Player Matchup

Athena
Athena
DarkShadow0319
Athena
Level 106
God Stats
17W - 13L
1,540 SR
Queue Stats
239W - 222L
1,516 Elo+
Party 1
Artio
Artio
KevTheGamer
Artio
Level 80
God Stats
15W - 18L
1,517 SR
Queue Stats
141W - 161L
1,410 Elo+
Party 2
Cthulhu
Cthulhu
SchmeatyVonMeaty
Cthulhu
Level 28
God Stats
0W - 1L
1,284 SR
Queue Stats
72W - 99L
1,416 Elo+
Party 2
Ymir
Ymir
beffjezos1969
Ymir
Level 68
God Stats
0W - 2L
1,286 SR
Queue Stats
168W - 173L
1,426 Elo+
Party 2
Jing Wei
Jing Wei
workdoesdis
Jing Wei
Level 9
God Stats
4W - 1L
1,878 SR
Queue Stats
46W - 34L
1,838 Elo+
Party 1
Team Averages
Level 58
1,501 SR
1,521 Elo+

VS

Team Averages
Level 31
1,596 SR
1,478 Elo+
Ah Muzen Cab
Ah Muzen Cab
GrinNfool
Ah Muzen Cab
Level 29
God Stats
2W - 0L
1,788 SR
Queue Stats
6W - 7L
1,544 Elo+
Party 3
Bacchus
Bacchus
MatyCarajo
Bacchus
Level 30
God Stats
22W - 27L
1,446 SR
Queue Stats
142W - 169L
1,361 Elo+
Solo
Hades
Hades
Pokemon Maaster
Hades
Level 43
God Stats
20W - 19L
1,550 SR
Queue Stats
131W - 135L
1,367 Elo+
Solo
Kuzenbo
Kuzenbo
taint-tainter2
Kuzenbo
Level 32
God Stats
5W - 1L
1,695 SR
Queue Stats
8W - 5L
1,564 Elo+
Party 3
Ne Zha
Ne Zha
welpthatwaseasy
Ne Zha
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
6,318
451
3,446
15,737
11,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 2 / 1
7,178
513
6,682
15,132
8,580
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 6 / 1
6,298
450
3,730
11,801
5,224
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 4 / 1
7,723
552
8,925
13,752
7,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jing Wei
workdoesdis
Jing Wei
11
0 / 2 / 1
6,247
446
4,689
9,978
3,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GrinNfool
Ah Muzen Cab
11
3 / 0 / 1
7,242
517
10,569
7,109
2,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
MatyCarajo
Bacchus
10
1 / 2 / 3
6,024
430
5,146
9,338
9,622
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 0
8,337
596
10,638
12,922
6,336
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
5 / 1 / 3
8,514
608
7,954
9,250
5,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
6 / 1 / 3
8,959
640
12,796
13,718
5,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
17
17
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Ah Muzen Cab
GrinNfool
Ah Muzen Cab
3
0
1
3.5
L
1
2
1
0.75
W
Bacchus
MatyCarajo
Bacchus
1
2
3
1.25
W
2
1
0
2
L
0
6
1
0.08
L
4
4
1
1.13
W
5
1
3
6.5
W
6
1
3
7.5
L
Jing Wei
workdoesdis
Jing Wei
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,472
Damage
47,103
66,400
Taken
52,337
36,020
Mitigated
30,188
15,793
Healing
19,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,446
528
1,273
1,844
15,737
11,353
0
5,417
10,320
25,142
0
W
Ah Muzen Cab
GrinNfool
Ah Muzen Cab
10,569
4,751
0
1,532
7,109
2,456
520
1,125
5,984
0
51,769
L
6,682
1,423
445
4,726
15,132
8,580
0
9,071
6,061
43,119
0
W
Bacchus
MatyCarajo
Bacchus
5,146
548
408
1,624
9,338
9,622
378
2,976
6,307
21,389
454
W
10,638
720
238
7,960
12,922
6,336
694
8,107
4,605
59,949
0
L
3,730
87
0
2,329
11,801
5,224
0
5,777
6,024
37,954
0
L
8,925
3,633
0
2,041
13,752
7,544
0
1,520
12,232
63,018
1,341
W
7,954
2,802
0
1,982
9,250
5,790
14
4,046
5,204
49,361
0
W
12,796
6,885
0
5,450
13,718
5,984
0
5,943
7,751
0
81,590
L
Jing Wei
workdoesdis
Jing Wei
4,689
4,035
0
3,135
9,978
3,319
0
1,499
8,479
0
48,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,764
Gold Earned
39,076
357
Minions Killed
385
0
Camps Cleared
0
1,334,891
Distance Traveled
1,407,561
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,318
451
44
3
0
283,946
0
W
Ah Muzen Cab
7,242
517
77
6
0
267,732
0
L
Artio
7,178
513
64
5
0
261,491
0
W
Bacchus
6,024
430
15
1
0
291,612
0
W
Hades
8,337
596
105
8
0
235,518
0
L
Cthulhu
6,298
450
61
4
0
261,299
0
L
Ymir
7,723
552
96
7
0
279,241
3
W
Kuzenbo
8,514
608
87
6
0
300,375
1
W
Ne Zha
8,959
640
101
7
0
312,324
0
L
Jing Wei
6,247
446
92
7
0
248,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role