Player Matchup

Thoth
Thoth
Platinum V
Fridáy
Thoth
Platinum V
Level 121
God Stats
90W - 71L
1,615 SR
Queue Stats
385W - 444L
1,600 MMR
Solo
Horus
Horus
Gold III
OfficialJTower
Horus
Gold III
Level 201
God Stats
2W - 2L
1,611 SR
Queue Stats
81W - 86L
1,543 MMR
Solo
Achilles
Achilles
Silver I
zifateM
Achilles
Silver I
Level 68
God Stats
5W - 1L
1,500 SR
Queue Stats
44W - 20L
1,666 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,575 SR
1,603 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 104
1,513 SR
1,565 MMR
Charon
Charon
Platinum V
BjUnderTable
Charon
Platinum V
Level 84
God Stats
1W - 5L
1,574 SR
Queue Stats
214W - 233L
1,606 MMR
Solo
Lancelot
Lancelot
Gold IV
JxustMain-
Lancelot
Gold IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 151L
1,461 MMR
Solo
Kukulkan
Kukulkan
Platinum V
mobsbest18
Kukulkan
Platinum V
Level 121
God Stats
22W - 35L
1,464 SR
Queue Stats
370W - 413L
1,628 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Fridáy
Thoth
16
5 / 0 / 15
13,517
795
23,569
8,785
4,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
5 / 2 / 14
13,190
776
11,663
19,159
23,670
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
zifateM
Achilles
16
11 / 0 / 9
14,109
830
18,993
22,854
34,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Bans
HerculesDiscordiaSobekAtlasFenrir

VS

Bans
Morgan Le FayNe ZhaHou YiOdinNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
1 / 8 / 1
11,008
648
6,650
23,859
23,013
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
JxustMain-
Lancelot
13
0 / 6 / 2
10,489
617
7,488
21,503
14,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
mobsbest18
Kukulkan
13
0 / 7 / 1
10,707
630
11,203
13,629
4,386
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
5
21
Kills
1
2
Deaths
21
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charon
1
8
1
0.19
W
Thoth
Fridáy
Thoth
5
0
15
12.5
L
Lancelot
JxustMain-
Lancelot
0
6
2
0.17
W
5
2
14
6
L
Kukulkan
mobsbest18
Kukulkan
0
7
1
0.07
W
Achilles
zifateM
Achilles
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,225
Damage
25,341
50,798
Taken
58,991
62,632
Mitigated
41,520
19,100
Healing
4,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
6,650
673
0
2,540
23,859
23,013
0
9,535
13,379
28,448
0
W
Thoth
Fridáy
Thoth
23,569
670
0
1,386
8,785
4,295
1,586
2,792
5,950
93,183
0
L
Lancelot
JxustMain-
Lancelot
7,488
974
0
2,400
21,503
14,121
0
7,858
13,090
0
27,618
W
11,663
4,144
2,950
9,871
19,159
23,670
636
7,767
10,849
9,681
26,693
L
Kukulkan
mobsbest18
Kukulkan
11,203
677
0
0
13,629
4,386
0
8,237
5,051
46,878
0
W
Achilles
zifateM
Achilles
18,993
3,543
0
4,893
22,854
34,667
381
7,924
14,391
0
41,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,816
Gold Earned
32,204
174
Minions Killed
133
0
Camps Cleared
0
999,616
Distance Traveled
832,755
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
11,008
648
20
1
0
273,048
1
W
Thoth
13,517
795
103
6
0
336,737
2
L
Lancelot
10,489
617
43
3
0
311,726
0
W
Horus
13,190
776
39
2
0
326,727
3
L
Kukulkan
10,707
630
70
4
0
247,981
0
W
Achilles
14,109
830
32
2
0
336,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role