Player Matchup

Pele
Pele
 
Pele
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Crucîatus
Ah Puch
Level 144
God Stats
4W - 1L
1,847 SR
Queue Stats
182W - 156L
1,606 Elo+
Party 1
Sobek
Sobek
HxCoastoff
Sobek
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
71W - 57L
1,632 Elo+
Party 1
Heimdallr
Heimdallr
Victorliciouz
Heimdallr
Level 155
God Stats
10W - 2L
1,758 SR
Queue Stats
257W - 218L
1,611 Elo+
Party 1
Hera
Hera
itchboy_
Hera
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,486 Elo+
Party 1
Team Averages
Level 136
1,621 SR
1,567 Elo+

VS

Team Averages
Level 148
1,575 SR
1,568 Elo+
Janus
Janus
Fate1011
Janus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,578 Elo+
Solo
Odin
Odin
Flashedzero
Odin
Level 173
God Stats
3W - 3L
1,630 SR
Queue Stats
222W - 208L
1,509 Elo+
Solo
Chronos
Chronos
Flyndak
Chronos
Level 119
God Stats
4W - 1L
1,653 SR
Queue Stats
43W - 41L
1,588 Elo+
Solo
Horus
Horus
ItchyBunny
Horus
Level 127
God Stats
9W - 7L
1,568 SR
Queue Stats
151W - 107L
1,583 Elo+
Solo
Ao Kuang
Ao Kuang
PROFARES
Ao Kuang
Level 175
God Stats
9W - 8L
1,526 SR
Queue Stats
445W - 407L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
3 / 3 / 5
9,591
564
7,947
14,134
5,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
Crucîatus
Ah Puch
16
2 / 3 / 3
10,482
617
12,665
16,498
11,118
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
14
4 / 1 / 6
9,535
561
8,998
17,774
18,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
Victorliciouz
Heimdallr
17
6 / 2 / 2
10,740
632
13,224
13,770
6,600
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
15
1 / 2 / 2
9,468
557
4,040
7,153
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Fate1011
Janus
13
1 / 2 / 2
8,070
475
6,219
9,723
4,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 4
8,781
517
9,318
15,218
12,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
Flyndak
Chronos
14
1 / 6 / 1
8,102
477
7,189
12,202
4,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
13
0 / 4 / 2
7,660
451
6,876
16,325
14,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
PROFARES
Ao Kuang
17
8 / 2 / 0
9,716
572
11,691
17,012
7,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
16
Kills
11
11
Deaths
16
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
3
5
1.83
W
Ah Puch
Crucîatus
Ah Puch
2
3
3
1.17
L
Janus
Fate1011
Janus
1
2
2
1
L
1
2
4
1.5
L
Chronos
Flyndak
Chronos
1
6
1
0.25
W
Sobek
4
1
6
7
L
Horus
0
4
2
0.25
L
Ao Kuang
PROFARES
Ao Kuang
8
2
0
4
W
Heimdallr
Victorliciouz
Heimdallr
6
2
2
3.5
W
Hera
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,874
Damage
41,293
69,329
Taken
70,480
45,194
Mitigated
43,865
26,876
Healing
21,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,947
912
0
2,520
14,134
5,730
310
5,402
8,686
0
78,658
W
Ah Puch
Crucîatus
Ah Puch
12,665
893
0
10,712
16,498
11,118
0
2,352
14,125
86,688
0
L
Janus
Fate1011
Janus
6,219
607
0
1,192
9,723
4,116
126
4,075
5,648
70,782
0
L
9,318
2,258
0
3,284
15,218
12,301
0
9,273
5,945
0
63,488
L
Chronos
Flyndak
Chronos
7,189
3,383
0
2,315
12,202
4,739
0
3,145
9,057
67,577
0
W
Sobek
8,998
576
0
5,189
17,774
18,744
0
8,166
9,461
28,279
0
L
Horus
6,876
3,040
782
3,925
16,325
14,999
0
5,981
10,344
0
27,360
L
Ao Kuang
PROFARES
Ao Kuang
11,691
2,232
0
9,666
17,012
7,710
0
3,229
13,778
94,380
0
W
Heimdallr
Victorliciouz
Heimdallr
13,224
6,860
0
6,375
13,770
6,600
315
6,420
7,350
0
91,821
W
Hera
4,040
678
0
2,080
7,153
3,002
599
2,796
4,251
81,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,816
Gold Earned
42,329
546
Minions Killed
501
0
Camps Cleared
0
1,785,838
Distance Traveled
1,860,538
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,591
564
113
7
0
401,579
0
W
Ah Puch
10,482
617
120
7
0
329,965
0
L
Janus
8,070
475
133
8
0
335,013
6
L
Odin
8,781
517
101
6
0
338,680
8
L
Chronos
8,102
477
127
7
0
369,952
6
W
Sobek
9,535
561
18
1
0
364,481
2
L
Horus
7,660
451
21
1
0
357,626
0
L
Ao Kuang
9,716
572
119
7
0
459,267
0
W
Heimdallr
10,740
632
142
8
0
334,959
3
W
Hera
9,468
557
153
9
0
354,854
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role