Player Matchup

Neith
Neith
Silver III
GodDamnGraham
Neith
Silver III
Level 155
God Stats
2W - 2L
1,380 SR
Queue Stats
84W - 124L
759 MMR
Solo
Hades
Hades
Silver V
Godaddy229
Hades
Silver V
Level 102
God Stats
11W - 8L
1,575 SR
Queue Stats
23W - 37L
813 MMR
Solo
Ix Chel
Ix Chel
Gold V
I HOT N BEEFY I
Ix Chel
Gold V
Level 156
God Stats
12W - 12L
1,494 SR
Queue Stats
105W - 107L
1,123 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,483 SR
898 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 83
1,345 SR
734 MMR
Chang'e
Chang'e
Bronze II
ManMak3r
Chang'e
Bronze II
Level 76
God Stats
0W - 5L
1,131 SR
Queue Stats
185W - 294L
534 MMR
Party 1
Artemis
Artemis
Silver III
RoseRedRhino
Artemis
Silver III
Level 104
God Stats
104W - 116L
1,470 SR
Queue Stats
161W - 221L
1,162 MMR
Party 1
Bacchus
Bacchus
Bronze II
Seanpeezy614
Bacchus
Bronze II
Level 69
God Stats
44W - 55L
1,433 SR
Queue Stats
154W - 286L
507 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 10
10,555
812
7,799
9,166
4,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hades
13
7 / 5 / 6
11,346
873
11,436
13,086
7,407
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 1 / 9
10,772
829
15,029
11,934
13,163
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AchillesNe ZhaKuzenboAphroditeBaron Samedi

VS

Bans
AnubisOdinCharybdisGilgameshSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ManMak3r
Chang'e
11
1 / 8 / 5
8,817
678
5,682
15,956
6,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
RoseRedRhino
Artemis
14
5 / 1 / 2
10,424
802
12,138
10,464
4,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Seanpeezy614
Bacchus
10
1 / 4 / 5
8,915
686
6,019
14,677
17,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
13
Kills
7
7
Deaths
13
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
1
10
7
W
Hades
7
5
6
2
W
4
1
9
8.5
L
Chang'e
ManMak3r
Chang'e
1
8
5
0.44
L
Artemis
RoseRedRhino
Artemis
5
1
2
6
L
Bacchus
Seanpeezy614
Bacchus
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,264
Damage
23,839
34,186
Taken
41,097
24,608
Mitigated
28,574
10,124
Healing
7,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,799
1,009
0
2,064
9,166
4,038
1,508
2,397
6,570
0
43,632
W
Hades
11,436
709
50
2,981
13,086
7,407
983
5,430
7,238
37,766
0
W
15,029
1,712
1,642
3,387
11,934
13,163
422
3,237
8,377
47,561
2,045
L
Chang'e
ManMak3r
Chang'e
5,682
348
1,686
2,246
15,956
6,280
0
10,000
5,956
32,787
0
L
Artemis
RoseRedRhino
Artemis
12,138
4,167
365
2,053
10,464
4,833
0
5,532
4,932
0
50,126
L
Bacchus
Seanpeezy614
Bacchus
6,019
680
0
1,341
14,677
17,461
0
9,473
5,204
12,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,673
Gold Earned
28,156
161
Minions Killed
97
0
Camps Cleared
0
694,243
Distance Traveled
618,960
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,555
812
60
5
0
248,702
3
W
Hades
11,346
873
54
4
0
225,790
5
W
Ix Chel
10,772
829
47
4
0
219,751
0
L
Chang'e
8,817
678
35
3
0
194,734
0
L
Artemis
10,424
802
50
4
0
201,522
2
L
Bacchus
8,915
686
12
1
0
222,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role