Player Matchup

Zhong Kui
Zhong Kui
Affix
Zhong Kui
Level 116
God Stats
5W - 2L
1,853 SR
Queue Stats
159W - 164L
1,461 Elo+
Party 2
Charon
Charon
AsburyPark
Charon
Level 64
God Stats
1W - 2L
1,303 SR
Queue Stats
22W - 31L
1,402 Elo+
Party 2
Pele
Pele
UrsusWarrior
Pele
Level 102
God Stats
11W - 8L
1,559 SR
Queue Stats
82W - 72L
1,514 Elo+
Party 3
He Bo
He Bo
diddyli
He Bo
Level 88
God Stats
15W - 22L
1,432 SR
Queue Stats
61W - 66L
1,457 Elo+
Party 3
Skadi
Skadi
donehead1
Skadi
Level 27
God Stats
4W - 0L
1,899 SR
Queue Stats
29W - 27L
1,476 Elo+
Party 3
Team Averages
Level 79
1,609 SR
1,462 Elo+

VS

Team Averages
Level 84
1,443 SR
1,451 Elo+
Loki
Loki
Gabriel17532
Loki
Level 69
God Stats
0W - 1L
1,293 SR
Queue Stats
165W - 176L
1,520 Elo+
Party 4
Anubis
Anubis
Jwkusek
Anubis
Level 54
God Stats
13W - 10L
1,532 SR
Queue Stats
98W - 126L
1,479 Elo+
Party 4
Maui
Maui
MurkDesolation
Maui
Level 103
God Stats
0W - 3L
1,356 SR
Queue Stats
85W - 106L
1,415 Elo+
Party 1
Gilgamesh
Gilgamesh
lEpohl
Gilgamesh
Level 91
God Stats
7W - 5L
1,630 SR
Queue Stats
209W - 230L
1,411 Elo+
Party 1
Jing Wei
Jing Wei
lSplitsl
Jing Wei
Level 105
God Stats
7W - 8L
1,405 SR
Queue Stats
319W - 338L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Affix
Zhong Kui
13
6 / 0 / 2
7,498
750
8,865
9,142
8,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon
AsburyPark
Charon
9
1 / 0 / 4
6,215
622
3,696
6,417
3,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
4 / 2 / 2
6,830
683
6,017
8,919
2,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

He Bo
diddyli
He Bo
11
2 / 1 / 3
6,327
633
2,911
5,990
1,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
donehead1
Skadi
10
1 / 1 / 0
5,635
564
5,758
5,544
1,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
5,595
560
3,264
9,318
3,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
Jwkusek
Anubis
10
2 / 5 / 1
5,869
587
7,424
8,344
4,435
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 1 / 1
5,167
517
2,849
7,679
5,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
lEpohl
Gilgamesh
9
0 / 4 / 0
5,091
509
2,986
9,330
4,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
lSplitsl
Jing Wei
9
0 / 2 / 0
5,266
527
2,343
6,723
2,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
4
4
Deaths
15
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Affix
Zhong Kui
6
0
2
7
W
Charon
AsburyPark
Charon
1
0
4
3
L
2
3
0
0.67
L
Anubis
Jwkusek
Anubis
2
5
1
0.5
L
0
1
1
0.5
W
4
2
2
2.5
W
He Bo
diddyli
He Bo
2
1
3
3.5
W
Skadi
donehead1
Skadi
1
1
0
1
L
Gilgamesh
lEpohl
Gilgamesh
0
4
0
0
L
Jing Wei
lSplitsl
Jing Wei
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,247
Damage
18,866
36,012
Taken
41,394
17,805
Mitigated
19,955
14,779
Healing
12,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Affix
Zhong Kui
8,865
1,733
0
6,402
9,142
8,759
664
732
8,410
50,756
5,182
W
Charon
AsburyPark
Charon
3,696
740
258
1,378
6,417
3,306
134
2,512
3,905
17,985
0
L
3,264
928
0
3,948
9,318
3,118
0
2,755
6,563
0
40,902
L
Anubis
Jwkusek
Anubis
7,424
451
0
2,528
8,344
4,435
0
3,128
5,216
40,013
0
L
2,849
354
0
2,191
7,679
5,504
0
2,615
5,064
14,836
0
W
6,017
1,452
0
3,351
8,919
2,296
0
4,738
4,181
0
54,891
W
He Bo
diddyli
He Bo
2,911
345
0
2,808
5,990
1,662
0
1,445
4,545
39,880
404
W
Skadi
donehead1
Skadi
5,758
2,420
0
582
5,544
1,782
370
846
4,698
0
39,637
L
Gilgamesh
lEpohl
Gilgamesh
2,986
1,011
0
1,403
9,330
4,491
0
5,379
3,951
0
30,554
L
Jing Wei
lSplitsl
Jing Wei
2,343
1,687
0
2,144
6,723
2,407
0
1,153
5,570
0
33,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,505
Gold Earned
26,988
319
Minions Killed
262
0
Camps Cleared
0
1,057,409
Distance Traveled
1,023,830
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,498
750
81
8
0
206,097
0
W
Charon
6,215
622
23
2
0
205,814
5
L
Loki
5,595
560
62
6
0
221,536
0
L
Anubis
5,869
587
70
7
0
174,472
0
L
Maui
5,167
517
16
2
0
213,683
0
W
Pele
6,830
683
79
8
0
251,588
0
W
He Bo
6,327
633
76
8
0
219,993
0
W
Skadi
5,635
564
60
6
0
173,917
2
L
Gilgamesh
5,091
509
48
5
0
217,843
0
L
Jing Wei
5,266
527
66
7
0
196,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role