Player Matchup

Neith
Neith
GcShu
Neith
Level 79
God Stats
0W - 2L
1,571 SR
Queue Stats
67W - 64L
1,521 Elo+
Party 1
Zeus
Zeus
PenetrateConsent
Zeus
Level 125
God Stats
2W - 11L
1,161 SR
Queue Stats
370W - 416L
1,504 Elo+
Party 2
Fenrir
Fenrir
SallyOfMander
Fenrir
Level 89
God Stats
8W - 5L
1,621 SR
Queue Stats
282W - 294L
1,504 Elo+
Party 2
Kuzenbo
Kuzenbo
WalityDragneel
Kuzenbo
Level 80
God Stats
0W - 2L
1,548 SR
Queue Stats
9W - 12L
1,408 Elo+
Party 1
Chaac
Chaac
vtec_bruv
Chaac
Level 102
God Stats
5W - 8L
1,345 SR
Queue Stats
117W - 119L
1,362 Elo+
Solo
Team Averages
Level 95
1,449 SR
1,460 Elo+

VS

Team Averages
Level 126
1,499 SR
1,455 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
CruelWarWick
Surtr
Level 123
God Stats
115W - 87L
1,621 SR
Queue Stats
367W - 329L
1,520 Elo+
Solo
Heimdallr
Heimdallr
Maxuko
Heimdallr
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 89L
1,403 Elo+
Party 3
Erlang Shen
Erlang Shen
UginPR
Erlang Shen
Level 126
God Stats
2W - 7L
1,262 SR
Queue Stats
299W - 299L
1,413 Elo+
Party 3
Bacchus
Bacchus
astrogang
Bacchus
Level 116
God Stats
5W - 5L
1,613 SR
Queue Stats
223W - 227L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GcShu
Neith
11
1 / 1 / 0
6,775
521
5,434
5,482
1,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 7 / 1
7,132
549
4,804
9,670
3,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 1 / 2
7,359
566
5,877
10,583
4,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 2
5,953
458
1,762
7,668
6,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
vtec_bruv
Chaac
11
1 / 4 / 0
6,834
526
4,721
11,491
7,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
9 / 1 / 2
8,784
676
9,694
8,264
6,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 2 / 0
8,333
641
8,084
11,162
7,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Maxuko
Heimdallr
12
0 / 0 / 0
7,075
544
2,720
5,537
2,579
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
UginPR
Erlang Shen
11
2 / 1 / 4
7,210
555
4,658
8,728
3,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
astrogang
Bacchus
11
0 / 1 / 3
7,047
542
3,758
7,768
6,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
14
14
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
9
1
2
10
W
3
2
0
1.5
L
Neith
GcShu
Neith
1
1
0
1
W
Heimdallr
Maxuko
Heimdallr
0
0
0
0
L
1
7
1
0.21
L
2
1
2
3
W
Erlang Shen
UginPR
Erlang Shen
2
1
4
4
L
0
1
2
1
W
Bacchus
astrogang
Bacchus
0
1
3
1.5
L
Chaac
vtec_bruv
Chaac
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,598
Damage
28,914
44,894
Taken
41,459
23,550
Mitigated
26,796
10,406
Healing
15,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,694
1,009
0
4,444
8,264
6,174
440
2,820
5,444
55,115
0
W
8,084
3,817
0
4,405
11,162
7,356
753
0
11,162
2,365
60,489
L
Neith
GcShu
Neith
5,434
1,624
0
2,434
5,482
1,951
0
1,663
3,799
0
49,624
W
Heimdallr
Maxuko
Heimdallr
2,720
1,136
0
3,648
5,537
2,579
243
465
5,072
0
51,603
L
4,804
886
0
582
9,670
3,597
0
5,183
4,257
55,900
0
L
5,877
2,131
0
2,804
10,583
4,330
0
3,505
6,928
0
50,571
W
Erlang Shen
UginPR
Erlang Shen
4,658
2,581
0
1,075
8,728
3,692
0
1,100
7,628
0
49,283
L
1,762
716
0
1,865
7,668
6,226
0
2,353
5,212
14,097
0
W
Bacchus
astrogang
Bacchus
3,758
616
0
2,341
7,768
6,995
0
2,181
5,587
21,568
0
L
Chaac
vtec_bruv
Chaac
4,721
782
0
2,721
11,491
7,446
586
694
10,755
0
46,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,053
Gold Earned
38,449
397
Minions Killed
404
0
Camps Cleared
0
1,299,102
Distance Traveled
1,391,734
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,784
676
106
8
0
270,683
2
W
Surtr
8,333
641
101
8
0
279,789
2
L
Neith
6,775
521
99
8
0
261,580
0
W
Heimdallr
7,075
544
102
8
0
256,384
2
L
Zeus
7,132
549
110
8
0
245,502
1
L
Fenrir
7,359
566
84
6
0
296,254
0
W
Erlang Shen
7,210
555
70
5
0
317,984
0
L
Kuzenbo
5,953
458
17
1
0
273,894
4
W
Bacchus
7,047
542
25
2
0
266,894
2
L
Chaac
6,834
526
87
7
0
221,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role