Player Matchup

Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Diivsion
Cthulhu
Level 31
God Stats
1W - 1L
1,232 SR
Queue Stats
17W - 28L
1,407 Elo+
Party 1
Nemesis
Nemesis
LastDeahT
Nemesis
Level 143
God Stats
23W - 17L
1,466 SR
Queue Stats
887W - 878L
1,428 Elo+
Solo
Heimdallr
Heimdallr
NOSSILAW0718
Heimdallr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,359 Elo+
Solo
Sun Wukong
Sun Wukong
yeismeg
Sun Wukong
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 56L
1,511 Elo+
Party 1
Team Averages
Level 102
1,440 SR
1,441 Elo+

VS

Team Averages
Level 122
1,471 SR
1,435 Elo+
Thanatos
Thanatos
 
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
MetalH3adJesuS
King Arthur
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 277L
1,391 Elo+
Solo
Nike
Nike
Streumomi
Nike
Level 123
God Stats
2W - 2L
1,547 SR
Queue Stats
36W - 48L
1,433 Elo+
Party 2
Hera
Hera
Streunami
Hera
Level 116
God Stats
0W - 2L
1,310 SR
Queue Stats
32W - 46L
1,426 Elo+
Party 2
Fenrir
Fenrir
Twitchypoo
Fenrir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
5 / 1 / 15
9,220
922
16,655
12,898
12,171
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Diivsion
Cthulhu
14
4 / 4 / 11
8,174
817
7,302
13,459
8,378
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
LastDeahT
Nemesis
14
3 / 2 / 14
8,195
820
6,051
10,603
5,593
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Heimdallr
NOSSILAW0718
Heimdallr
14
2 / 3 / 15
8,041
804
10,659
7,996
3,578
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
yeismeg
Sun Wukong
17
8 / 1 / 12
9,237
924
14,313
12,819
12,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
5 / 3 / 5
8,046
805
10,531
11,415
6,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
MetalH3adJesuS
King Arthur
14
3 / 3 / 4
7,941
794
9,629
14,939
14,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nike
13
0 / 5 / 6
7,030
703
9,543
15,683
14,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hera
13
3 / 5 / 6
7,872
787
11,492
8,169
3,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Twitchypoo
Fenrir
12
0 / 6 / 6
7,016
702
6,840
11,915
6,037
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
38
22
Kills
11
11
Deaths
22
67
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
1
15
12.5
L
Thanatos
 
Thanatos
5
3
5
2.5
W
Cthulhu
Diivsion
Cthulhu
4
4
11
2.38
W
Nemesis
LastDeahT
Nemesis
3
2
14
5
L
King Arthur
MetalH3adJesuS
King Arthur
3
3
4
1.67
W
Heimdallr
NOSSILAW0718
Heimdallr
2
3
15
3.17
L
Nike
0
5
6
0.6
L
Hera
3
5
6
1.2
L
Fenrir
Twitchypoo
Fenrir
0
6
6
0.5
W
Sun Wukong
yeismeg
Sun Wukong
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,980
Damage
48,035
57,775
Taken
62,121
42,415
Mitigated
45,198
23,437
Healing
18,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
16,655
3,570
2,774
3,887
12,898
12,171
225
3,148
9,750
23,035
1,449
L
Thanatos
 
Thanatos
10,531
1,207
2,115
6,057
11,415
6,527
107
3,125
8,157
258
18,947
W
Cthulhu
Diivsion
Cthulhu
7,302
571
974
3,076
13,459
8,378
216
2,228
11,231
15,626
0
W
Nemesis
LastDeahT
Nemesis
6,051
1,093
2,733
4,646
10,603
5,593
561
1,425
9,178
0
11,994
L
King Arthur
MetalH3adJesuS
King Arthur
9,629
783
562
2,627
14,939
14,161
156
5,886
8,873
0
18,420
W
Heimdallr
NOSSILAW0718
Heimdallr
10,659
4,523
1,011
2,342
7,996
3,578
123
2,303
5,693
0
20,891
L
Nike
9,543
806
971
734
15,683
14,904
218
6,142
9,409
0
17,130
L
Hera
11,492
2,295
2,430
767
8,169
3,569
375
3,116
4,970
23,619
0
L
Fenrir
Twitchypoo
Fenrir
6,840
2,231
436
2,120
11,915
6,037
684
4,239
7,584
0
12,924
W
Sun Wukong
yeismeg
Sun Wukong
14,313
2,381
712
1,282
12,819
12,695
540
2,631
10,188
0
27,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,867
Gold Earned
37,905
95
Minions Killed
99
0
Camps Cleared
0
932,223
Distance Traveled
950,535
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,220
922
15
2
0
196,814
0
L
Thanatos
8,046
805
21
2
0
192,849
0
W
Cthulhu
8,174
817
15
2
0
182,631
0
W
Nemesis
8,195
820
19
2
0
222,527
0
L
King Arthur
7,941
794
19
2
0
235,109
0
W
Heimdallr
8,041
804
24
2
0
129,269
0
L
Nike
7,030
703
21
2
0
172,676
0
L
Hera
7,872
787
28
3
0
150,374
0
L
Fenrir
7,016
702
10
1
0
199,527
0
W
Sun Wukong
9,237
924
22
2
0
200,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role