Player Matchup

Athena
Athena
IDidle
Athena
Level 120
God Stats
4W - 7L
1,319 SR
Queue Stats
358W - 367L
1,455 Elo+
Party 1
Neith
Neith
SlayersStorm
Neith
Level 15
God Stats
6W - 4L
1,516 SR
Queue Stats
10W - 9L
1,388 Elo+
Party 1
Raijin
Raijin
WhosUrBigMama
Raijin
Level 125
God Stats
2W - 1L
1,342 SR
Queue Stats
238W - 233L
1,369 Elo+
Solo
Kuzenbo
Kuzenbo
idolHuang
Kuzenbo
Level 46
God Stats
2W - 0L
1,771 SR
Queue Stats
100W - 102L
1,464 Elo+
Party 1
Horus
Horus
jarjarbinx23
Horus
Level 65
God Stats
4W - 4L
1,411 SR
Queue Stats
47W - 30L
1,535 Elo+
Solo
Team Averages
Level 74
1,472 SR
1,442 Elo+

VS

Team Averages
Level 68
1,546 SR
1,473 Elo+
Mercury
Mercury
I Frozono I
Mercury
Level 40
God Stats
4W - 5L
1,538 SR
Queue Stats
74W - 84L
1,430 Elo+
Solo
Ymir
Ymir
Luiper222
Ymir
Level 89
God Stats
5W - 4L
1,905 SR
Queue Stats
309W - 297L
1,504 Elo+
Solo
Sol
Sol
The Real WALD0
Sol
Level 67
God Stats
0W - 2L
1,312 SR
Queue Stats
199W - 198L
1,454 Elo+
Solo
Charybdis
Charybdis
acr2bubu19
Charybdis
Level 96
God Stats
10W - 7L
1,513 SR
Queue Stats
35W - 33L
1,505 Elo+
Solo
Thanatos
Thanatos
wakdna1234ever
Thanatos
Level 47
God Stats
14W - 19L
1,463 SR
Queue Stats
36W - 35L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
IDidle
Athena
14
8 / 1 / 4
8,616
615
8,296
12,518
6,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
1 / 1 / 6
7,779
556
5,613
6,344
2,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 5
7,423
530
7,158
5,330
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
idolHuang
Kuzenbo
11
3 / 0 / 5
7,591
542
3,975
8,419
10,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 3 / 2
7,815
558
7,083
10,097
6,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
I Frozono I
Mercury
13
1 / 2 / 0
6,854
490
4,453
12,672
5,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
11
0 / 2 / 1
6,796
485
2,398
12,050
7,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 3 / 1
7,167
512
5,385
6,548
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
acr2bubu19
Charybdis
12
2 / 4 / 1
8,045
575
6,932
11,873
4,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
11
1 / 5 / 0
6,294
450
3,377
11,725
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
16
Kills
4
5
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
I Frozono I
Mercury
1
2
0
0.5
W
Athena
IDidle
Athena
8
1
4
10
L
Ymir
0
2
1
0.25
W
1
1
6
4
L
0
3
1
0.17
W
1
0
5
3.5
L
Charybdis
acr2bubu19
Charybdis
2
4
1
0.63
W
Kuzenbo
idolHuang
Kuzenbo
3
0
5
5.5
W
3
3
2
1.33
L
Thanatos
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,125
Damage
22,545
42,708
Taken
54,868
27,249
Mitigated
23,824
15,477
Healing
18,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
I Frozono I
Mercury
4,453
1,782
0
3,520
12,672
5,203
0
4,616
7,830
0
49,539
W
Athena
IDidle
Athena
8,296
2,117
0
4,746
12,518
6,275
562
1,047
11,471
50,182
743
L
Ymir
2,398
414
0
3,288
12,050
7,711
0
2,231
9,753
48,346
0
W
5,613
2,829
0
2,773
6,344
2,608
632
1,742
4,602
0
56,501
L
5,385
2,438
0
2,022
6,548
2,390
1,442
2,092
4,456
53,104
1,651
W
7,158
810
0
1,462
5,330
1,746
89
1,407
3,923
48,316
0
L
Charybdis
acr2bubu19
Charybdis
6,932
2,784
0
5,323
11,873
4,078
520
1,895
9,389
0
66,651
W
Kuzenbo
idolHuang
Kuzenbo
3,975
1,835
319
1,811
8,419
10,005
0
3,088
5,331
20,676
0
W
7,083
3,509
720
3,646
10,097
6,615
824
499
9,598
0
45,654
L
Thanatos
3,377
540
0
4,278
11,725
4,442
0
7,484
3,753
0
20,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,224
Gold Earned
35,156
327
Minions Killed
360
0
Camps Cleared
0
1,426,856
Distance Traveled
1,291,238
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,854
490
77
6
0
321,367
2
W
Athena
8,616
615
74
5
0
316,163
0
L
Ymir
6,796
485
74
5
0
217,456
0
W
Neith
7,779
556
85
6
0
248,045
0
L
Sol
7,167
512
81
6
0
274,407
0
W
Raijin
7,423
530
82
6
0
266,600
3
L
Charybdis
8,045
575
101
7
0
226,939
0
W
Kuzenbo
7,591
542
24
2
0
304,909
3
W
Horus
7,815
558
62
4
0
291,139
0
L
Thanatos
6,294
450
27
2
0
251,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role