Player Matchup

Ymir
Ymir
 
Ymir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
Elpajyllero2635
Osiris
Level 84
God Stats
2W - 4L
1,528 SR
Queue Stats
214W - 202L
1,526 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FaTe-Hitman
Morgan Le Fay
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 65L
1,445 Elo+
Party 2
Anhur
Anhur
FaTe-Wolfie
Anhur
Level 123
God Stats
1W - 2L
1,700 SR
Queue Stats
59W - 77L
1,488 Elo+
Party 2
Hun Batz
Hun Batz
aidan26
Hun Batz
Level 106
God Stats
8W - 10L
1,539 SR
Queue Stats
326W - 317L
1,458 Elo+
Solo
Team Averages
Level 115
1,553 SR
1,483 Elo+

VS

Team Averages
Level 117
1,570 SR
1,492 Elo+
Tiamat
Tiamat
 
Tiamat
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Abbadeer
Kuzenbo
Level 122
God Stats
10W - 7L
1,574 SR
Queue Stats
286W - 280L
1,491 Elo+
Party 3
Shiva
Shiva
Amanze
Shiva
Level 109
God Stats
5W - 4L
1,493 SR
Queue Stats
177W - 172L
1,478 Elo+
Party 1
Xbalanque
Xbalanque
RampageCC
Xbalanque
Level 125
God Stats
7W - 3L
1,760 SR
Queue Stats
480W - 473L
1,537 Elo+
Party 3
Chronos
Chronos
TheKivi
Chronos
Level 106
God Stats
1W - 1L
1,522 SR
Queue Stats
99W - 103L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 2 / 1
7,668
697
3,407
13,557
15,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 0 / 1
7,872
716
11,318
19,502
20,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
FaTe-Hitman
Morgan Le Fay
12
0 / 5 / 3
7,148
650
12,762
12,611
6,743
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 4 / 1
6,788
617
6,521
10,484
5,890
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
aidan26
Hun Batz
13
0 / 3 / 2
7,068
643
10,195
10,231
6,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
5 / 0 / 9
9,112
828
16,800
12,690
11,031
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Abbadeer
Kuzenbo
14
2 / 1 / 7
8,925
811
6,436
13,443
19,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shiva
Amanze
Shiva
15
2 / 0 / 11
8,399
764
13,324
12,791
13,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xbalanque
RampageCC
Xbalanque
14
3 / 2 / 8
8,676
789
14,312
10,060
5,390
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
TheKivi
Chronos
15
2 / 0 / 8
8,434
767
11,419
6,293
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
2
Kills
14
14
Deaths
3
8
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
1
0.25
W
Tiamat
 
Tiamat
5
0
9
9.5
W
Kuzenbo
Abbadeer
Kuzenbo
2
1
7
5.5
W
Shiva
Amanze
Shiva
2
0
11
7.5
L
2
0
1
2.5
L
Morgan Le Fay
FaTe-Hitman
Morgan Le Fay
0
5
3
0.3
L
0
4
1
0.13
W
Xbalanque
RampageCC
Xbalanque
3
2
8
3.5
W
Chronos
TheKivi
Chronos
2
0
8
6
L
Hun Batz
aidan26
Hun Batz
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,203
Damage
62,291
66,385
Taken
55,277
55,790
Mitigated
52,312
25,900
Healing
25,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,407
639
1,291
3,150
13,557
15,568
0
7,440
5,793
9,484
0
W
Tiamat
 
Tiamat
16,800
1,033
4,328
5,933
12,690
11,031
315
4,435
8,255
29,273
0
W
Kuzenbo
Abbadeer
Kuzenbo
6,436
1,868
382
1,680
13,443
19,138
293
4,332
9,111
9,216
0
W
Shiva
Amanze
Shiva
13,324
1,106
5,941
4,021
12,791
13,085
68
3,386
9,405
0
18,131
L
11,318
1,955
1,919
10,638
19,502
20,675
0
8,734
10,277
0
22,696
L
Morgan Le Fay
FaTe-Hitman
Morgan Le Fay
12,762
1,334
516
2,516
12,611
6,743
0
7,142
5,389
27,010
0
L
6,521
3,103
1,291
1,441
10,484
5,890
0
6,025
4,321
0
13,313
W
Xbalanque
RampageCC
Xbalanque
14,312
6,047
448
808
10,060
5,390
1,628
3,635
6,425
0
28,851
W
Chronos
TheKivi
Chronos
11,419
4,096
972
1,095
6,293
3,668
1,337
381
5,912
28,772
0
L
Hun Batz
aidan26
Hun Batz
10,195
309
1,998
1,140
10,231
6,914
0
5,314
4,714
0
25,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,544
Gold Earned
43,546
130
Minions Killed
126
0
Camps Cleared
0
1,047,228
Distance Traveled
1,164,184
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,668
697
5
0
0
193,801
0
W
Tiamat
9,112
828
23
2
0
234,194
0
W
Kuzenbo
8,925
811
9
1
0
232,780
0
W
Shiva
8,399
764
15
1
0
268,679
0
L
Osiris
7,872
716
22
2
0
247,493
0
L
Morgan Le Fay
7,148
650
41
4
0
190,007
0
L
Anhur
6,788
617
25
2
0
187,609
0
W
Xbalanque
8,676
789
44
4
0
190,374
0
W
Chronos
8,434
767
35
3
0
238,157
0
L
Hun Batz
7,068
643
37
3
0
228,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role