Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Impulse2130
Achilles
Level 89
God Stats
59W - 49L
1,536 SR
Queue Stats
88W - 82L
1,502 Elo+
Solo
Merlin
Merlin
Shield Monster
Merlin
Level 142
God Stats
1W - 0L
1,285 SR
Queue Stats
8W - 4L
1,556 Elo+
Party 1
Ra
Ra
TheeMarek
Ra
Level 155
God Stats
1W - 0L
1,539 SR
Queue Stats
12W - 8L
1,468 Elo+
Party 1
Jormungandr
Jormungandr
Venger2
Jormungandr
Level 102
God Stats
3W - 0L
1,688 SR
Queue Stats
50W - 17L
1,727 Elo+
Solo
Team Averages
Level 129
1,510 SR
1,551 Elo+

VS

Team Averages
Level 130
1,583 SR
1,502 Elo+
Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Charco_Vex
Nox
Level 149
God Stats
74W - 36L
1,684 SR
Queue Stats
390W - 370L
1,477 Elo+
Solo
Hercules
Hercules
JacoolPlay
Hercules
Level 140
God Stats
2W - 3L
1,523 SR
Queue Stats
58W - 59L
1,497 Elo+
Solo
Zeus
Zeus
Rhiakath21
Zeus
Level 166
God Stats
155W - 128L
1,653 SR
Queue Stats
1,310W - 1,341L
1,537 Elo+
Solo
Cupid
Cupid
WhereisCharley
Cupid
Level 48
God Stats
23W - 15L
1,558 SR
Queue Stats
58W - 36L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
12
0 / 0 / 4
7,032
1,406
773
2,122
1,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
Impulse2130
Achilles
12
4 / 1 / 6
7,207
1,441
4,450
5,801
7,068
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 2 / 7
6,907
1,381
7,606
3,772
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 7
7,155
1,431
5,511
4,255
1,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Venger2
Jormungandr
12
2 / 1 / 9
6,904
1,381
8,600
7,829
7,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

357

VS

Team 2 Tickets

319

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
0 / 3 / 2
6,109
1,222
2,918
6,414
2,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
3 / 0 / 1
6,908
1,382
5,514
4,807
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
JacoolPlay
Hercules
11
0 / 2 / 4
5,991
1,198
815
6,377
3,977
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 3 / 2
6,173
1,235
6,902
7,059
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 3 / 2
7,164
1,433
4,354
5,461
2,280
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
11
Kills
5
5
Deaths
11
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
0
0
4
2
L
Mercury
 
Mercury
0
3
2
0.33
L
3
0
1
3.5
W
Achilles
Impulse2130
Achilles
4
1
6
7
L
Hercules
JacoolPlay
Hercules
0
2
4
1
L
0
3
2
0.33
W
3
2
7
3.25
W
2
1
7
5.5
W
Jormungandr
Venger2
Jormungandr
2
1
9
6.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,940
Damage
20,503
23,779
Taken
30,118
18,643
Mitigated
13,917
3,537
Healing
2,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
773
223
0
392
2,122
1,252
0
742
1,380
0
14,808
L
Mercury
 
Mercury
2,918
921
0
17
6,414
2,809
0
4,050
2,230
0
10,575
L
5,514
280
0
90
4,807
2,067
0
3,364
1,226
19,975
0
W
Achilles
Impulse2130
Achilles
4,450
873
0
981
5,801
7,068
0
2,802
2,999
0
6,187
L
Hercules
JacoolPlay
Hercules
815
409
0
979
6,377
3,977
0
4,075
2,183
0
1,870
L
6,902
993
0
0
7,059
2,784
0
5,396
1,472
15,097
0
W
7,606
736
0
10
3,772
1,466
0
1,728
2,044
16,102
0
W
5,511
901
893
671
4,255
1,678
0
2,417
1,838
22,884
0
W
Jormungandr
Venger2
Jormungandr
8,600
1,459
0
590
7,829
7,179
0
4,727
3,102
11,193
258
L
4,354
3,194
335
1,104
5,461
2,280
0
3,725
1,500
0
20,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,205
Gold Earned
32,345
102
Minions Killed
114
4
Camps Cleared
6
583,287
Distance Traveled
511,298
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,032
1,406
24
5
0
96,201
0
L
Mercury
6,109
1,222
17
3
0
116,631
0
L
Nox
6,908
1,382
38
8
0
123,950
0
W
Achilles
7,207
1,441
7
1
1
124,947
0
L
Hercules
5,991
1,198
2
0
0
72,308
0
L
Zeus
6,173
1,235
25
5
2
93,257
0
W
Merlin
6,907
1,381
28
6
1
114,806
0
W
Ra
7,155
1,431
38
8
2
122,674
0
W
Jormungandr
6,904
1,381
5
1
0
124,659
0
L
Cupid
7,164
1,433
32
6
4
105,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role