Player Matchup

Izanami
Izanami
ARACHN1D
Izanami
Level 100
God Stats
2W - 3L
1,516 SR
Queue Stats
296W - 319L
1,357 Elo+
Solo
Mulan
Mulan
BigWalnut87
Mulan
Level 108
God Stats
0W - 1L
1,405 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
skeeyee
Baron Samedi
Level 115
God Stats
0W - 1L
1,243 SR
Queue Stats
3W - 4L
1,453 Elo+
Party 1
Da Ji
Da Ji
tgitimetodye
Da Ji
Level 148
God Stats
0W - 2L
1,532 SR
Queue Stats
252W - 254L
1,517 Elo+
Party 1
Fafnir
Fafnir
thommy192002
Fafnir
Level 141
God Stats
0W - 2L
1,326 SR
Queue Stats
153W - 158L
1,495 Elo+
Solo
Team Averages
Level 122
1,404 SR
1,465 Elo+

VS

Team Averages
Level 128
1,499 SR
1,475 Elo+
Loki
Loki
ItZ Xtasyyy
Loki
Level 149
God Stats
54W - 39L
1,539 SR
Queue Stats
57W - 40L
1,568 Elo+
Solo
Bacchus
Bacchus
Jaked Up Lemur
Bacchus
Level 83
God Stats
1W - 3L
1,431 SR
Queue Stats
6W - 7L
1,442 Elo+
Solo
Baron Samedi
Baron Samedi
Mafungdoo
Baron Samedi
Level 159
God Stats
1W - 0L
1,738 SR
Queue Stats
86W - 88L
1,485 Elo+
Party 2
Izanami
Izanami
Subject_0-ZEUS
Izanami
Level 110
God Stats
5W - 3L
1,288 SR
Queue Stats
147W - 157L
1,469 Elo+
Solo
Erlang Shen
Erlang Shen
j2thehaleraiser
Erlang Shen
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 83L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ARACHN1D
Izanami
15
1 / 0 / 2
8,530
853
3,597
5,946
2,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 4
7,413
741
3,063
10,381
7,050
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
skeeyee
Baron Samedi
13
0 / 4 / 1
7,574
757
5,821
9,161
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 4 / 0
8,074
807
5,868
9,110
4,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fafnir
16
1 / 2 / 3
9,089
909
5,884
8,282
6,630
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 5
9,974
997
10,073
6,644
2,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 1 / 8
8,034
803
3,012
9,001
10,412
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Mafungdoo
Baron Samedi
16
1 / 2 / 10
8,822
882
12,656
7,897
4,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 1 / 3
8,876
888
5,161
7,668
3,210
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
j2thehaleraiser
Erlang Shen
15
1 / 1 / 9
8,603
860
5,301
7,947
7,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
5
Kills
14
14
Deaths
6
10
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Izanami
ARACHN1D
Izanami
1
0
2
2
L
0
4
4
0.5
W
7
1
5
9.5
W
1
1
8
5
W
Baron Samedi
Mafungdoo
Baron Samedi
1
2
10
3
W
4
1
3
5.5
W
Erlang Shen
j2thehaleraiser
Erlang Shen
1
1
9
5.5
L
Baron Samedi
skeeyee
Baron Samedi
0
4
1
0.13
L
3
4
0
0.75
L
Fafnir
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,233
Damage
36,203
42,880
Taken
39,157
25,252
Mitigated
28,141
4,895
Healing
11,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ARACHN1D
Izanami
3,597
2,193
0
943
5,946
2,222
0
2,692
3,134
0
27,617
L
3,063
561
0
140
10,381
7,050
0
4,452
5,856
0
6,262
W
10,073
1,349
0
885
6,644
2,787
952
1,625
5,019
0
40,269
W
3,012
308
0
1,479
9,001
10,412
385
2,456
6,545
6,882
0
W
Baron Samedi
Mafungdoo
Baron Samedi
12,656
702
2,662
2,973
7,897
4,589
745
1,778
6,119
35,613
0
W
5,161
3,163
0
1,336
7,668
3,210
2,961
3,368
4,300
0
34,235
W
Erlang Shen
j2thehaleraiser
Erlang Shen
5,301
2,189
0
2,052
7,947
7,143
673
2,478
5,469
0
18,226
L
Baron Samedi
skeeyee
Baron Samedi
5,821
673
802
1,470
9,161
4,406
0
3,350
5,725
19,093
0
L
5,868
1,482
0
469
9,110
4,944
0
2,832
6,150
0
18,597
L
Fafnir
5,884
1,916
0
1,071
8,282
6,630
489
2,342
5,725
28,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,680
Gold Earned
44,309
183
Minions Killed
237
0
Camps Cleared
0
960,951
Distance Traveled
1,128,748
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,530
853
64
6
0
214,295
0
L
Mulan
7,413
741
9
1
0
197,731
0
W
Loki
9,974
997
65
7
0
250,632
0
W
Bacchus
8,034
803
12
1
0
241,664
1
W
Baron Samedi
8,822
882
64
6
0
218,983
0
W
Izanami
8,876
888
64
6
0
202,575
2
W
Erlang Shen
8,603
860
32
3
0
214,894
0
L
Baron Samedi
7,574
757
25
3
0
172,891
0
L
Da Ji
8,074
807
22
2
0
178,567
4
L
Fafnir
9,089
909
63
6
0
197,467
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role