Player Matchup

Artio
Artio
Gold IV
Batidodemamey13
Artio
Gold IV
Level 152
God Stats
105W - 96L
1,555 SR
Queue Stats
471W - 524L
1,439 MMR
Solo
Neith
Neith
Bronze V
PabloEcobar
Neith
Bronze V
Level 96
God Stats
0W - 2L
1,563 SR
Queue Stats
0W - 5L
1,027 MMR
Solo
Nu Wa
Nu Wa
Gold V
jjbubbles__
Nu Wa
Gold V
Level 145
God Stats
70W - 58L
1,579 SR
Queue Stats
99W - 108L
1,410 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 131
1,566 SR
1,292 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 140
1,496 SR
1,300 MMR
Agni
Agni
Silver II
HatersJordan28
Agni
Silver II
Level 128
God Stats
7W - 10L
1,589 SR
Queue Stats
153W - 184L
933 MMR
Solo
Anhur
Anhur
Bronze III
INCOLORO
Anhur
Bronze III
Level 153
God Stats
2W - 1L
1,453 SR
Queue Stats
4W - 3L
1,500 MMR
Solo
Hercules
Hercules
Gold V
Xivxi
Hercules
Gold V
Level 138
God Stats
12W - 9L
1,447 SR
Queue Stats
63W - 69L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 1
8,049
805
5,958
15,209
11,155
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 5 / 3
6,998
700
6,544
9,290
3,226
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 5 / 3
8,243
824
8,429
9,420
3,046
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesArachneGaneshaMaman BrigitteGeb

VS

Bans
Ah Muzen CabVulcanAnubisThothHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 7
8,538
854
6,301
6,577
2,228
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
INCOLORO
Anhur
12
5 / 3 / 7
8,872
887
9,796
9,135
3,207
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
Xivxi
Hercules
12
6 / 0 / 8
9,101
910
12,771
13,993
12,262
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
15
15
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
4
2
7
3.75
W
Anhur
INCOLORO
Anhur
5
3
7
2.83
L
0
5
3
0.3
W
Hercules
Xivxi
Hercules
6
0
8
10
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,931
Damage
28,868
33,919
Taken
29,705
17,427
Mitigated
17,697
9,165
Healing
6,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,958
676
904
5,047
15,209
11,155
0
2,844
12,221
17,402
0
W
6,301
464
0
415
6,577
2,228
330
2,630
3,947
36,962
0
W
Anhur
INCOLORO
Anhur
9,796
6,763
0
683
9,135
3,207
988
5,334
3,801
0
37,867
L
6,544
2,180
0
940
9,290
3,226
60
2,504
6,786
0
18,131
W
Hercules
Xivxi
Hercules
12,771
3,757
0
5,010
13,993
12,262
166
6,753
7,240
155
21,253
L
8,429
2,812
0
2,274
9,420
3,046
500
1,406
8,014
41,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,290
Gold Earned
26,511
103
Minions Killed
125
0
Camps Cleared
0
502,193
Distance Traveled
533,256
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,049
805
25
3
0
189,122
3
W
Agni
8,538
854
62
6
0
175,733
1
W
Anhur
8,872
887
50
5
0
144,904
0
L
Neith
6,998
700
29
3
0
162,080
0
W
Hercules
9,101
910
13
1
0
212,619
0
L
Nu Wa
8,243
824
49
5
0
150,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role