Player Matchup

Cthulhu
Cthulhu
ACETHEKING77
Cthulhu
Level 108
God Stats
5W - 2L
1,966 SR
Queue Stats
40W - 45L
1,465 Elo+
Party 2
Hachiman
Hachiman
GinGGy1
Hachiman
Level 121
God Stats
19W - 25L
1,484 SR
Queue Stats
465W - 427L
1,511 Elo+
Solo
Merlin
Merlin
H8ER 3LIM1N8ER
Merlin
Level 179
God Stats
18W - 6L
1,659 SR
Queue Stats
580W - 538L
1,513 Elo+
Party 2
Bastet
Bastet
PaulGotASmolpp
Bastet
Level 123
God Stats
18W - 15L
1,629 SR
Queue Stats
34W - 45L
1,454 Elo+
Party 2
Erlang Shen
Erlang Shen
TheDILLY101
Erlang Shen
Level 145
God Stats
38W - 37L
1,537 SR
Queue Stats
154W - 154L
1,491 Elo+
Party 2
Team Averages
Level 135
1,655 SR
1,487 Elo+

VS

Team Averages
Level 138
1,488 SR
1,525 Elo+
Sobek
Sobek
A Cheeky Grin
Sobek
Level 165
God Stats
1W - 6L
1,423 SR
Queue Stats
568W - 572L
1,585 Elo+
Party 1
Fenrir
Fenrir
BDK x Rush
Fenrir
Level 129
God Stats
2W - 7L
1,369 SR
Queue Stats
62W - 75L
1,506 Elo+
Party 1
Ix Chel
Ix Chel
Kronovki
Ix Chel
Level 157
God Stats
4W - 2L
1,445 SR
Queue Stats
42W - 54L
1,492 Elo+
Party 1
Ah Puch
Ah Puch
Raging Indian
Ah Puch
Level 151
God Stats
3W - 2L
1,598 SR
Queue Stats
77W - 110L
1,503 Elo+
Party 1
Apollo
Apollo
slapmyhiney
Apollo
Level 86
God Stats
3W - 7L
1,606 SR
Queue Stats
94W - 100L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ACETHEKING77
Cthulhu
12
2 / 3 / 7
8,021
501
7,315
14,261
14,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
GinGGy1
Hachiman
16
5 / 3 / 4
9,993
625
7,257
9,521
3,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 4 / 2
9,150
572
7,972
10,632
4,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
3 / 4 / 11
8,277
517
11,566
14,381
5,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
TheDILLY101
Erlang Shen
17
13 / 2 / 3
11,093
693
17,939
18,455
15,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 6
7,976
499
6,919
16,549
18,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
BDK x Rush
Fenrir
16
11 / 4 / 1
9,854
616
11,820
14,377
5,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ix Chel
Kronovki
Ix Chel
13
1 / 5 / 6
8,026
502
8,090
11,611
4,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
12
0 / 11 / 1
7,277
455
7,896
15,771
9,317
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
14
4 / 6 / 3
8,954
560
7,403
13,055
5,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
28
Kills
16
16
Deaths
28
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
2
6
1.5
W
Cthulhu
ACETHEKING77
Cthulhu
2
3
7
1.83
L
Fenrir
BDK x Rush
Fenrir
11
4
1
2.88
W
Hachiman
GinGGy1
Hachiman
5
3
4
2.33
W
5
4
2
1.5
L
Ix Chel
Kronovki
Ix Chel
1
5
6
0.8
W
3
4
11
2.13
L
Ah Puch
0
11
1
0.05
W
Erlang Shen
TheDILLY101
Erlang Shen
13
2
3
7.25
L
Apollo
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,049
Damage
42,128
67,250
Taken
71,363
43,848
Mitigated
43,594
19,979
Healing
14,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,919
590
0
5,560
16,549
18,240
0
4,052
12,497
31,728
0
W
Cthulhu
ACETHEKING77
Cthulhu
7,315
776
280
1,916
14,261
14,643
0
5,555
8,706
25,813
0
L
Fenrir
BDK x Rush
Fenrir
11,820
2,400
0
1,106
14,377
5,901
0
3,914
10,463
0
54,638
W
Hachiman
GinGGy1
Hachiman
7,257
4,063
0
4,000
9,521
3,979
740
2,447
7,074
0
82,677
W
7,972
496
0
500
10,632
4,384
0
3,239
7,393
72,287
0
L
Ix Chel
Kronovki
Ix Chel
8,090
993
1,513
2,505
11,611
4,400
0
4,732
6,879
59,893
0
W
11,566
3,412
0
4,230
14,381
5,615
0
4,359
10,022
0
48,085
L
Ah Puch
7,896
567
0
1,812
15,771
9,317
44
439
15,332
49,903
0
W
Erlang Shen
TheDILLY101
Erlang Shen
17,939
10,578
0
9,053
18,455
15,227
229
7,305
11,150
0
88,469
L
Apollo
7,403
5,427
0
1,922
13,055
5,736
0
2,150
10,905
0
64,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,534
Gold Earned
42,087
487
Minions Killed
414
0
Camps Cleared
0
1,621,272
Distance Traveled
1,545,409
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,976
499
35
2
0
323,461
3
W
Cthulhu
8,021
501
15
1
0
336,585
5
L
Fenrir
9,854
616
69
4
0
368,639
0
W
Hachiman
9,993
625
160
10
0
313,806
0
W
Merlin
9,150
572
124
8
0
298,174
4
L
Ix Chel
8,026
502
109
7
0
296,103
0
W
Bastet
8,277
517
65
4
0
355,154
2
L
Ah Puch
7,277
455
68
4
0
254,840
0
W
Erlang Shen
11,093
693
123
8
0
317,553
7
L
Apollo
8,954
560
133
8
0
302,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role