Player Matchup

Cernunnos
Cernunnos
F3LIPA0
Cernunnos
Level 26
God Stats
0W - 8L
1,052 SR
Queue Stats
14W - 31L
1,295 Elo+
Party 2
Ganesha
Ganesha
Gabriel Markku
Ganesha
Level 126
God Stats
7W - 5L
1,675 SR
Queue Stats
75W - 74L
1,458 Elo+
Solo
Surtr
Surtr
Iszlude
Surtr
Level 6
God Stats
3W - 4L
1,634 SR
Queue Stats
3W - 7L
1,356 Elo+
Party 2
Hel
Hel
XxJhouwWxX
Hel
Level 145
God Stats
2W - 7L
1,359 SR
Queue Stats
327W - 402L
1,426 Elo+
Party 2
Pele
Pele
y Obscure y
Pele
Level 148
God Stats
6W - 10L
1,384 SR
Queue Stats
319W - 387L
1,435 Elo+
Party 2
Team Averages
Level 90
1,421 SR
1,394 Elo+

VS

Team Averages
Level 108
1,527 SR
1,462 Elo+
Sol
Sol
LMC_22__
Sol
Level 143
God Stats
6W - 3L
1,574 SR
Queue Stats
219W - 221L
1,493 Elo+
Party 1
Jormungandr
Jormungandr
MatinhoFreire
Jormungandr
Level 64
God Stats
7W - 5L
1,527 SR
Queue Stats
93W - 118L
1,460 Elo+
Solo
Arachne
Arachne
PloboH
Arachne
Level 86
God Stats
44W - 28L
1,577 SR
Queue Stats
401W - 395L
1,498 Elo+
Party 1
Fafnir
Fafnir
Riluk_Y-lime
Fafnir
Level 140
God Stats
19W - 30L
1,408 SR
Queue Stats
134W - 191L
1,432 Elo+
Party 3
Anubis
Anubis
SEBASTIANJSC
Anubis
Level 109
God Stats
61W - 52L
1,547 SR
Queue Stats
153W - 229L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
F3LIPA0
Cernunnos
2
0 / 1 / 0
3,475
386
13
1,310
181
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 4 / 0
4,219
469
618
7,498
2,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
Iszlude
Surtr
8
0 / 1 / 0
4,325
481
1,397
6,812
2,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 1 / 0
5,514
613
3,599
4,600
1,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
0 / 2 / 1
4,399
489
4,270
7,499
2,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
6,032
670
3,519
6,096
1,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
MatinhoFreire
Jormungandr
11
0 / 0 / 0
6,471
719
3,186
4,310
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
PloboH
Arachne
11
2 / 0 / 0
6,064
674
2,725
6,502
2,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
8
1 / 0 / 3
5,941
660
1,643
2,644
2,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
10
4 / 1 / 4
6,316
702
7,019
4,924
2,418
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
9
9
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
F3LIPA0
Cernunnos
0
1
0
0
L
0
4
0
0
L
Surtr
Iszlude
Surtr
0
1
0
0
W
2
1
1
2.5
W
Jormungandr
MatinhoFreire
Jormungandr
0
0
0
0
W
Arachne
PloboH
Arachne
2
0
0
2
W
Fafnir
1
0
3
2.5
W
Anubis
4
1
4
6
L
2
1
0
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,897
Damage
18,092
27,719
Taken
24,476
9,545
Mitigated
11,437
5,673
Healing
12,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
F3LIPA0
Cernunnos
13
0
0
0
1,310
181
0
1,310
0
0
2,615
L
618
23
0
633
7,498
2,935
0
5,320
2,178
13,226
0
L
Surtr
Iszlude
Surtr
1,397
336
0
1,486
6,812
2,970
0
2,938
3,626
629
21,574
W
3,519
1,445
0
3,534
6,096
1,764
560
1,909
4,187
44,472
0
W
Jormungandr
MatinhoFreire
Jormungandr
3,186
1,142
0
1,626
4,310
2,454
0
46
4,264
46,080
0
W
Arachne
PloboH
Arachne
2,725
2,005
0
2,803
6,502
2,311
296
596
5,906
0
41,423
W
Fafnir
1,643
779
209
1,610
2,644
2,490
255
552
2,092
14,181
0
W
Anubis
7,019
639
0
2,521
4,924
2,418
684
1,160
3,764
44,451
0
L
3,599
83
662
2,082
4,600
1,274
0
1,797
2,803
33,667
0
L
4,270
817
0
810
7,499
2,185
0
3,754
3,745
0
26,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,932
Gold Earned
30,824
161
Minions Killed
312
0
Camps Cleared
0
754,717
Distance Traveled
852,995
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
3,475
386
7
1
0
31,054
0
L
Ganesha
4,219
469
12
1
0
172,024
3
L
Surtr
4,325
481
37
4
0
167,037
2
W
Sol
6,032
670
69
8
0
170,621
0
W
Jormungandr
6,471
719
89
10
0
161,298
0
W
Arachne
6,064
674
70
8
0
222,016
0
W
Fafnir
5,941
660
18
2
0
141,780
1
W
Anubis
6,316
702
66
7
0
157,280
0
L
Hel
5,514
613
72
8
0
179,482
0
L
Pele
4,399
489
33
4
0
205,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role