stats
2W - 0L
2,010 SR
Queue Stats
143W - 116L
1,632 Elo+
Party 2
Ix Chel
Ix Chel
ExplodingHummus
Ix Chel
Level 160
God Stats
3W - 0L
1,727 SR
Queue Stats
131W - 123L
1,580 Elo+
Party 2
Mulan
Mulan
JoeyMacaroni
Mulan
Level 196
God Stats
4W - 1L
1,718 SR
Queue Stats
422W - 317L
1,606 Elo+
Solo
Anhur
Anhur
Mїpha
Anhur
Level 150
God Stats
31W - 35L
1,448 SR
Queue Stats
1,119W - 947L
1,590 Elo+
Solo
Kuzenbo
Kuzenbo
Waskiice
Kuzenbo
Level 126
God Stats
23W - 21L
1,502 SR
Queue Stats
194W - 157L
1,567 Elo+
Solo
Team Averages
Level 156
1,681 SR
1,595 Elo+

VS

Team Averages
Level 136
1,501 SR
1,602 Elo+
Geb
Geb
ChickenFriedEggs
Geb
Level 124
God Stats
1W - 3L
1,465 SR
Queue Stats
777W - 711L
1,599 Elo+
Party 1
Merlin
Merlin
DonFreecsss
Merlin
Level 89
God Stats
2W - 6L
1,611 SR
Queue Stats
342W - 264L
1,628 Elo+
Solo
Mercury
Mercury
LowTierLoki
Mercury
Level 155
God Stats
4W - 5L
1,660 SR
Queue Stats
253W - 168L
1,646 Elo+
Party 1
Hun Batz
Hun Batz
nosparks
Hun Batz
Level 157
God Stats
6W - 5L
1,148 SR
Queue Stats
523W - 468L
1,581 Elo+
Solo
Vulcan
Vulcan
xXxOv3rkill
Vulcan
Level 156
God Stats
12W - 12L
1,620 SR
Queue Stats
447W - 421L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dañtë
Anubis
11
4 / 0 / 3
6,441
644
3,791
4,361
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 4
5,849
585
4,127
5,675
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 1
7,552
755
3,203
6,092
3,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Mїpha
Anhur
12
4 / 0 / 2
7,039
704
7,775
7,374
2,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Waskiice
Kuzenbo
10
2 / 1 / 5
6,040
604
3,364
6,284
5,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 3
5,161
516
3,460
7,968
5,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
10
0 / 3 / 1
5,839
584
3,978
7,109
1,715
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
LowTierLoki
Mercury
11
1 / 2 / 0
6,054
605
2,098
6,922
2,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
nosparks
Hun Batz
11
2 / 2 / 1
5,994
599
4,712
9,382
2,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
10
0 / 4 / 2
5,496
550
3,065
5,791
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
14
Kills
3
3
Deaths
14
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Anubis
Dañtë
Anubis
4
0
3
5.5
L
Merlin
0
3
1
0.17
W
1
2
4
1.5
W
3
0
1
3.5
L
Mercury
LowTierLoki
Mercury
1
2
0
0.5
W
Anhur
Mїpha
Anhur
4
0
2
5
W
Kuzenbo
Waskiice
Kuzenbo
2
1
5
4.5
L
Hun Batz
nosparks
Hun Batz
2
2
1
1.25
L
Vulcan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,260
Damage
17,313
29,786
Taken
37,172
16,125
Mitigated
14,265
11,082
Healing
5,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,460
418
0
886
7,968
5,637
57
5,157
2,811
14,854
0
W
Anubis
Dañtë
Anubis
3,791
261
0
3,040
4,361
2,068
0
1,148
3,213
44,909
200
L
Merlin
3,978
987
50
2,738
7,109
1,715
0
366
6,743
47,947
0
W
4,127
525
398
934
5,675
2,071
0
1,697
3,978
42,001
0
W
3,203
353
0
3,261
6,092
3,942
300
598
5,494
0
55,547
L
Mercury
LowTierLoki
Mercury
2,098
786
0
789
6,922
2,236
0
0
6,922
0
42,963
W
Anhur
Mїpha
Anhur
7,775
4,915
0
2,185
7,374
2,531
0
2,779
4,595
0
51,846
W
Kuzenbo
Waskiice
Kuzenbo
3,364
1,528
0
1,264
6,284
5,513
0
4,281
2,003
14,784
0
L
Hun Batz
nosparks
Hun Batz
4,712
1,391
0
618
9,382
2,783
0
2,074
7,308
0
56,337
L
Vulcan
3,065
824
0
500
5,791
1,894
0
3,648
2,143
40,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,921
Gold Earned
28,544
376
Minions Killed
359
0
Camps Cleared
0
985,670
Distance Traveled
1,090,152
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,161
516
8
1
0
219,918
0
W
Anubis
6,441
644
72
7
0
167,239
1
L
Merlin
5,839
584
98
10
0
184,618
2
W
Ix Chel
5,849
585
81
8
0
206,668
2
W
Mulan
7,552
755
99
10
0
201,151
0
L
Mercury
6,054
605
80
8
0
245,106
1
W
Anhur
7,039
704
99
10
0
193,846
0
W
Kuzenbo
6,040
604
25
3
0
216,766
2
L
Hun Batz
5,994
599
90
9
0
240,808
0
L
Vulcan
5,496
550
83
8
0
199,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role