Player Matchup

Bacchus
Bacchus
Silver II
GloomiRS
Bacchus
Silver II
Level 148
God Stats
10W - 10L
1,636 SR
Queue Stats
27W - 26L
1,519 MMR
Party 1
Loki
Loki
Gold IV
MyGameStonk
Loki
Gold IV
Level 46
God Stats
13W - 9L
1,981 SR
Queue Stats
38W - 27L
1,727 MMR
Party 1
Yu Huang
Yu Huang
Masters
Pattyshack29
Yu Huang
Masters
Level 192
God Stats
8W - 13L
1,617 SR
Queue Stats
251W - 205L
1,845 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,745 SR
1,697 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 104
1,527 SR
1,439 MMR
Discordia
Discordia
Bronze III
Lucky_Charms_50
Discordia
Bronze III
Level 154
God Stats
1W - 4L
1,575 SR
Queue Stats
5W - 9L
1,664 MMR
Party 2
Bastet
Bastet
Silver IV
bradleyp8800
Bastet
Silver IV
Level 121
God Stats
0W - 2L
1,523 SR
Queue Stats
27W - 58L
949 MMR
Solo
Athena
Athena
Bronze III
chromosomesXY
Athena
Bronze III
Level 36
God Stats
2W - 6L
1,482 SR
Queue Stats
5W - 8L
1,704 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GloomiRS
Bacchus
12
2 / 0 / 8
8,976
748
6,663
12,173
12,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

13
4 / 1 / 4
9,442
787
9,652
7,468
3,006
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
Pattyshack29
Yu Huang
13
4 / 0 / 5
9,673
806
7,391
6,176
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesVulcanThothKuzenboNe Zha

VS

Bans
PersephoneHou YiGaneshaAnhurHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Lucky_Charms_50
Discordia
11
0 / 2 / 1
7,896
658
4,574
6,765
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
9
1 / 6 / 0
8,124
677
6,153
11,535
3,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 2 / 1
7,396
616
6,199
9,753
8,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
10
Kills
1
1
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
GloomiRS
Bacchus
2
0
8
6
L
Discordia
Lucky_Charms_50
Discordia
0
2
1
0.25
W
4
1
4
6
W
Yu Huang
Pattyshack29
Yu Huang
4
0
5
6.5
L
Bastet
1
6
0
0.17
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,706
Damage
16,926
25,817
Taken
28,053
18,295
Mitigated
14,455
3,814
Healing
3,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
GloomiRS
Bacchus
6,663
389
0
2,532
12,173
12,809
117
3,904
7,756
15,679
0
L
Discordia
Lucky_Charms_50
Discordia
4,574
334
188
1,195
6,765
2,107
0
4,710
1,893
28,562
0
W
9,652
1,630
0
475
7,468
3,006
436
4,050
3,170
0
43,506
W
Yu Huang
Pattyshack29
Yu Huang
7,391
526
0
807
6,176
2,480
208
2,489
3,570
48,764
0
L
Bastet
6,153
1,346
0
1,631
11,535
3,537
0
4,114
7,135
0
26,056
L
6,199
1,801
0
856
9,753
8,811
0
4,592
4,660
13,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,091
Gold Earned
23,416
147
Minions Killed
85
0
Camps Cleared
0
708,486
Distance Traveled
647,797
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,976
748
16
1
0
249,595
7
L
Discordia
7,896
658
35
3
0
212,672
0
W
Loki
9,442
787
51
4
0
240,655
5
W
Yu Huang
9,673
806
80
7
0
218,236
0
L
Bastet
8,124
677
40
3
0
221,833
0
L
Athena
7,396
616
10
1
0
213,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role