Player Matchup

Kukulkan
Kukulkan
Dobbs118
Kukulkan
Level 111
God Stats
6W - 7L
1,462 SR
Queue Stats
213W - 233L
1,475 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
K4PtaiNInSAn0
Morgan Le Fay
Level 124
God Stats
13W - 12L
1,439 SR
Queue Stats
599W - 602L
1,468 Elo+
Party 3
Sylvanus
Sylvanus
LuYorks
Sylvanus
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 27L
1,467 Elo+
Party 1
Chaac
Chaac
ObieOneJacobie
Chaac
Level 107
God Stats
8W - 3L
1,643 SR
Queue Stats
335W - 337L
1,471 Elo+
Party 3
Ymir
Ymir
The-Jordanos
Ymir
Level 123
God Stats
1W - 0L
1,826 SR
Queue Stats
87W - 77L
1,572 Elo+
Party 1
Team Averages
Level 114
1,574 SR
1,491 Elo+

VS

Team Averages
Level 126
1,436 SR
1,491 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Elios55
Chiron
Level 122
God Stats
3W - 5L
1,489 SR
Queue Stats
421W - 412L
1,533 Elo+
Solo
Chang'e
Chang'e
PhoenixHowl99
Chang'e
Level 88
God Stats
0W - 4L
1,164 SR
Queue Stats
269W - 252L
1,442 Elo+
Party 2
Charybdis
Charybdis
Xelor93
Charybdis
Level 123
God Stats
5W - 3L
1,599 SR
Queue Stats
381W - 361L
1,468 Elo+
Party 2
Chronos
Chronos
jauquet11
Chronos
Level 168
God Stats
5W - 12L
1,429 SR
Queue Stats
1,204W - 1,228L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dobbs118
Kukulkan
19
3 / 2 / 18
11,441
715
16,005
7,787
4,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
K4PtaiNInSAn0
Morgan Le Fay
19
5 / 2 / 14
11,702
731
18,093
10,620
5,749
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
LuYorks
Sylvanus
19
2 / 1 / 18
12,278
767
6,685
16,239
17,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

19
4 / 2 / 15
11,403
713
16,526
19,147
22,068
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
9 / 3 / 13
13,353
835
14,687
17,640
15,590
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
1 / 6 / 5
9,502
594
8,671
21,545
29,445
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
Elios55
Chiron
20
4 / 4 / 4
10,737
671
15,919
15,229
7,060
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chang'e
17
2 / 6 / 4
10,070
629
10,839
22,216
9,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Xelor93
Charybdis
18
2 / 6 / 3
10,293
643
12,423
18,586
13,665
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chronos
jauquet11
Chronos
1
0 / 1 / 0
4,220
264
0
644
198

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
25
23
Kills
9
10
Deaths
23
78
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
6
5
0.58
W
Kukulkan
Dobbs118
Kukulkan
3
2
18
6
L
Chiron
Elios55
Chiron
4
4
4
1.5
W
Morgan Le Fay
K4PtaiNInSAn0
Morgan Le Fay
5
2
14
6
W
Sylvanus
LuYorks
Sylvanus
2
1
18
11
W
4
2
15
5.75
L
Chang'e
2
6
4
0.67
W
9
3
13
5.17
L
Charybdis
Xelor93
Charybdis
2
6
3
0.58
L
Chronos
jauquet11
Chronos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,996
Damage
47,852
71,433
Taken
78,220
65,661
Mitigated
60,055
38,877
Healing
28,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
8,671
467
697
1,990
21,545
29,445
224
17,332
3,968
14,281
0
W
Kukulkan
Dobbs118
Kukulkan
16,005
1,082
1,992
1,291
7,787
4,820
1,453
3,538
4,249
35,871
0
L
Chiron
Elios55
Chiron
15,919
2,819
1,229
3,261
15,229
7,060
732
9,452
5,584
0
29,100
W
Morgan Le Fay
K4PtaiNInSAn0
Morgan Le Fay
18,093
1,567
843
1,362
10,620
5,749
1,895
3,602
7,018
40,692
0
W
Sylvanus
LuYorks
Sylvanus
6,685
2,105
10,729
9,646
16,239
17,434
1,760
3,950
12,289
17,577
0
W
16,526
1,643
2,309
4,987
19,147
22,068
1,116
4,263
14,884
0
34,169
L
Chang'e
10,839
611
9,374
9,168
22,216
9,687
0
14,890
7,105
30,042
0
W
14,687
2,836
1,901
3,817
17,640
15,590
1,172
4,157
13,483
25,740
0
L
Charybdis
Xelor93
Charybdis
12,423
4,968
997
1,744
18,586
13,665
772
12,250
6,093
0
32,768
L
Chronos
jauquet11
Chronos
0
0
0
0
644
198
0
589
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,177
Gold Earned
44,822
173
Minions Killed
153
0
Camps Cleared
0
1,554,256
Distance Traveled
1,074,263
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,502
594
9
1
0
286,917
0
W
Kukulkan
11,441
715
55
3
0
328,651
0
L
Chiron
10,737
671
37
2
0
277,844
0
W
Morgan Le Fay
11,702
731
43
3
0
341,700
0
W
Sylvanus
12,278
767
27
2
0
266,205
0
W
Chaac
11,403
713
25
2
0
321,501
0
L
Chang'e
10,070
629
51
3
0
278,651
0
W
Ymir
13,353
835
23
1
0
296,199
0
L
Charybdis
10,293
643
56
4
0
230,851
0
L
Chronos
4,220
264
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role