Player Matchup

Agni
Agni
GoGo_Broly
Agni
Level 146
God Stats
0W - 1L
1,810 SR
Queue Stats
5W - 3L
1,573 Elo+
Party 3
Bacchus
Bacchus
NaevoksWingman
Bacchus
Level 129
God Stats
0W - 3L
1,143 SR
Queue Stats
80W - 92L
1,471 Elo+
Solo
Medusa
Medusa
Zyzk0
Medusa
Level 97
God Stats
0W - 1L
1,432 SR
Queue Stats
2W - 2L
1,575 Elo+
Party 3
Bakasura
Bakasura
iosiif_
Bakasura
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,573 Elo+
Party 3
Tiamat
Tiamat
itsNotCristy_
Tiamat
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,288 Elo+
Party 3
Team Averages
Level 132
1,477 SR
1,496 Elo+

VS

Team Averages
Level 102
1,630 SR
1,471 Elo+
Merlin
Merlin
DOKSA_93
Merlin
Level 88
God Stats
3W - 1L
1,582 SR
Queue Stats
184W - 160L
1,521 Elo+
Party 1
Sun Wukong
Sun Wukong
LinkinPark3
Sun Wukong
Level 108
God Stats
1W - 1L
1,582 SR
Queue Stats
62W - 74L
1,439 Elo+
Party 2
Ganesha
Ganesha
PsycoTeamer_4
Ganesha
Level 100
God Stats
15W - 3L
1,853 SR
Queue Stats
307W - 285L
1,515 Elo+
Party 1
Surtr
Surtr
TRUSTGAMING123
Surtr
Level 126
God Stats
1W - 1L
1,697 SR
Queue Stats
28W - 38L
1,437 Elo+
Party 2
Hera
Hera
soka343
Hera
Level 88
God Stats
6W - 5L
1,433 SR
Queue Stats
206W - 216L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 6
8,116
738
11,873
11,640
5,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 4 / 6
9,201
836
6,606
15,759
24,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Zyzk0
Medusa
14
4 / 8 / 2
8,955
814
16,707
13,600
7,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
iosiif_
Bakasura
12
0 / 6 / 5
7,466
679
4,367
14,360
11,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
3 / 6 / 7
9,134
830
12,365
13,497
9,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DOKSA_93
Merlin
16
6 / 3 / 11
9,468
861
14,460
9,106
4,779
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
LinkinPark3
Sun Wukong
17
9 / 1 / 14
9,869
897
14,846
13,749
16,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
16
0 / 2 / 28
9,875
898
7,331
22,220
28,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
8 / 3 / 11
9,185
835
11,202
13,647
14,435
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hera
soka343
Hera
16
6 / 2 / 16
9,424
857
12,929
9,740
5,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
109
11
Kills
29
30
Deaths
11
26
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Merlin
DOKSA_93
Merlin
6
3
11
3.83
L
1
6
6
0.67
W
Sun Wukong
LinkinPark3
Sun Wukong
9
1
14
16
L
3
4
6
1.5
W
Ganesha
0
2
28
7
W
8
3
11
4.5
L
Medusa
Zyzk0
Medusa
4
8
2
0.63
L
Bakasura
iosiif_
Bakasura
0
6
5
0.42
L
3
6
7
1.08
W
Hera
soka343
Hera
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,918
Damage
60,768
68,856
Taken
68,462
57,713
Mitigated
69,423
14,816
Healing
28,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DOKSA_93
Merlin
14,460
1,002
2,546
1,953
9,106
4,779
1,223
4,523
4,363
30,921
0
L
11,873
603
590
2,192
11,640
5,338
640
7,596
3,540
25,860
0
W
Sun Wukong
LinkinPark3
Sun Wukong
14,846
1,348
872
4,392
13,749
16,028
567
7,455
6,224
973
26,143
L
6,606
848
944
3,487
15,759
24,284
89
8,860
6,279
18,748
0
W
Ganesha
7,331
990
1,572
7,764
22,220
28,275
152
10,640
11,090
9,343
0
W
11,202
2,739
1,259
3,763
13,647
14,435
359
4,778
8,649
940
17,931
L
Medusa
Zyzk0
Medusa
16,707
8,514
168
839
13,600
7,162
0
8,036
5,246
0
27,600
L
Bakasura
iosiif_
Bakasura
4,367
3,096
285
2,515
14,360
11,124
246
4,668
8,811
0
7,099
L
12,365
1,733
10
3,786
13,497
9,805
454
6,440
6,500
22,821
0
W
Hera
soka343
Hera
12,929
2,997
2,526
2,005
9,740
5,906
718
3,448
6,292
22,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,872
Gold Earned
47,821
142
Minions Killed
110
0
Camps Cleared
0
928,598
Distance Traveled
1,064,440
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,468
861
34
3
0
194,180
0
L
Agni
8,116
738
28
3
0
184,506
3
W
Sun Wukong
9,869
897
33
3
0
230,022
0
L
Bacchus
9,201
836
36
3
0
193,082
0
W
Ganesha
9,875
898
0
0
0
221,464
0
W
Surtr
9,185
835
22
2
0
218,933
0
L
Medusa
8,955
814
33
3
0
170,006
0
L
Bakasura
7,466
679
20
2
0
206,941
0
L
Tiamat
9,134
830
25
2
0
174,063
0
W
Hera
9,424
857
21
2
0
199,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role