Player Matchup

Vamana
Vamana
 
Vamana
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Abe_Lincolnn
Tyr
Level 183
God Stats
5W - 5L
1,644 SR
Queue Stats
859W - 888L
1,476 Elo+
Solo
Heimdallr
Heimdallr
JonathanVduh
Heimdallr
Level 162
God Stats
2W - 3L
1,547 SR
Queue Stats
165W - 152L
1,544 Elo+
Party 1
Geb
Geb
PabloEscobroke
Geb
Level 154
God Stats
2W - 3L
1,619 SR
Queue Stats
120W - 119L
1,575 Elo+
Party 1
Baron Samedi
Baron Samedi
face557
Baron Samedi
Level 106
God Stats
1W - 2L
1,496 SR
Queue Stats
140W - 154L
1,491 Elo+
Solo
Team Averages
Level 161
1,561 SR
1,517 Elo+

VS

Team Averages
Level 134
1,610 SR
1,599 Elo+
Kukulkan
Kukulkan
HindoHando
Kukulkan
Level 117
God Stats
7W - 3L
1,629 SR
Queue Stats
306W - 275L
1,504 Elo+
Solo
Amaterasu
Amaterasu
Slade_WilsonDS
Amaterasu
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 180L
1,563 Elo+
Solo
Cupid
Cupid
SupineBuffalo90
Cupid
Level 148
God Stats
5W - 5L
1,375 SR
Queue Stats
443W - 462L
1,512 Elo+
Solo
Scylla
Scylla
ditogandara
Scylla
Level 156
God Stats
10W - 0L
2,045 SR
Queue Stats
714W - 124L
1,909 Elo+
Solo
Fafnir
Fafnir
看瑞瑞一眼真好丶
Fafnir
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 155L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
2 / 4 / 6
7,545
755
8,072
11,823
10,807
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 5 / 6
7,318
732
8,601
13,134
13,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
JonathanVduh
Heimdallr
15
4 / 2 / 6
8,416
842
13,972
8,093
5,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 4 / 2
7,810
781
7,770
10,780
10,981
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Baron Samedi
face557
Baron Samedi
13
0 / 6 / 4
7,045
705
7,352
11,040
5,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
HindoHando
Kukulkan
14
2 / 3 / 13
8,829
883
13,477
8,937
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Slade_WilsonDS
Amaterasu
14
5 / 3 / 10
8,620
862
8,911
13,786
14,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

15
1 / 0 / 16
8,630
863
5,082
11,249
5,740
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
17
10 / 2 / 8
9,879
988
16,507
10,676
5,158
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
3 / 2 / 15
9,908
991
6,522
12,106
17,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
83
10
Kills
21
21
Deaths
10
24
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
4
6
1.25
L
2
5
6
1
W
Kukulkan
HindoHando
Kukulkan
2
3
13
2.83
L
Heimdallr
JonathanVduh
Heimdallr
4
2
6
3.5
L
2
4
2
0.75
W
Amaterasu
Slade_WilsonDS
Amaterasu
5
3
10
3.33
W
1
0
16
9
W
Scylla
10
2
8
7
L
Baron Samedi
face557
Baron Samedi
0
6
4
0.33
W
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,767
Damage
50,499
54,870
Taken
56,754
46,231
Mitigated
47,375
14,099
Healing
32,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
8,072
2,500
495
2,644
11,823
10,807
0
7,895
3,716
0
19,288
L
8,601
185
904
1,909
13,134
13,742
0
9,424
3,545
0
10,172
W
Kukulkan
HindoHando
Kukulkan
13,477
1,992
943
590
8,937
4,699
352
2,831
6,106
24,204
0
L
Heimdallr
JonathanVduh
Heimdallr
13,972
5,632
50
1,868
8,093
5,433
0
4,005
3,899
0
28,792
L
7,770
787
188
1,755
10,780
10,981
0
7,097
3,530
10,848
0
W
Amaterasu
Slade_WilsonDS
Amaterasu
8,911
2,617
646
4,137
13,786
14,588
1,389
4,166
9,620
0
11,354
W
5,082
2,589
7,562
7,658
11,249
5,740
816
3,633
7,616
0
18,499
W
Scylla
16,507
2,082
583
2,992
10,676
5,158
1,115
2,766
7,908
31,915
0
L
Baron Samedi
face557
Baron Samedi
7,352
391
2,241
2,045
11,040
5,268
0
8,085
2,767
16,558
0
W
6,522
2,229
2,794
4,115
12,106
17,190
355
1,726
10,380
11,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,134
Gold Earned
45,866
94
Minions Killed
114
0
Camps Cleared
0
919,531
Distance Traveled
1,025,698
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,545
755
12
1
0
200,797
0
L
Tyr
7,318
732
5
1
0
192,453
0
W
Kukulkan
8,829
883
29
3
0
183,070
0
L
Heimdallr
8,416
842
46
5
0
174,977
0
L
Geb
7,810
781
5
1
0
184,692
0
W
Amaterasu
8,620
862
6
1
0
238,335
0
W
Cupid
8,630
863
29
3
0
200,041
0
W
Scylla
9,879
988
47
5
0
195,000
0
L
Baron Samedi
7,045
705
26
3
0
166,612
0
W
Fafnir
9,908
991
3
0
0
209,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role