Player Matchup

Hades
Hades
Gold V
B Tizzle03
Hades
Gold V
Level 156
God Stats
190W - 154L
1,623 SR
Queue Stats
574W - 626L
1,236 MMR
Party 1
Sol
Sol
Silver IV
BrianFlowaz
Sol
Silver IV
Level 156
God Stats
58W - 61L
1,502 SR
Queue Stats
212W - 289L
955 MMR
Party 1
Gilgamesh
Gilgamesh
Silver II
brockamptn
Gilgamesh
Silver II
Level 108
God Stats
0W - 2L
1,443 SR
Queue Stats
102W - 128L
930 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,523 SR
1,041 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,456 SR
953 MMR
Scylla
Scylla
Silver II
DRDISCHARGE
Scylla
Silver II
Level 148
God Stats
192W - 194L
1,464 SR
Queue Stats
279W - 309L
1,040 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver III
PostMcKnight
Kumbhakarna
Silver III
Level 89
God Stats
29W - 26L
1,520 SR
Queue Stats
330W - 399L
790 MMR
Party 2
Izanami
Izanami
Silver III
gottenword
Izanami
Silver III
Level 109
God Stats
3W - 6L
1,384 SR
Queue Stats
156W - 189L
1,028 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
15
2 / 6 / 7
12,909
759
10,670
21,857
11,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 6 / 4
11,985
705
11,079
17,143
6,462
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
brockamptn
Gilgamesh
15
4 / 5 / 5
12,812
754
7,653
22,240
24,028
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AchillesHeraAresDiscordiaBacchus

VS

Bans
Morgan Le FayCerberusChaacKuzenboGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
8 / 3 / 9
14,090
829
20,341
9,579
4,153
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kumbhakarna
PostMcKnight
Kumbhakarna
15
3 / 3 / 10
12,780
752
6,582
17,072
21,245
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
gottenword
Izanami
16
5 / 3 / 9
13,296
782
17,457
10,714
5,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
9
Kills
16
17
Deaths
9
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hades
2
6
7
0.92
L
3
6
4
0.83
W
Scylla
8
3
9
4.17
W
Kumbhakarna
PostMcKnight
Kumbhakarna
3
3
10
2.67
L
Gilgamesh
brockamptn
Gilgamesh
4
5
5
1.3
W
Izanami
gottenword
Izanami
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,402
Damage
44,380
61,240
Taken
37,365
41,682
Mitigated
30,798
14,727
Healing
523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
10,670
480
507
6,991
21,857
11,192
609
10,020
11,837
65,195
0
L
11,079
2,061
0
5,727
17,143
6,462
1,107
8,740
8,403
56,801
1,635
W
Scylla
20,341
1,471
0
143
9,579
4,153
559
5,232
4,347
81,020
0
W
Kumbhakarna
PostMcKnight
Kumbhakarna
6,582
691
0
0
17,072
21,245
197
8,819
8,253
12,747
0
L
Gilgamesh
brockamptn
Gilgamesh
7,653
1,650
0
1,502
22,240
24,028
54
8,805
13,435
0
33,038
W
Izanami
gottenword
Izanami
17,457
14,097
0
380
10,714
5,400
2,442
7,886
2,828
0
67,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,706
Gold Earned
40,166
199
Minions Killed
188
0
Camps Cleared
0
892,174
Distance Traveled
909,532
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
12,909
759
93
5
0
278,221
5
L
Sol
11,985
705
62
4
0
283,122
4
W
Scylla
14,090
829
97
6
0
313,358
2
W
Kumbhakarna
12,780
752
10
1
0
325,682
0
L
Gilgamesh
12,812
754
44
3
0
330,831
4
W
Izanami
13,296
782
81
5
0
270,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role