Player Matchup

Fenrir
Fenrir
AnthonyRoyce5
Fenrir
Level 50
God Stats
11W - 20L
1,316 SR
Queue Stats
116W - 119L
1,308 Elo+
Solo
Anubis
Anubis
Lutrigon
Anubis
Level 154
God Stats
20W - 13L
1,649 SR
Queue Stats
173W - 165L
1,453 Elo+
Solo
Jormungandr
Jormungandr
dragonmode142
Jormungandr
Level 83
God Stats
4W - 1L
1,694 SR
Queue Stats
182W - 65L
1,573 Elo+
Solo
Team Averages
Level 96
1,553 SR
1,445 Elo+

VS

Team Averages
Level 48
1,514 SR
1,183 Elo+
Nu Wa
Nu Wa
CepxKopx
Nu Wa
Level 64
God Stats
65W - 76L
1,541 SR
Queue Stats
70W - 86L
1,458 Elo+
Solo
Arachne
Arachne
HirotoKoichi
Arachne
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
942 Elo+
Party 1
Athena
Athena
asteezedbeez
Athena
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,148 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 9
11,381
813
10,387
11,565
4,442
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Lutrigon
Anubis
15
9 / 2 / 12
12,092
864
19,676
15,217
7,576
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
dragonmode142
Jormungandr
14
6 / 0 / 17
11,773
841
11,846
11,069
14,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
CepxKopx
Nu Wa
11
0 / 5 / 1
8,924
637
11,756
9,313
2,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
HirotoKoichi
Arachne
14
3 / 8 / 0
11,258
804
8,317
18,138
12,628
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
10
0 / 10 / 2
8,798
628
4,264
20,154
17,469
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
6
23
Kills
3
3
Deaths
23
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
1
9
12.5
L
Nu Wa
CepxKopx
Nu Wa
0
5
1
0.1
L
Arachne
HirotoKoichi
Arachne
3
8
0
0.38
W
Anubis
Lutrigon
Anubis
9
2
12
7.5
L
Athena
0
10
2
0.1
W
Jormungandr
dragonmode142
Jormungandr
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,909
Damage
24,337
37,851
Taken
47,605
26,240
Mitigated
32,764
17,061
Healing
1,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,387
1,502
0
4,511
11,565
4,442
1,044
6,221
5,344
0
41,006
L
Nu Wa
CepxKopx
Nu Wa
11,756
3,967
0
0
9,313
2,667
0
7,127
2,186
38,843
0
L
Arachne
HirotoKoichi
Arachne
8,317
6,725
0
1,310
18,138
12,628
0
12,657
5,481
0
22,397
W
Anubis
Lutrigon
Anubis
19,676
1,428
0
10,190
15,217
7,576
889
5,707
9,510
70,097
0
L
Athena
4,264
1,016
0
0
20,154
17,469
0
11,878
8,276
13,424
430
W
Jormungandr
dragonmode142
Jormungandr
11,846
3,602
0
2,360
11,069
14,222
625
4,083
6,986
59,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,246
Gold Earned
28,980
234
Minions Killed
86
0
Camps Cleared
0
746,927
Distance Traveled
702,545
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,381
813
60
4
0
278,735
0
L
Nu Wa
8,924
637
43
3
0
246,778
0
L
Arachne
11,258
804
30
2
0
245,681
0
W
Anubis
12,092
864
100
7
0
213,684
2
L
Athena
8,798
628
13
1
0
210,086
0
W
Jormungandr
11,773
841
74
5
0
254,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role