Player Matchup

Arachne
Arachne
Fettimus
Arachne
Level 109
God Stats
0W - 2L
1,282 SR
Queue Stats
12W - 10L
1,461 Elo+
Solo
King Arthur
King Arthur
WildingCoder3
King Arthur
Level 25
God Stats
33W - 33L
1,655 SR
Queue Stats
237W - 312L
1,393 Elo+
Solo
Cerberus
Cerberus
icarrydrayaa
Cerberus
Level 25
God Stats
3W - 3L
1,644 SR
Queue Stats
58W - 70L
1,393 Elo+
Solo
Izanami
Izanami
onchansan
Izanami
Level 44
God Stats
18W - 32L
1,381 SR
Queue Stats
19W - 37L
1,329 Elo+
Solo
Janus
Janus
ratisgrosstbh
Janus
Level 17
God Stats
7W - 2L
1,906 SR
Queue Stats
18W - 16L
1,564 Elo+
Solo
Team Averages
Level 44
1,574 SR
1,428 Elo+

VS

Team Averages
Level 83
1,543 SR
1,466 Elo+
Bacchus
Bacchus
Boobtinez
Bacchus
Level 144
God Stats
3W - 2L
1,691 SR
Queue Stats
378W - 384L
1,480 Elo+
Solo
Artemis
Artemis
ClutchHutch69
Artemis
Level 33
God Stats
2W - 1L
1,382 SR
Queue Stats
17W - 22L
1,523 Elo+
Solo
Chaac
Chaac
Erogonblak
Chaac
Level 87
God Stats
3W - 1L
1,629 SR
Queue Stats
102W - 110L
1,390 Elo+
Solo
Thor
Thor
Sebas7VJ
Thor
Level 29
God Stats
1W - 1L
1,464 SR
Queue Stats
21W - 20L
1,474 Elo+
Solo
Merlin
Merlin
faiz_006
Merlin
Level 122
God Stats
10W - 8L
1,550 SR
Queue Stats
269W - 266L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fettimus
Arachne
12
0 / 5 / 0
7,778
648
3,382
8,221
3,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
WildingCoder3
King Arthur
15
1 / 3 / 2
9,025
752
5,251
9,659
7,850
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cerberus
icarrydrayaa
Cerberus
15
1 / 2 / 3
8,587
716
4,843
12,459
11,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
onchansan
Izanami
16
1 / 3 / 0
9,255
771
1,163
8,043
3,019
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

17
1 / 2 / 2
9,781
815
14,833
8,357
3,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Boobtinez
Bacchus
16
2 / 0 / 8
10,134
845
3,047
10,485
12,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
18
6 / 0 / 7
11,140
928
17,315
8,423
4,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
15
1 / 1 / 9
8,950
746
6,685
11,992
12,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
16
2 / 1 / 5
9,461
788
5,247
9,750
3,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
faiz_006
Merlin
17
4 / 2 / 5
9,858
822
8,257
7,431
3,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
4
Kills
15
15
Deaths
4
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Boobtinez
Bacchus
2
0
8
6
W
Artemis
6
0
7
9.5
W
Chaac
1
1
9
5.5
L
Arachne
Fettimus
Arachne
0
5
0
0
W
Thor
2
1
5
4.5
L
King Arthur
WildingCoder3
King Arthur
1
3
2
0.67
W
Merlin
faiz_006
Merlin
4
2
5
3.25
L
Cerberus
icarrydrayaa
Cerberus
1
2
3
1.25
L
Izanami
onchansan
Izanami
1
3
0
0.33
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,472
Damage
40,551
46,739
Taken
48,081
29,520
Mitigated
35,701
6,844
Healing
12,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Boobtinez
Bacchus
3,047
145
497
2,344
10,485
12,239
141
3,836
6,479
10,265
0
W
Artemis
17,315
10,662
0
4,186
8,423
4,082
2,986
3,208
5,069
0
65,925
W
Chaac
6,685
257
22
3,589
11,992
12,421
92
3,377
8,495
0
22,147
L
Arachne
Fettimus
Arachne
3,382
2,202
0
732
8,221
3,956
0
1,026
7,037
0
10,010
W
Thor
5,247
1,045
0
647
9,750
3,796
245
4,846
4,716
0
31,072
L
King Arthur
WildingCoder3
King Arthur
5,251
602
0
601
9,659
7,850
236
2,065
7,327
0
23,327
W
Merlin
faiz_006
Merlin
8,257
135
0
773
7,431
3,163
0
3,671
3,646
32,101
0
L
Cerberus
icarrydrayaa
Cerberus
4,843
187
0
3,158
12,459
11,536
0
3,384
8,224
13,548
0
L
Izanami
onchansan
Izanami
1,163
521
32
1,081
8,043
3,019
909
2,370
5,419
0
32,315
L
14,833
599
0
1,240
8,357
3,159
0
1,509
6,346
50,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,426
Gold Earned
49,543
251
Minions Killed
265
0
Camps Cleared
0
1,043,202
Distance Traveled
1,207,280
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,134
845
6
1
0
246,689
2
W
Artemis
11,140
928
111
9
0
247,333
0
W
Chaac
8,950
746
41
3
0
254,487
0
L
Arachne
7,778
648
12
1
0
184,172
0
W
Thor
9,461
788
45
4
0
222,674
0
L
King Arthur
9,025
752
31
3
0
235,021
0
W
Merlin
9,858
822
62
5
0
236,097
2
L
Cerberus
8,587
716
34
3
0
242,153
0
L
Izanami
9,255
771
65
5
0
175,495
2
L
Janus
9,781
815
109
9
0
206,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role