Player Matchup

Terra
Terra
 
Terra
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
ArcanjoWeismann
Zhong Kui
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Neith
Neith
Destemidah
Neith
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,247 Elo+
Party 1
Izanami
Izanami
HeadShotBrasil
Izanami
Level 21
God Stats
0W - 1L
1,331 SR
Queue Stats
12W - 9L
1,562 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Khalil1
Ah Muzen Cab
Level 165
God Stats
8W - 4L
1,599 SR
Queue Stats
458W - 395L
1,556 Elo+
Solo
Team Averages
Level 83
1,486 SR
1,473 Elo+

VS

Team Averages
Level 137
1,541 SR
1,460 Elo+
Terra
Terra
 
Terra
Level 274
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
LocatedSea2
Awilix
Level 157
God Stats
10W - 5L
1,705 SR
Queue Stats
407W - 438L
1,458 Elo+
Solo
Apollo
Apollo
Skattfox
Apollo
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
0 / 4 / 5
7,819
601
6,980
14,286
16,954
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
ArcanjoWeismann
Zhong Kui
12
1 / 5 / 3
7,804
600
7,968
11,126
11,752
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Neith
14
1 / 2 / 3
8,054
620
6,608
9,802
4,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 4 / 4
8,097
623
5,712
10,412
4,964
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Khalil1
Ah Muzen Cab
19
4 / 1 / 3
10,637
818
23,732
11,795
6,461
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
5 / 1 / 10
10,167
782
8,899
15,938
22,662
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
 
Xbalanque
16
4 / 1 / 9
9,261
712
17,260
12,132
6,491
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
 
Cthulhu
16
1 / 1 / 10
8,935
687
13,559
12,275
11,073
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
15
1 / 1 / 11
8,865
682
6,046
12,653
6,663
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Skattfox
Apollo
17
5 / 3 / 7
9,361
720
6,845
12,143
6,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
63
7
Kills
16
16
Deaths
7
18
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
4
5
0.63
W
Terra
 
Terra
5
1
10
10
W
Xbalanque
 
Xbalanque
4
1
9
8.5
W
Cthulhu
 
Cthulhu
1
1
10
6
L
Zhong Kui
ArcanjoWeismann
Zhong Kui
1
5
3
0.5
L
Neith
1
2
3
1.25
L
1
4
4
0.75
L
Ah Muzen Cab
Khalil1
Ah Muzen Cab
4
1
3
5.5
W
Awilix
1
1
11
6.5
W
Apollo
Skattfox
Apollo
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,000
Damage
52,609
57,421
Taken
65,141
44,657
Mitigated
53,761
18,000
Healing
27,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
6,980
413
3,599
5,065
14,286
16,954
0
3,735
10,551
10,249
0
W
Terra
 
Terra
8,899
46
5,975
5,195
15,938
22,662
14
3,507
12,431
12,973
0
W
Xbalanque
 
Xbalanque
17,260
7,361
2,590
2,459
12,132
6,491
654
2,338
9,794
0
27,636
W
Cthulhu
 
Cthulhu
13,559
395
2,963
536
12,275
11,073
0
3,461
8,814
26,462
0
L
Zhong Kui
ArcanjoWeismann
Zhong Kui
7,968
1,087
0
598
11,126
11,752
197
5,476
5,650
11,427
0
L
Neith
6,608
1,056
0
1,465
9,802
4,526
0
5,790
4,012
0
12,876
L
5,712
1,959
889
1,073
10,412
4,964
84
2,858
7,554
0
13,705
L
Ah Muzen Cab
Khalil1
Ah Muzen Cab
23,732
4,567
3,578
1,733
11,795
6,461
312
4,599
7,196
0
61,506
W
Awilix
6,046
694
1,874
2,446
12,653
6,663
781
3,622
9,031
0
22,147
W
Apollo
Skattfox
Apollo
6,845
2,681
1,145
1,857
12,143
6,872
272
2,020
10,123
0
18,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,411
Gold Earned
46,589
135
Minions Killed
164
0
Camps Cleared
0
1,181,730
Distance Traveled
1,305,158
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,819
601
8
1
0
237,041
0
W
Terra
10,167
782
2
0
0
282,336
0
W
Xbalanque
9,261
712
48
4
0
249,917
0
W
Cthulhu
8,935
687
52
4
0
264,386
0
L
Zhong Kui
7,804
600
8
1
0
199,149
0
L
Neith
8,054
620
20
2
0
244,966
0
L
Izanami
8,097
623
16
1
0
241,506
0
L
Ah Muzen Cab
10,637
818
83
6
0
259,068
0
W
Awilix
8,865
682
32
2
0
276,526
0
W
Apollo
9,361
720
30
2
0
231,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role