Player Matchup

Hachiman
Hachiman
Davedav
Hachiman
Level 101
God Stats
9W - 11L
1,431 SR
Queue Stats
168W - 146L
1,463 Elo+
Party 1
Odin
Odin
Epekőszilánk
Odin
Level 129
God Stats
1W - 1L
1,831 SR
Queue Stats
192W - 162L
1,474 Elo+
Party 1
Baron Samedi
Baron Samedi
Geeht_
Baron Samedi
Level 39
God Stats
4W - 1L
1,897 SR
Queue Stats
61W - 73L
1,386 Elo+
Party 2
Thanatos
Thanatos
SchiemsTDE
Thanatos
Level 113
God Stats
13W - 20L
1,405 SR
Queue Stats
104W - 104L
1,472 Elo+
Party 2
Ra
Ra
WiB KrAKeN
Ra
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 118L
1,482 Elo+
Party 1
Team Averages
Level 87
1,613 SR
1,455 Elo+

VS

Team Averages
Level 118
1,551 SR
1,481 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BEAST0BOY
Nemesis
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 100L
1,546 Elo+
Solo
Sol
Sol
DraidCymru
Sol
Level 148
God Stats
8W - 10L
1,510 SR
Queue Stats
615W - 599L
1,474 Elo+
Solo
Scylla
Scylla
Lampyson_
Scylla
Level 48
God Stats
2W - 1L
1,666 SR
Queue Stats
24W - 25L
1,382 Elo+
Solo
Sun Wukong
Sun Wukong
Vertacian
Sun Wukong
Level 83
God Stats
5W - 7L
1,577 SR
Queue Stats
267W - 261L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Davedav
Hachiman
10
0 / 0 / 1
5,374
448
3,901
7,212
2,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 1
5,213
434
4,645
10,935
7,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Geeht_
Baron Samedi
9
0 / 5 / 0
5,249
437
3,659
7,622
3,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
SchiemsTDE
Thanatos
10
1 / 2 / 0
6,017
501
3,768
10,106
3,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 1 / 0
5,261
438
1,970
4,537
1,251

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 0 / 4
6,365
530
1,528
7,979
4,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Nemesis
BEAST0BOY
Nemesis
13
3 / 0 / 1
7,263
605
4,133
7,686
3,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 0
6,950
579
10,084
8,267
2,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
Lampyson_
Scylla
11
1 / 1 / 0
6,986
582
6,610
3,855
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Vertacian
Sun Wukong
13
4 / 0 / 1
7,734
645
5,708
9,556
5,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
9
9
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
0
4
2
W
Nemesis
BEAST0BOY
Nemesis
3
0
1
3.5
L
Hachiman
Davedav
Hachiman
0
0
1
0.5
W
1
1
0
1
L
0
1
1
0.5
L
Baron Samedi
Geeht_
Baron Samedi
0
5
0
0
W
Scylla
Lampyson_
Scylla
1
1
0
1
L
Thanatos
SchiemsTDE
Thanatos
1
2
0
0.5
W
Sun Wukong
Vertacian
Sun Wukong
4
0
1
4.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,943
Damage
28,063
40,412
Taken
37,343
18,709
Mitigated
16,841
15,151
Healing
21,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
1,528
63
3,679
5,317
7,979
4,113
453
546
7,433
15,014
0
W
Nemesis
BEAST0BOY
Nemesis
4,133
1,976
0
5,310
7,686
3,104
0
210
7,476
0
62,929
L
Hachiman
Davedav
Hachiman
3,901
1,505
0
3,135
7,212
2,887
0
6,550
662
0
34,287
W
10,084
4,153
0
3,265
8,267
2,588
2,510
0
8,267
61,955
3,054
L
4,645
642
0
2,625
10,935
7,442
0
7,813
3,122
0
16,948
L
Baron Samedi
Geeht_
Baron Samedi
3,659
540
0
1,706
7,622
3,552
0
278
7,344
30,708
0
W
Scylla
Lampyson_
Scylla
6,610
822
0
489
3,855
1,580
368
1,359
2,435
50,004
0
L
Thanatos
SchiemsTDE
Thanatos
3,768
1,057
0
6,840
10,106
3,577
0
971
9,135
0
44,613
W
Sun Wukong
Vertacian
Sun Wukong
5,708
846
0
3,438
9,556
5,456
0
3,453
6,103
0
52,170
L
1,970
204
636
209
4,537
1,251
0
2,610
1,927
22,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,114
Gold Earned
35,298
219
Minions Killed
410
0
Camps Cleared
0
1,123,480
Distance Traveled
1,180,704
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,365
530
25
2
0
233,520
2
W
Nemesis
7,263
605
97
8
0
297,986
0
L
Hachiman
5,374
448
59
5
0
189,972
0
W
Sol
6,950
579
100
8
0
201,581
0
L
Odin
5,213
434
11
1
0
246,288
0
L
Baron Samedi
5,249
437
37
3
0
214,457
0
W
Scylla
6,986
582
96
8
0
205,238
0
L
Thanatos
6,017
501
80
7
0
243,530
0
W
Sun Wukong
7,734
645
92
8
0
242,379
1
L
Ra
5,261
438
32
3
0
229,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role