Player Matchup

Hachiman
Hachiman
Lammongi
Hachiman
Level 102
God Stats
1W - 1L
1,236 SR
Queue Stats
12W - 20L
1,323 Elo+
Solo
Chaac
Chaac
Shizane93
Chaac
Level 109
God Stats
3W - 2L
1,402 SR
Queue Stats
149W - 155L
1,464 Elo+
Solo
Bacchus
Bacchus
Skrom96
Bacchus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 17L
1,305 Elo+
Solo
He Bo
He Bo
ardav2887
He Bo
Level 43
God Stats
3W - 3L
1,438 SR
Queue Stats
69W - 82L
1,440 Elo+
Solo
Arachne
Arachne
ibrashimnotakak
Arachne
Level 56
God Stats
18W - 5L
1,771 SR
Queue Stats
289W - 334L
1,489 Elo+
Solo
Team Averages
Level 76
1,469 SR
1,404 Elo+

VS

Team Averages
Level 85
1,532 SR
1,447 Elo+
Anubis
Anubis
Grzesiek237
Anubis
Level 44
God Stats
3W - 8L
1,440 SR
Queue Stats
18W - 33L
1,305 Elo+
Solo
Sun Wukong
Sun Wukong
HasanKorkmazz
Sun Wukong
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,366 Elo+
Party 1
Xbalanque
Xbalanque
Mustreon
Xbalanque
Level 73
God Stats
1W - 3L
1,473 SR
Queue Stats
67W - 77L
1,472 Elo+
Solo
Terra
Terra
golong
Terra
Level 116
God Stats
4W - 5L
1,579 SR
Queue Stats
39W - 18L
1,617 Elo+
Solo
Kali
Kali
jobohh
Kali
Level 105
God Stats
4W - 4L
1,668 SR
Queue Stats
5W - 7L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Lammongi
Hachiman
15
2 / 2 / 3
9,516
476
12,403
12,654
4,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
Shizane93
Chaac
18
1 / 2 / 5
11,395
570
20,672
19,388
29,542
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
Skrom96
Bacchus
16
4 / 0 / 6
10,363
518
11,631
16,600
20,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
ardav2887
He Bo
16
5 / 7 / 6
10,087
504
8,293
13,221
4,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
9 / 0 / 4
11,651
583
19,073
18,885
8,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
3 / 8 / 0
9,124
456
10,719
19,558
9,813
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
HasanKorkmazz
Sun Wukong
15
0 / 3 / 3
9,748
487
9,709
23,039
23,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
Mustreon
Xbalanque
16
2 / 5 / 1
10,037
502
13,129
16,048
7,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
golong
Terra
12
0 / 3 / 4
9,027
451
9,985
20,517
23,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kali
jobohh
Kali
17
6 / 2 / 0
10,604
530
9,367
21,422
11,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
21
Kills
11
11
Deaths
21
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
8
0
0.38
L
Sun Wukong
HasanKorkmazz
Sun Wukong
0
3
3
0.5
W
Hachiman
Lammongi
Hachiman
2
2
3
1.75
L
Xbalanque
Mustreon
Xbalanque
2
5
1
0.5
W
Chaac
Shizane93
Chaac
1
2
5
1.75
W
Bacchus
Skrom96
Bacchus
4
0
6
7
W
He Bo
ardav2887
He Bo
5
7
6
1.14
L
Terra
golong
Terra
0
3
4
0.67
W
9
0
4
11
L
Kali
jobohh
Kali
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,072
Damage
52,909
80,748
Taken
100,584
67,885
Mitigated
76,024
24,088
Healing
22,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
10,719
513
0
6,247
19,558
9,813
39
6,200
13,358
70,882
0
L
Sun Wukong
HasanKorkmazz
Sun Wukong
9,709
2,854
0
1,729
23,039
23,479
285
1,956
21,083
0
76,371
W
Hachiman
Lammongi
Hachiman
12,403
7,886
0
4,405
12,654
4,680
1,574
1,786
10,868
0
75,575
L
Xbalanque
Mustreon
Xbalanque
13,129
6,747
0
3,204
16,048
7,713
168
3,586
12,462
0
89,063
W
Chaac
Shizane93
Chaac
20,672
3,629
0
8,337
19,388
29,542
0
2,840
16,548
0
113,768
W
Bacchus
Skrom96
Bacchus
11,631
1,909
0
3,993
16,600
20,382
0
4,984
11,616
33,533
0
W
He Bo
ardav2887
He Bo
8,293
609
0
870
13,221
4,326
111
6,838
6,383
59,639
0
L
Terra
golong
Terra
9,985
1,064
3,358
3,330
20,517
23,978
0
6,646
13,871
33,272
0
W
19,073
11,388
0
6,483
18,885
8,955
0
5,060
13,825
0
122,691
L
Kali
jobohh
Kali
9,367
4,133
0
4,764
21,422
11,041
377
1,851
19,571
0
92,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,012
Gold Earned
48,540
516
Minions Killed
518
0
Camps Cleared
0
2,059,461
Distance Traveled
1,949,577
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,124
456
117
6
0
291,395
0
L
Sun Wukong
9,748
487
108
5
0
375,579
3
W
Hachiman
9,516
476
102
5
0
351,380
0
L
Xbalanque
10,037
502
142
7
0
360,317
4
W
Chaac
11,395
570
168
8
0
398,219
0
W
Bacchus
10,363
518
28
1
0
427,943
6
W
He Bo
10,087
504
76
4
0
382,568
5
L
Terra
9,027
451
34
2
0
434,108
5
W
Arachne
11,651
583
142
7
0
499,351
0
L
Kali
10,604
530
117
6
0
488,178
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role