Player Matchup

Mercury
Mercury
Silver II
ASDR7
Mercury
Silver II
Level 81
God Stats
4W - 7L
1,497 SR
Queue Stats
300W - 332L
991 MMR
Solo
Apollo
Apollo
Bronze II
Empath0ii0
Apollo
Bronze II
Level 65
God Stats
11W - 23L
1,366 SR
Queue Stats
94W - 156L
328 MMR
Solo
Guan Yu
Guan Yu
Bronze II
SWiFT_D3ATH_1990
Guan Yu
Bronze II
Level 127
God Stats
3W - 5L
1,681 SR
Queue Stats
67W - 97L
881 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 91
1,514 SR
733 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 146
1,463 SR
690 MMR
Surtr
Surtr
Silver V
DudeNoMute
Surtr
Silver V
Level 145
God Stats
24W - 32L
1,474 SR
Queue Stats
70W - 102L
696 MMR
Solo
Danzaburou
Danzaburou
Silver IV
thirdskink99
Danzaburou
Silver IV
Level 153
God Stats
11W - 6L
1,474 SR
Queue Stats
650W - 637L
369 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
ざきかん
Zhong Kui
Silver II
Level 140
God Stats
11W - 22L
1,441 SR
Queue Stats
78W - 96L
1,005 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ASDR7
Mercury
9
2 / 5 / 1
6,874
764
4,359
10,976
4,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Apollo
Empath0ii0
Apollo
8
0 / 3 / 1
5,982
665
2,036
8,010
3,093
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 4 / 0
7,255
806
2,549
11,920
11,461
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
NoxAnubisPoseidonHadesSkadi

VS

Bans
KukulkanAwilixMerlinBastetMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
11
5 / 1 / 5
8,426
936
8,807
9,412
10,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
thirdskink99
Danzaburou
10
2 / 2 / 6
8,168
908
6,343
6,509
1,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
ざきかん
Zhong Kui
11
5 / 1 / 6
8,635
959
10,029
7,269
4,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
12
12
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Mercury
ASDR7
Mercury
2
5
1
0.5
W
Surtr
5
1
5
7.5
L
Apollo
Empath0ii0
Apollo
0
3
1
0.17
L
2
4
0
0.5
W
Danzaburou
thirdskink99
Danzaburou
2
2
6
2.5
W
Zhong Kui
ざきかん
Zhong Kui
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,944
Damage
25,179
30,906
Taken
23,190
19,328
Mitigated
16,589
2,663
Healing
8,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ASDR7
Mercury
4,359
1,807
0
816
10,976
4,774
0
3,743
7,233
0
21,407
W
Surtr
8,807
1,564
0
3,386
9,412
10,090
192
0
9,412
5,370
16,839
L
Apollo
Empath0ii0
Apollo
2,036
1,402
0
670
8,010
3,093
0
3,526
4,484
0
13,363
L
2,549
189
225
952
11,920
11,461
0
5,142
6,778
0
9,388
W
Danzaburou
thirdskink99
Danzaburou
6,343
1,684
0
1,212
6,509
1,993
1,791
0
6,509
0
23,698
W
Zhong Kui
ざきかん
Zhong Kui
10,029
1,441
0
3,917
7,269
4,506
646
345
6,924
45,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,111
Gold Earned
25,229
62
Minions Killed
108
0
Camps Cleared
0
475,393
Distance Traveled
501,482
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,874
764
35
4
0
179,819
0
W
Surtr
8,426
936
24
3
0
180,628
1
L
Apollo
5,982
665
17
2
0
152,814
0
L
Guan Yu
7,255
806
10
1
0
142,760
0
W
Danzaburou
8,168
908
31
3
0
153,517
2
W
Zhong Kui
8,635
959
53
6
0
167,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role