Player Matchup

Bacchus
Bacchus
CrackersWolf18
Bacchus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,436 Elo+
Party 1
Sun Wukong
Sun Wukong
CrackersWolf7
Sun Wukong
Level 111
God Stats
3W - 4L
1,446 SR
Queue Stats
17W - 24L
1,396 Elo+
Party 1
Nu Wa
Nu Wa
DeusDomine
Nu Wa
Level 120
God Stats
5W - 3L
1,681 SR
Queue Stats
10W - 16L
1,386 Elo+
Solo
Chernobog
Chernobog
PenguinMasterz
Chernobog
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,582 Elo+
Party 1
Thanatos
Thanatos
xFROZEN_KNIGHTx
Thanatos
Level 129
God Stats
16W - 14L
1,523 SR
Queue Stats
197W - 188L
1,440 Elo+
Solo
Team Averages
Level 105
1,530 SR
1,448 Elo+

VS

Team Averages
Level 102
1,491 SR
1,463 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
KenethParcell
Chiron
Level 107
God Stats
4W - 5L
1,483 SR
Queue Stats
104W - 103L
1,436 Elo+
Party 2
Chaac
Chaac
edgE Carnage
Chaac
Level 28
God Stats
1W - 8L
1,271 SR
Queue Stats
24W - 42L
1,396 Elo+
Party 2
Pele
Pele
xOldSport69x
Pele
Level 107
God Stats
23W - 8L
1,754 SR
Queue Stats
108W - 112L
1,463 Elo+
Party 2
Thoth
Thoth
yoloswaginabox0
Thoth
Level 123
God Stats
6W - 7L
1,445 SR
Queue Stats
263W - 246L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 1
6,185
562
2,841
7,588
7,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
CrackersWolf7
Sun Wukong
12
2 / 0 / 1
6,914
629
4,698
8,327
4,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
10
2 / 1 / 4
6,047
550
4,483
4,176
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
PenguinMasterz
Chernobog
10
1 / 1 / 6
6,310
574
4,631
4,950
1,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
12
7 / 2 / 2
7,316
665
7,736
10,044
3,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
7
0 / 8 / 2
4,866
442
4,563
12,806
6,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 4 / 0
5,191
472
4,823
7,894
2,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 3 / 0
5,797
527
3,761
7,913
8,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 0 / 0
6,773
616
2,905
7,590
2,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 1 / 1
6,421
584
4,266
4,253
904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
16
Kills
5
5
Deaths
16
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
8
2
0.13
W
4
1
1
4.5
W
Sun Wukong
CrackersWolf7
Sun Wukong
2
0
1
2.5
W
Nu Wa
2
1
4
4
L
1
4
0
0.25
W
Chernobog
PenguinMasterz
Chernobog
1
1
6
4
L
0
3
0
0
W
Thanatos
7
2
2
4
L
3
0
0
3
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,389
Damage
20,318
35,085
Taken
40,456
18,435
Mitigated
20,926
15,624
Healing
7,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
4,563
732
0
1,700
12,806
6,132
0
3,882
8,924
368
14,734
W
2,841
1,013
0
2,049
7,588
7,253
0
739
6,849
15,414
0
W
Sun Wukong
CrackersWolf7
Sun Wukong
4,698
976
0
3,658
8,327
4,529
0
85
7,619
0
46,170
W
Nu Wa
4,483
1,568
0
1,250
4,176
1,333
348
1,518
2,658
31,415
0
L
4,823
1,613
82
1,492
7,894
2,196
0
1,093
6,801
0
28,245
W
Chernobog
PenguinMasterz
Chernobog
4,631
3,058
0
1,821
4,950
1,596
562
270
4,680
0
46,104
L
3,761
270
0
1,859
7,913
8,939
0
252
7,661
313
39,570
W
Thanatos
7,736
2,366
0
6,846
10,044
3,724
0
2,034
8,010
0
55,627
L
2,905
464
0
1,154
7,590
2,755
0
1,122
6,468
0
60,541
L
4,266
151
0
1,080
4,253
904
0
975
3,278
52,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,772
Gold Earned
29,048
321
Minions Killed
323
0
Camps Cleared
0
1,155,531
Distance Traveled
1,112,993
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
4,866
442
14
1
0
220,485
0
W
Bacchus
6,185
562
20
2
0
234,732
1
W
Sun Wukong
6,914
629
90
8
0
213,225
0
W
Nu Wa
6,047
550
49
4
0
229,501
0
L
Chiron
5,191
472
42
4
0
185,841
1
W
Chernobog
6,310
574
81
7
0
216,157
1
L
Chaac
5,797
527
69
6
0
230,295
1
W
Thanatos
7,316
665
81
7
0
261,916
2
L
Pele
6,773
616
102
9
0
250,119
0
L
Thoth
6,421
584
96
9
0
226,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role