Player Matchup

Gilgamesh
Gilgamesh
ADMlN
Gilgamesh
Level 227
God Stats
44W - 39L
1,539 SR
Queue Stats
220W - 227L
1,469 Elo+
Solo
Neith
Neith
BigDaddy_Kuro
Neith
Level 102
God Stats
4W - 3L
1,490 SR
Queue Stats
146W - 118L
1,388 Elo+
Party 3
Nu Wa
Nu Wa
Dexvin
Nu Wa
Level 199
God Stats
5W - 3L
1,647 SR
Queue Stats
237W - 231L
1,454 Elo+
Solo
Nike
Nike
Little_Shiro-k
Nike
Level 15
God Stats
1W - 1L
1,276 SR
Queue Stats
79W - 62L
1,423 Elo+
Party 3
Susano
Susano
new-36823430
Susano
Level 129
God Stats
3W - 1L
1,362 SR
Queue Stats
150W - 145L
1,514 Elo+
Solo
Team Averages
Level 134
1,463 SR
1,449 Elo+

VS

Team Averages
Level 75
1,477 SR
1,401 Elo+
Chaac
Chaac
 
Chaac
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Rory698
Bakasura
Level 95
God Stats
1W - 1L
1,696 SR
Queue Stats
68W - 75L
1,382 Elo+
Party 2
Ymir
Ymir
TobyLG7935
Ymir
Level 11
God Stats
10W - 16L
1,305 SR
Queue Stats
34W - 49L
1,322 Elo+
Party 2
Ra
Ra
XCurie
Ra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 71L
1,445 Elo+
Party 1
Neith
Neith
gfearzly
Neith
Level 18
God Stats
11W - 9L
1,386 SR
Queue Stats
63W - 67L
1,354 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ADMlN
Gilgamesh
10
2 / 0 / 1
5,958
458
4,693
6,069
4,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 0 / 2
6,592
507
5,466
4,445
1,832
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
Dexvin
Nu Wa
13
2 / 0 / 1
7,705
593
7,821
5,193
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 0 / 1
8,045
619
9,924
8,682
7,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Susano
13
3 / 2 / 1
7,374
567
4,530
11,271
4,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 1 / 0
5,535
426
2,652
13,534
11,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Rory698
Bakasura
11
0 / 3 / 1
6,028
464
2,989
12,357
4,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 1 / 0
5,432
418
754
8,763
6,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
10
0 / 3 / 0
6,126
471
3,177
7,023
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
gfearzly
Neith
10
1 / 2 / 1
5,809
447
5,941
7,637
2,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
10
Kills
1
2
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
W
Gilgamesh
ADMlN
Gilgamesh
2
0
1
2.5
W
1
0
2
2
W
Nu Wa
Dexvin
Nu Wa
2
0
1
2.5
W
2
0
1
2.5
L
Bakasura
Rory698
Bakasura
0
3
1
0.17
L
0
1
0
0
L
Ra
0
3
0
0
L
Neith
gfearzly
Neith
1
2
1
0.75
W
Susano
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,434
Damage
15,513
35,660
Taken
49,314
20,337
Mitigated
27,725
13,885
Healing
15,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,652
461
0
7,785
13,534
11,900
0
644
12,764
0
35,591
W
Gilgamesh
ADMlN
Gilgamesh
4,693
997
0
1,561
6,069
4,421
0
621
5,338
0
17,669
W
5,466
1,605
0
2,722
4,445
1,832
0
133
4,312
0
50,543
W
Nu Wa
Dexvin
Nu Wa
7,821
1,581
0
2,541
5,193
1,922
467
2,591
2,580
65,294
0
W
9,924
1,417
0
720
8,682
7,640
0
98
8,292
418
65,158
L
Bakasura
Rory698
Bakasura
2,989
2,239
0
2,467
12,357
4,455
0
2,454
9,574
0
31,814
L
754
251
0
1,183
8,763
6,605
0
531
7,864
7,586
0
L
Ra
3,177
337
234
1,895
7,023
2,284
0
3,011
3,746
50,944
0
L
Neith
gfearzly
Neith
5,941
1,495
0
1,871
7,637
2,481
0
567
6,783
0
45,677
W
Susano
4,530
896
0
6,341
11,271
4,522
0
488
10,683
0
62,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,674
Gold Earned
28,930
424
Minions Killed
299
0
Camps Cleared
0
1,247,767
Distance Traveled
1,319,413
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,535
426
53
4
0
266,574
0
W
Gilgamesh
5,958
458
24
2
0
270,643
2
W
Neith
6,592
507
84
6
0
245,290
3
W
Nu Wa
7,705
593
110
8
0
219,627
1
W
Nike
8,045
619
103
8
0
246,128
0
L
Bakasura
6,028
464
71
5
0
307,764
4
L
Ymir
5,432
418
15
1
0
254,483
0
L
Ra
6,126
471
87
7
0
240,084
2
L
Neith
5,809
447
73
6
0
250,508
0
W
Susano
7,374
567
103
8
0
266,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role