Player Matchup

Sun Wukong
Sun Wukong
DeoCeag
Sun Wukong
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,669 Elo+
Party 1
Ravana
Ravana
Fred0
Ravana
Level 135
God Stats
0W - 1L
1,610 SR
Queue Stats
69W - 66L
1,478 Elo+
Party 4
Rama
Rama
KidbuuKawaii
Rama
Level 184
God Stats
1W - 1L
1,777 SR
Queue Stats
11W - 19L
1,618 Elo+
Party 1
Ix Chel
Ix Chel
Pipetheingeniero
Ix Chel
Level 36
God Stats
1W - 2L
1,657 SR
Queue Stats
48W - 71L
1,498 Elo+
Party 1
Bastet
Bastet
cuatrocientos
Bastet
Level 127
God Stats
4W - 5L
1,647 SR
Queue Stats
95W - 112L
1,380 Elo+
Party 4
Team Averages
Level 118
1,638 SR
1,529 Elo+

VS

Team Averages
Level 141
1,571 SR
1,517 Elo+
Mulan
Mulan
DaBahBuhYoda
Mulan
Level 180
God Stats
2W - 6L
1,487 SR
Queue Stats
206W - 244L
1,484 Elo+
Party 2
Artemis
Artemis
JDUBZ06
Artemis
Level 162
God Stats
1W - 1L
1,798 SR
Queue Stats
68W - 92L
1,507 Elo+
Party 2
Jing Wei
Jing Wei
Tim4024
Jing Wei
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 58L
1,521 Elo+
Party 3
Chang'e
Chang'e
phlim69
Chang'e
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
240W - 245L
1,576 Elo+
Solo
Fafnir
Fafnir
ÁCuChulainn
Fafnir
Level 144
God Stats
2W - 1L
1,569 SR
Queue Stats
82W - 101L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DeoCeag
Sun Wukong
15
1 / 7 / 6
8,725
671
10,158
17,767
15,684
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
Fred0
Ravana
5
0 / 1 / 1
6,425
494
0
1,687
1,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 5 / 1
10,101
777
13,315
13,577
7,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 2 / 8
9,586
737
20,726
9,018
5,218
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 3 / 5
7,758
597
8,078
8,549
4,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 12
9,757
751
9,798
20,166
19,012
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
JDUBZ06
Artemis
17
3 / 2 / 8
10,147
781
10,249
12,842
6,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Tim4024
Jing Wei
18
6 / 2 / 9
11,111
855
14,208
11,536
5,223
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
phlim69
Chang'e
18
4 / 0 / 8
10,577
814
5,876
12,287
5,332
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
17
3 / 1 / 12
11,346
873
6,542
16,468
23,682
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
67
10
Kills
18
18
Deaths
10
21
Assists
49
Player
Kills
Deaths
Assists
KDA
W
2
5
12
1.6
L
Sun Wukong
DeoCeag
Sun Wukong
1
7
6
0.57
L
Ravana
Fred0
Ravana
0
1
1
0.5
W
Artemis
JDUBZ06
Artemis
3
2
8
3.5
L
8
5
1
1.7
L
1
2
8
2.5
W
Jing Wei
Tim4024
Jing Wei
6
2
9
5.25
L
0
3
5
0.83
W
Chang'e
phlim69
Chang'e
4
0
8
8
W
Fafnir
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,277
Damage
46,673
50,598
Taken
73,299
34,503
Mitigated
59,415
10,415
Healing
40,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,798
1,659
2,961
3,763
20,166
19,012
470
3,594
15,321
351
13,574
L
Sun Wukong
DeoCeag
Sun Wukong
10,158
1,100
127
1,799
17,767
15,684
0
4,587
13,180
0
18,324
L
Ravana
Fred0
Ravana
0
0
0
0
1,687
1,110
0
97
1,590
0
0
W
Artemis
JDUBZ06
Artemis
10,249
4,205
238
2,582
12,842
6,166
1,781
2,443
10,399
0
32,854
L
13,315
10,975
616
3,146
13,577
7,963
273
2,890
10,687
0
23,405
L
20,726
799
1,343
1,746
9,018
5,218
0
2,952
6,066
52,564
0
W
Jing Wei
Tim4024
Jing Wei
14,208
9,788
215
1,024
11,536
5,223
3,224
3,860
7,676
0
34,113
L
8,078
1,486
603
1,035
8,549
4,528
0
1,540
7,009
0
12,018
W
Chang'e
phlim69
Chang'e
5,876
553
13,764
8,107
12,287
5,332
1,721
6,278
6,009
26,620
0
W
Fafnir
6,542
1,571
3,037
4,339
16,468
23,682
1,138
4,551
11,917
15,436
529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,595
Gold Earned
52,938
116
Minions Killed
168
0
Camps Cleared
0
874,588
Distance Traveled
1,145,379
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,757
751
16
1
0
239,106
0
L
Sun Wukong
8,725
671
20
2
0
241,845
0
L
Ravana
6,425
494
0
0
0
26,929
0
W
Artemis
10,147
781
39
3
0
190,156
0
L
Rama
10,101
777
41
3
0
168,542
0
L
Ix Chel
9,586
737
45
3
0
262,125
0
W
Jing Wei
11,111
855
51
4
0
251,674
0
L
Bastet
7,758
597
10
1
0
175,147
2
W
Chang'e
10,577
814
46
4
0
219,616
0
W
Fafnir
11,346
873
16
1
0
244,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role